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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/gfxTextureProfile.h"
- #include "gfx/gfxTextureObject.h"
- #include "gfx/bitmap/gBitmap.h"
- #include "core/strings/stringFunctions.h"
- #include "console/console.h"
- #include "console/engineAPI.h"
- // Set up defaults...
- GFX_ImplementTextureProfile(GFXRenderTargetProfile,
- GFXTextureProfile::DiffuseMap,
- GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::RenderTarget,
- GFXTextureProfile::NONE);
- GFX_ImplementTextureProfile(GFXRenderTargetSRGBProfile,
- GFXTextureProfile::DiffuseMap,
- GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::RenderTarget | GFXTextureProfile::SRGB,
- GFXTextureProfile::NONE);
- GFX_ImplementTextureProfile(GFXStaticTextureProfile, GFXTextureProfile::DiffuseMap,
- GFXTextureProfile::Static,
- GFXTextureProfile::NONE);
- GFX_ImplementTextureProfile(GFXStaticTextureSRGBProfile,
- GFXTextureProfile::DiffuseMap,
- GFXTextureProfile::Static | GFXTextureProfile::SRGB,
- GFXTextureProfile::NONE);
- GFX_ImplementTextureProfile(GFXTexturePersistentProfile,
- GFXTextureProfile::DiffuseMap,
- GFXTextureProfile::PreserveSize | GFXTextureProfile::Static | GFXTextureProfile::KeepBitmap,
- GFXTextureProfile::NONE);
- GFX_ImplementTextureProfile(GFXTexturePersistentSRGBProfile,
- GFXTextureProfile::DiffuseMap,
- GFXTextureProfile::PreserveSize | GFXTextureProfile::Static | GFXTextureProfile::KeepBitmap | GFXTextureProfile::SRGB,
- GFXTextureProfile::NONE);
- GFX_ImplementTextureProfile(GFXSystemMemTextureProfile,
- GFXTextureProfile::DiffuseMap,
- GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::SystemMemory,
- GFXTextureProfile::NONE);
- GFX_ImplementTextureProfile(GFXNormalMapProfile,
- GFXTextureProfile::NormalMap,
- GFXTextureProfile::Static,
- GFXTextureProfile::NONE);
- GFX_ImplementTextureProfile(GFXNormalMapBC3Profile,
- GFXTextureProfile::NormalMap,
- GFXTextureProfile::Static,
- GFXTextureProfile::BC3);
- GFX_ImplementTextureProfile(GFXNormalMapBC5Profile,
- GFXTextureProfile::NormalMap,
- GFXTextureProfile::Static,
- GFXTextureProfile::BC5);
- GFX_ImplementTextureProfile(GFXZTargetProfile,
- GFXTextureProfile::DiffuseMap,
- GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::ZTarget | GFXTextureProfile::NoDiscard,
- GFXTextureProfile::NONE);
- GFX_ImplementTextureProfile(GFXDynamicTextureProfile,
- GFXTextureProfile::DiffuseMap,
- GFXTextureProfile::Dynamic,
- GFXTextureProfile::NONE);
- GFX_ImplementTextureProfile(GFXDynamicTextureSRGBProfile,
- GFXTextureProfile::DiffuseMap,
- GFXTextureProfile::Dynamic | GFXTextureProfile::SRGB,
- GFXTextureProfile::NONE);
- //-----------------------------------------------------------------------------
- GFXTextureProfile *GFXTextureProfile::smHead = NULL;
- U32 GFXTextureProfile::smProfileCount = 0;
- GFXTextureProfile::GFXTextureProfile(const String &name, Types type, U32 flag, Compression compression)
- : mName( name )
- {
- // Take type, flag, and compression and produce a munged profile word.
- mProfile = (type & (BIT(TypeBits + 1) - 1)) |
- ((flag & (BIT(FlagBits + 1) - 1)) << TypeBits) |
- ((compression & (BIT(CompressionBits + 1) - 1)) << (FlagBits + TypeBits));
- // Stick us on the linked list.
- mNext = smHead;
- smHead = this;
- ++smProfileCount;
- // Now do some sanity checking. (Ben is not proud of this code.)
- AssertFatal( (testFlag(Dynamic) && !testFlag(Static))
- || (!testFlag(Dynamic) && !testFlag(Static))
- || (!testFlag(Dynamic) && testFlag(Static)),
- "GFXTextureProfile::GFXTextureProfile - Cannot have a texture profile be both static and dynamic!");
- mDownscale = 0;
- }
- void GFXTextureProfile::init()
- {
- // Do something, anything?
- }
- GFXTextureProfile * GFXTextureProfile::find(const String &name)
- {
- // Not really necessary at this time.
- return NULL;
- }
- void GFXTextureProfile::collectStats( Flags flags, GFXTextureProfileStats *stats )
- {
- // Walk the profile list.
- GFXTextureProfile *curr = smHead;
- while ( curr )
- {
- if ( curr->testFlag( flags ) )
- (*stats) += curr->getStats();
- curr = curr->mNext;
- }
- }
- void GFXTextureProfile::updateStatsForCreation(GFXTextureObject *t)
- {
- if(t->mProfile)
- {
- t->mProfile->incActiveCopies();
- t->mProfile->mStats.allocatedTextures++;
-
- U32 texSize = t->getHeight() * t->getWidth();
- U32 byteSize = t->getEstimatedSizeInBytes();
- t->mProfile->mStats.allocatedTexels += texSize;
- t->mProfile->mStats.allocatedBytes += byteSize;
- t->mProfile->mStats.activeTexels += texSize;
- t->mProfile->mStats.activeBytes += byteSize;
- }
- }
- void GFXTextureProfile::updateStatsForDeletion(GFXTextureObject *t)
- {
- if(t->mProfile)
- {
- t->mProfile->decActiveCopies();
-
- U32 texSize = t->getHeight() * t->getWidth();
- U32 byteSize = t->getEstimatedSizeInBytes();
- t->mProfile->mStats.activeTexels -= texSize;
- t->mProfile->mStats.activeBytes -= byteSize;
- }
- }
- DefineEngineFunction( getTextureProfileStats, String, (),,
- "Returns a list of texture profiles in the format: ProfileName TextureCount TextureMB\n"
- "@ingroup GFX\n" )
- {
- StringBuilder result;
- GFXTextureProfile *profile = GFXTextureProfile::getHead();
- while ( profile )
- {
- const GFXTextureProfileStats &stats = profile->getStats();
- F32 mb = ( stats.activeBytes / 1024.0f ) / 1024.0f;
- result.format( "%s %d %0.2f\n",
- profile->getName().c_str(),
- stats.activeCount,
- mb );
- profile = profile->getNext();
- }
- return result.end();
- }
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