AzaezelX 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback 2 年之前
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editors 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback 2 年之前
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability 3 年之前
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability 3 年之前
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 年之前
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 5 年之前
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 年之前
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 年之前
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 年之前
cloudLayer.h 98a079a797 code duplication prune. should aid in stability 3 年之前
decalRoad.cpp 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 年之前
decalRoad.h 98a079a797 code duplication prune. should aid in stability 3 年之前
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 年之前
meshRoad.h 98a079a797 code duplication prune. should aid in stability 3 年之前
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 年之前
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 年之前
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 年之前
river.h 1efb687867 uninitialized variables-environment and forrest 5 年之前
scatterSky.cpp 382ee60d86 Sky Sorting 3 年之前
scatterSky.h 1d5a36c4c0 Spheres for Skies 3 年之前
skyBox.cpp 382ee60d86 Sky Sorting 3 年之前
skyBox.h 98a079a797 code duplication prune. should aid in stability 3 年之前
skySphere.cpp 382ee60d86 Sky Sorting 3 年之前
skySphere.h 1d5a36c4c0 Spheres for Skies 3 年之前
sun.cpp 98a079a797 code duplication prune. should aid in stability 3 年之前
sun.h 98a079a797 code duplication prune. should aid in stability 3 年之前
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 年之前
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 10 年之前
waterObject.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 年之前
waterObject.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 年之前
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 10 年之前