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D3D11
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ad3c961579
get probes displaying with low Texture quality
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2 gadi atpakaļ |
Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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2 gadi atpakaļ |
bitmap
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880ac5a264
bump down saveScaledImage default to 256
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3 gadi atpakaļ |
gl
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aafbb7bfba
add debug reportingfor cubemap arrays, and correct transcription flaw
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2 gadi atpakaļ |
sim
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 gadi atpakaļ |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 gadi atpakaļ |
video
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 gadi atpakaļ |
gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 gadi atpakaļ |
gFont.h
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b9c207765e
uninitialized variables-gfx
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5 gadi atpakaļ |
genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 gadi atpakaļ |
genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 gadi atpakaļ |
gfxCardProfile.cpp
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 gadi atpakaļ |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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2 gadi atpakaļ |
gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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2 gadi atpakaļ |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 gadi atpakaļ |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 gadi atpakaļ |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 gadi atpakaļ |
gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 gadi atpakaļ |
gfxEnums.h
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6d71bec417
gfx enum correction
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4 gadi atpakaļ |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 gadi atpakaļ |
gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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3 gadi atpakaļ |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 gadi atpakaļ |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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8 gadi atpakaļ |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 gadi atpakaļ |
gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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8 gadi atpakaļ |
gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 gadi atpakaļ |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 gadi atpakaļ |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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6 gadi atpakaļ |
gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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2 gadi atpakaļ |
gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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4 gadi atpakaļ |
gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 gadi atpakaļ |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 gadi atpakaļ |
gfxTextureManager.cpp
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d23ee397e6
adds wetness
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2 gadi atpakaļ |
gfxTextureManager.h
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d23ee397e6
adds wetness
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2 gadi atpakaļ |
gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 gadi atpakaļ |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 gadi atpakaļ |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 gadi atpakaļ |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 gadi atpakaļ |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 gadi atpakaļ |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 gadi atpakaļ |
gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 gadi atpakaļ |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 gadi atpakaļ |
screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 gadi atpakaļ |