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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _NODELISTMANAGER_H_
- #define _NODELISTMANAGER_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MQUAT_H_
- #include "math/mQuat.h"
- #endif
- #ifndef _NETCONNECTION_H_
- #include "sim/netConnection.h"
- #endif
- //-----------------------------------------------------------------------------
- class NodeListNotify;
- class NodeListManager
- {
- public:
-
- struct NodeList
- {
- U32 mId;
- U32 mTotalValidNodes;
- bool mListComplete;
- NodeList() { mId = 0; mTotalValidNodes = 0; mListComplete = false; }
- virtual ~NodeList() { }
- };
- static U32 smMaximumNodesPerEvent;
- protected:
- bool mIsServer;
- U32 mNextListId;
- Vector<NodeList*> mNodeLists;
- Vector<NodeListNotify*> mNotifyList;
- public:
- NodeListManager( const bool isServer );
- ~NodeListManager();
- void clearNodeLists();
- U32 nextListId();
- void addNodeList( NodeList* list );
- bool findListById( U32 id, NodeList** list, bool completeOnly=true );
- void clearNotification( U32 listId );
- void clearAllNotifications();
- void registerNotification( NodeListNotify* notify );
- bool dispatchNotification( U32 listId );
- bool dispatchNotification( NodeList* list );
- };
- extern NodeListManager* gClientNodeListManager;
- extern NodeListManager* gServerNodeListManager;
- //-----------------------------------------------------------------------------
- class NodeListNotify
- {
- protected:
- U32 mListId;
- public:
- NodeListNotify() { mListId = 0; }
- virtual ~NodeListNotify() { }
- U32 getListId() { return mListId; }
- virtual void sendNotification( NodeListManager::NodeList* list ) { }
- };
- //-----------------------------------------------------------------------------
- class NodeListEvent : public NetEvent
- {
- typedef NetEvent Parent;
- public:
- U32 mId;
- U32 mTotalNodes;
- U32 mLocalListStart;
- NodeListManager::NodeList* mNodeList;
- public:
- NodeListEvent() { mId = 0; mNodeList = NULL; mTotalNodes = mLocalListStart = 0; }
- virtual ~NodeListEvent();
- virtual void pack(NetConnection*, BitStream*);
- virtual void write(NetConnection*, BitStream*);
- virtual void unpack(NetConnection*, BitStream*);
- virtual void process(NetConnection*);
- virtual void mergeLists(NodeListManager::NodeList* oldList);
- virtual void copyIntoList(NodeListManager::NodeList* copyInto) { }
- virtual void padListToSize() { }
- DECLARE_CONOBJECT(NodeListEvent);
- };
- #endif // _NODELISTMANAGER_H_
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