gfxD3D11OcclusionQuery.h 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2015 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFX_D3D11_OCCLUSIONQUERY_H_
  23. #define _GFX_D3D11_OCCLUSIONQUERY_H_
  24. #include "gfx/D3D11/gfxD3D11Device.h"
  25. #include "gfx/gfxOcclusionQuery.h"
  26. #ifdef TORQUE_GATHER_METRICS
  27. #include "platform/platformTimer.h"
  28. #endif
  29. class GFXD3D11OcclusionQuery : public GFXOcclusionQuery
  30. {
  31. private:
  32. mutable ID3D11Query *mQuery;
  33. bool mTesting;
  34. #ifdef TORQUE_GATHER_METRICS
  35. U32 mBeginFrame;
  36. U32 mTimeSinceEnd;
  37. PlatformTimer *mTimer;
  38. #endif
  39. public:
  40. GFXD3D11OcclusionQuery(GFXDevice *device);
  41. virtual ~GFXD3D11OcclusionQuery();
  42. virtual bool begin();
  43. virtual void end();
  44. virtual OcclusionQueryStatus getStatus(bool block, U32 *data = NULL);
  45. // GFXResource
  46. virtual void zombify();
  47. virtual void resurrect();
  48. virtual const String describeSelf() const;
  49. };
  50. #endif