gfxVertexBuffer.cpp 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gfx/gfxVertexBuffer.h"
  24. #include "core/strings/stringFunctions.h"
  25. #include "gfx/gfxDevice.h"
  26. void GFXVertexBufferHandleBase::set( GFXDevice *theDevice,
  27. U32 numVerts,
  28. const GFXVertexFormat *vertexFormat,
  29. U32 vertexSize,
  30. GFXBufferType type )
  31. {
  32. StrongRefPtr<GFXVertexBuffer>::operator=( theDevice->allocVertexBuffer( numVerts, vertexFormat, vertexSize, type ) );
  33. }
  34. const String GFXVertexBuffer::describeSelf() const
  35. {
  36. const char *bufType;
  37. switch(mBufferType)
  38. {
  39. case GFXBufferTypeStatic:
  40. bufType = "Static";
  41. break;
  42. case GFXBufferTypeDynamic:
  43. bufType = "Dynamic";
  44. break;
  45. case GFXBufferTypeVolatile:
  46. bufType = "Volatile";
  47. break;
  48. default:
  49. bufType = "Unknown";
  50. break;
  51. }
  52. return String::ToString("numVerts: %i vertSize: %i bufferType: %s", mNumVerts, mVertexSize, bufType);
  53. }