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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXCUBEMAP_H_
- #define _GFXCUBEMAP_H_
- #ifndef _GFXTEXTUREHANDLE_H_
- #include "gfx/gfxTextureHandle.h"
- #endif
- class GFXDevice;
- struct DDSFile;
- ///
- class GFXCubemap : public StrongRefBase, public GFXResource
- {
- friend class GFXDevice;
- friend class GFXTextureManager;
- protected:
- // should only be called by GFXDevice
- virtual void setToTexUnit( U32 tuNum ) = 0;
- /// The path to the cubemap file.
- String mPath;
- /// Sets the cubemap file path.
- void _setPath( const String &path ) { mPath = path; }
- U32 mMipMapLevels;
- bool mInitialized;
- public:
- /// Create a static cubemap from a list of 6 face textures.
- virtual void initStatic( GFXTexHandle *faces ) = 0;
- /// Create a static cubemap from a DDS cubemap file.
- virtual void initStatic( DDSFile *dds ) = 0;
- ///create dynamic cubemap. mipLevels 0 is auto create mips, otherwise the value is how many mip levels you wish the cubemap to have
- virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0 ) = 0;
- void initNormalize(U32 size);
-
- GFXCubemap();
- virtual ~GFXCubemap();
- /// Returns the size of the faces.
- virtual U32 getSize() const = 0;
- /// Returns the face texture format.
- virtual GFXFormat getFormat() const = 0;
- /// Returns if this cubemap has been initialized
- virtual bool isInitialized() { return false; }
- /// Returns the cubemap file path set at creation.
- const String& getPath() const { return mPath; }
- // GFXResource interface
- /// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer
- virtual const String describeSelf() const;
- /// Get the number of mip maps
- const U32 getMipMapLevels() const { return mMipMapLevels; }
- /// Get Z up face index of the cubemap. DDS files will be stored Y up
- static U32 zUpFaceIndex(const U32 index);
- };
- /// A reference counted handle to a cubemap resource.
- class GFXCubemapHandle : public StrongRefPtr<GFXCubemap>
- {
- public:
- GFXCubemapHandle() {}
- GFXCubemapHandle( GFXCubemap *cubemap ) { StrongRefPtr<GFXCubemap>::set( cubemap ); }
- GFXCubemapHandle( const String &cubemapDDS ) { set( cubemapDDS ); }
- /// Set a cubemap from a DDS cubemap texture file.
- bool set( const String &cubemapDDS );
- /// Releases the texture handle.
- void free() { StrongObjectRef::set( NULL ); }
- };
- /// Cubemap array - data lives on the GPU only with this class, but the data is not immutable so it can be updated
- class GFXCubemapArray : public StrongRefBase, public GFXResource
- {
- friend class GFXDevice;
- friend class GFXTextureManager;
- protected:
- /// should only be called by GFXDevice
- virtual void setToTexUnit( U32 tuNum ) = 0;
- /// number of cubemaps in the array
- U32 mNumCubemaps;
- /// cubemap face size
- U32 mSize;
- /// number of mip levels
- U32 mMipMapLevels;
- /// format
- GFXFormat mFormat;
- public:
- GFXCubemapArray() :mNumCubemaps(0), mSize(0), mMipMapLevels(0), mFormat(GFXFormat_FIRST) {}
- virtual ~GFXCubemapArray() {};
- /// Initialize from an array of cubemaps
- void setCubeTexSize(GFXCubemapHandle* cubemaps);
- void setCubeTexSize(const U32 cubemapFaceSize);
- virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0;
- /// Initialize cubemapCount number of blank cubemaps in the array
- virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) = 0;
- /// Update cubemap in the array
- virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) = 0;
- /// Copy this cubemap to another - destination must be same format, same face size & at-least the same size(or larger)
- virtual void copyTo(GFXCubemapArray *pDstCubemap) = 0;
- /// Return number of textures in the array
- const U32 getNumCubemaps() const { return mNumCubemaps; }
- /// Get the number of mip maps
- const U32 getMipMapLevels() const { return mMipMapLevels; }
- /// Returns the size of the faces.
- const U32 getSize() const { return mSize; }
- /// Returns the format
- const GFXFormat getFormat() const { return mFormat; }
- virtual const String describeSelf() const;
- };
- /// A reference counted handle to a cubemap array resource.
- class GFXCubemapArrayHandle : public StrongRefPtr<GFXCubemapArray>
- {
- public:
- GFXCubemapArrayHandle() {}
- GFXCubemapArrayHandle(GFXCubemapArray *cubemapArray) { StrongRefPtr<GFXCubemapArray>::set(cubemapArray); }
- /// Releases the texture handle.
- void free() { StrongObjectRef::set(NULL); }
- };
- #endif // GFXCUBEMAP
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