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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/genericConstBuffer.h"
- #include "platform/profiler.h"
- #include "core/stream/stream.h"
- GenericConstBufferLayout::GenericConstBufferLayout()
- {
- VECTOR_SET_ASSOCIATION( mParams );
- mBufferSize = 0;
- mCurrentIndex = 0;
- mTimesCleared = 0;
- }
- void GenericConstBufferLayout::addParameter(const String& name, const GFXShaderConstType constType, const U32 offset, const U32 size, const U32 arraySize, const U32 alignValue)
- {
- #ifdef TORQUE_DEBUG
- // Make sure we don't have overlapping parameters
- S32 start = offset;
- S32 end = offset + size;
- for (Params::iterator i = mParams.begin(); i != mParams.end(); i++)
- {
- const ParamDesc& dp = *i;
- S32 pstart = dp.offset;
- S32 pend = pstart + dp.size;
- pstart -= start;
- pend -= end;
- // This is like a minkowski sum for two line segments, if the newly formed line contains
- // the origin, then they intersect
- bool intersect = ((pstart >= 0 && 0 >= pend) || ((pend >= 0 && 0 >= pstart)));
- AssertFatal(!intersect, "Overlapping shader parameter!");
- }
- #endif
- ParamDesc desc;
- desc.name = name;
- desc.constType = constType;
- desc.offset = offset;
- desc.size = size;
- desc.arraySize = arraySize;
- desc.alignValue = alignValue;
- desc.index = mCurrentIndex++;
- mParams.push_back(desc);
- mBufferSize = getMax(desc.offset + desc.size, mBufferSize);
- AssertFatal(mBufferSize, "Empty constant buffer!");
- }
- bool GenericConstBufferLayout::set(const ParamDesc& pd, const GFXShaderConstType constType, const U32 size, const void* data, U8* basePointer)
- {
- PROFILE_SCOPE(GenericConstBufferLayout_set);
- // Shader compilers like to optimize float4x4 uniforms into float3x3s.
- // So long as the real paramater is a matrix of-some-type and the data
- // passed in is a MatrixF ( which is will be ), we DO NOT have a
- // mismatched const type.
- AssertFatal( pd.constType == constType ||
- (
- ( pd.constType == GFXSCT_Float2x2 ||
- pd.constType == GFXSCT_Float3x3 ||
- pd.constType == GFXSCT_Float3x4 ||
- pd.constType == GFXSCT_Float4x3 ||
- pd.constType == GFXSCT_Float4x4 ) &&
- ( constType == GFXSCT_Float2x2 ||
- constType == GFXSCT_Float3x3 ||
- constType == GFXSCT_Float3x4 ||
- constType == GFXSCT_Float4x3 ||
- constType == GFXSCT_Float4x4 )
- ), "Mismatched const type!" );
- // This "cute" bit of code allows us to support 2x3 and 3x3 matrices in shader constants but use our MatrixF class. Yes, a hack. -BTR
- switch (pd.constType)
- {
- case GFXSCT_Float2x2 :
- case GFXSCT_Float3x3 :
- case GFXSCT_Float4x3 :
- case GFXSCT_Float4x4 :
- return setMatrix(pd, constType, size, data, basePointer);
- break;
- default :
- break;
- }
- AssertFatal(pd.size >= size, "Not enough room in the buffer for this data!");
- // Ok, we only set data if it's different than the data we already have, this maybe more expensive than just setting the data, but
- // we'll have to do some timings to see. For example, the lighting shader constants rarely change, but we can't assume that at the
- // renderInstMgr level, but we can check down here. -BTR
- if (dMemcmp(basePointer+pd.offset, data, size) != 0)
- {
- dMemcpy(basePointer+pd.offset, data, size);
- return true;
- }
- return false;
- }
- bool GenericConstBufferLayout::setMatrix(const ParamDesc& pd, const GFXShaderConstType constType, const U32 size, const void* data, U8* basePointer)
- {
- PROFILE_SCOPE(GenericConstBufferLayout_setMatrix);
- // We're generic, so just copy the full MatrixF in
- AssertFatal(pd.size >= size, "Not enough room in the buffer for this data!");
- // Matrices are an annoying case because of the alignment issues. There are alignment issues in the matrix itself, and then potential inter matrices alignment issues.
- // So GL and DX will need to derive their own GenericConstBufferLayout classes and override this method to deal with that stuff. For GenericConstBuffer, copy the whole
- // 4x4 matrix regardless of the target case.
