12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXTEXTUREARRAY_H_
- #define _GFXTEXTUREARRAY_H_
- #ifndef _REFBASE_H_
- #include "core/util/refBase.h"
- #endif
- #ifndef _GFXRESOURCE_H_
- #include "gfx/gfxResource.h"
- #endif
- #ifndef _GFXENUMS_H_
- #include "gfxEnums.h"
- #endif
- #ifndef _GFXTEXTUREHANDLE_H_
- #include "gfxTextureHandle.h"
- #endif
- #include "core/util/tVector.h"
- class GFXTextureProfile;
- class GFXTextureObject;
- class GFXTextureArray : public StrongRefBase, public GFXResource
- {
- public:
- GFXTextureArray();
- virtual void init() = 0;
- virtual void set(U32 width, U32 height, U32 size, GFXFormat format, U32 mipLevels = 0);
- virtual bool fromTextureArray(const Vector<GFXTexHandle> &textureArray, U32 capacity = 0);
- virtual void setTexture(const GFXTexHandle &texture, U32 slot);
- virtual void setToTexUnit(U32 tuNum) = 0;
- // GFXResource interface
- virtual void zombify() = 0;
- virtual void resurrect() = 0;
- virtual void Release();
- virtual const String describeSelf() const;
- GFXFormat mFormat;
- bool mIsCompressed;
- U32 mWidth;
- U32 mHeight;
- U32 mArraySize;
- U32 mMipLevels;
- Vector<GFXTexHandle> mTextures;
- protected:
- virtual void _setTexture(const GFXTexHandle& texture, U32 slot) = 0;
- };
- /// A reference counted handle to a texture array resource.
- class GFXTextureArrayHandle : public StrongRefPtr<GFXTextureArray>
- {
- public:
- GFXTextureArrayHandle() {}
- GFXTextureArrayHandle(GFXTextureArray* textureArray) { StrongRefPtr<GFXTextureArray>::set(textureArray); }
- /// Releases the texture handle.
- void free() { StrongObjectRef::set(NULL); }
- };
- #endif // _GFXTEXTUREARRAY_H_
|