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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXFORMATUTILS_H_
- #define _GFXFORMATUTILS_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _GFXENUMS_H_
- #include "gfx/gfxEnums.h"
- #endif
- #ifndef _COLOR_H_
- #include "core/color.h"
- #endif
- //WIP: still in early stages
- /// Some information about a GFXFormat.
- struct GFXFormatInfo
- {
- protected:
- struct Data
- {
- /// Bytes per single pixel.
- U32 mBytesPerPixel;
-
- /// If true, format has alpha channel.
- bool mHasAlpha;
-
- /// If true, format uses compression.
- bool mIsCompressed;
-
- /// If true, channels are in floating-point.
- bool mIsFloatingPoint;
- Data() :mBytesPerPixel(0), mHasAlpha(false), mIsCompressed(false), mIsFloatingPoint(false) {}
- Data( U32 bpp, bool hasAlpha = false, bool isCompressed = false, bool isFP = false )
- : mBytesPerPixel( bpp ),
- mHasAlpha( hasAlpha ),
- mIsCompressed( isCompressed ),
- mIsFloatingPoint( isFP ) {}
- };
-
- GFXFormat mFormat;
-
- static Data smFormatInfos[ GFXFormat_COUNT ];
- public:
- GFXFormatInfo( GFXFormat format )
- : mFormat( format ) {}
- /// @return the number of bytes per pixel in this format.
- /// @note For compressed formats that can't give a fixed value per pixel,
- /// this will be zero.
- U32 getBytesPerPixel() const { return smFormatInfos[ mFormat ].mBytesPerPixel; }
- /// @return true if the format has an alpha channel.
- bool hasAlpha() const { return smFormatInfos[ mFormat ].mHasAlpha; }
-
- /// @return true if format uses compression.
- bool isCompressed() const { return smFormatInfos[ mFormat ].mIsCompressed; }
- /// @return true if channels are stored in floating-point format.
- bool isFloatingPoint() const { return smFormatInfos[ mFormat ].mIsFloatingPoint; }
- };
- #if 0
- ///
- extern void GFXCopyPixels( GFXFormat fromFormat, U32 fromWidth, U32 fromHeight, U8* fromData,
- GFXFormat toFormat, U32 toWidth, U32 toHeight, U8* toData );
- #endif
- inline void GFXPackPixel( GFXFormat format, U8*& ptr, U8 red, U8 green, U8 blue, U8 alpha, bool leastSignficantFirst = true )
- {
- switch( format )
- {
- case GFXFormatR8G8B8A8:
- if( leastSignficantFirst )
- {
- ptr[ 0 ] = blue;
- ptr[ 1 ] = green;
- ptr[ 2 ] = red;
- ptr[ 3 ] = alpha;
- }
- else
- {
- ptr[ 0 ] = red;
- ptr[ 1 ] = green;
- ptr[ 2 ] = blue;
- ptr[ 3 ] = alpha;
- }
- ptr += 4;
- break;
-
- case GFXFormatR8G8B8:
- if( leastSignficantFirst )
- {
- ptr[ 0 ] = blue;
- ptr[ 1 ] = green;
- ptr[ 2 ] = red;
- }
- else
- {
- ptr[ 0 ] = red;
- ptr[ 1 ] = green;
- ptr[ 2 ] = blue;
- }
- ptr += 3;
- break;
-
- default:
- AssertISV( false, "GFXPackPixel() - pixel format not implemented." );
- }
- }
- #endif // _GFXFORMATUTILS_H_
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