- if (dMemcmp(basePointer+pd.offset, data, size) != 0)
- {
- dMemcpy(basePointer+pd.offset, data, size);
- return true;
- }
-
- return false;
- }
- bool GenericConstBufferLayout::getDesc(const String& name, ParamDesc& param) const
- {
- for (U32 i = 0; i < mParams.size(); i++)
- {
- if (mParams[i].name.equal(name))
- {
- param = mParams[i];
- return true;
- }
- }
- return false;
- }
- bool GenericConstBufferLayout::getDesc(const U32 index, ParamDesc& param) const
- {
- if ( index < mParams.size() )
- {
- param = mParams[index];
- return true;
- }
- return false;
- }
- bool GenericConstBufferLayout::write(Stream* s)
- {
- // Write out the size of the ParamDesc structure as a sanity check.
- if (!s->write((U32) sizeof(ParamDesc)))
- return false;
- // Next, write out the number of elements we've got.
- if (!s->write(mParams.size()))
- return false;
- for (U32 i = 0; i < mParams.size(); i++)
- {
- s->write(mParams[i].name);
-
- if (!s->write(mParams[i].offset))
- return false;
- if (!s->write(mParams[i].size))
- return false;
- U32 t = (U32) mParams[i].constType;
- if (!s->write(t))
- return false;
- if (!s->write(mParams[i].arraySize))
- return false;
- if (!s->write(mParams[i].alignValue))
- return false;
- if (!s->write(mParams[i].index))
- return false;
- }
- return true;
- }
- /// Load this layout from a stream
- bool GenericConstBufferLayout::read(Stream* s)
- {
- U32 structSize;
- if (!s->read(&structSize))
- return false;
- if (structSize != sizeof(ParamDesc))
- {
- AssertFatal(false, "Invalid shader layout structure size!");
- return false;
- }
- U32 numParams;
- if (!s->read(&numParams))
- return false;
- mParams.setSize(numParams);
- mBufferSize = 0;
- mCurrentIndex = 0;
- for (U32 i = 0; i < mParams.size(); i++)
- {
- s->read(&mParams[i].name);
- if (!s->read(&mParams[i].offset))
- return false;
- if (!s->read(&mParams[i].size))
- return false;
- U32 t;
- if (!s->read(&t))
- return false;
- mParams[i].constType = (GFXShaderConstType) t;
- if (!s->read(&mParams[i].arraySize))
- return false;
- if (!s->read(&mParams[i].alignValue))
- return false;
- if (!s->read(&mParams[i].index))
- return false;
- mBufferSize = getMax(mParams[i].offset + mParams[i].size, mBufferSize);
- mCurrentIndex = getMax(mParams[i].index, mCurrentIndex);
- }
- mCurrentIndex++;
- return true;
- }
- void GenericConstBufferLayout::clear()
- {
- mParams.clear();
- mBufferSize = 0;
- mCurrentIndex = 0;
- mTimesCleared++;
- }
- GenericConstBuffer::GenericConstBuffer(GenericConstBufferLayout* layout)
- : mLayout( layout ),
- mBuffer( NULL ),
- mDirtyStart( U32_MAX ),
- mDirtyEnd( 0 )
- {
- if ( layout && layout->getBufferSize() > 0 )
- {
- mBuffer = new U8[mLayout->getBufferSize()];
- // Always set a default value, that way our isEqual checks
- // will work in release as well.
- dMemset( mBuffer, 0xFFFF, mLayout->getBufferSize() );
- #ifdef TORQUE_DEBUG
-
- // Clear the debug assignment tracking.
- mWasAssigned.setSize( layout->getParameterCount() );
- dMemset( mWasAssigned.address(), 0, mWasAssigned.memSize() );
- #endif
- }
- }
- GenericConstBuffer::~GenericConstBuffer()
- {
- delete [] mBuffer;
- }
- #ifdef TORQUE_DEBUG
- void GenericConstBuffer::assertUnassignedConstants( const char *shaderName )
- {
- for ( U32 i=0; i < mWasAssigned.size(); i++ )
- {
- if ( mWasAssigned[i] )
- continue;
- GenericConstBufferLayout::ParamDesc pd;
- mLayout->getDesc( i, pd );
- // Assert on the unassigned constant.
- //AssertFatal( false, avar( "The '%s' shader constant in shader '%s' was unassigned!",
- // pd.name.c_str(), shaderName ) );
- }
- }
- #endif
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