AzaezelX d23ee397e6 adds wetness 2 gadi atpakaļ
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D3D11 ad3c961579 get probes displaying with low Texture quality 2 gadi atpakaļ
Null 04f4a5fcf4 dedicated server nulltexturemanager work 2 gadi atpakaļ
bitmap 880ac5a264 bump down saveScaledImage default to 256 3 gadi atpakaļ
gl aafbb7bfba add debug reportingfor cubemap arrays, and correct transcription flaw 2 gadi atpakaļ
sim e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 gadi atpakaļ
util edd1e0a270 Removes Direct3D9 functionality. 8 gadi atpakaļ
video 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 gadi atpakaļ
gFont.cpp b9c207765e uninitialized variables-gfx 5 gadi atpakaļ
gFont.h b9c207765e uninitialized variables-gfx 5 gadi atpakaļ
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 gadi atpakaļ
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 gadi atpakaļ
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 gadi atpakaļ
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 2 gadi atpakaļ
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 2 gadi atpakaļ
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 gadi atpakaļ
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2 gadi atpakaļ
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 gadi atpakaļ
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 gadi atpakaļ
gfxEnums.h 6d71bec417 gfx enum correction 4 gadi atpakaļ
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 gadi atpakaļ
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 3 gadi atpakaļ
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 gadi atpakaļ
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 8 gadi atpakaļ
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 gadi atpakaļ
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 8 gadi atpakaļ
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 gadi atpakaļ
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 gadi atpakaļ
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 6 gadi atpakaļ
gfxTextureArray.cpp cdf3b6cf79 kill console spam 2 gadi atpakaļ
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 gadi atpakaļ
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 gadi atpakaļ
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 gadi atpakaļ
gfxTextureManager.cpp d23ee397e6 adds wetness 2 gadi atpakaļ
gfxTextureManager.h d23ee397e6 adds wetness 2 gadi atpakaļ
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 gadi atpakaļ
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 gadi atpakaļ
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 gadi atpakaļ
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 gadi atpakaļ
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 gadi atpakaļ
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 gadi atpakaļ
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 gadi atpakaļ
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 gadi atpakaļ