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D3D11
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ad3c961579
get probes displaying with low Texture quality
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3 жил өмнө |
Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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2 жил өмнө |
bitmap
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880ac5a264
bump down saveScaledImage default to 256
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3 жил өмнө |
gl
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aafbb7bfba
add debug reportingfor cubemap arrays, and correct transcription flaw
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3 жил өмнө |
sim
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 жил өмнө |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 жил өмнө |
video
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 жил өмнө |
gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
gFont.h
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 жил өмнө |
genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
gfxCardProfile.cpp
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 жил өмнө |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 жил өмнө |
gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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3 жил өмнө |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 жил өмнө |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 жил өмнө |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 жил өмнө |
gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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3 жил өмнө |
gfxEnums.h
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6d71bec417
gfx enum correction
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4 жил өмнө |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 жил өмнө |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 жил өмнө |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 жил өмнө |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 жил өмнө |
gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 жил өмнө |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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8 жил өмнө |
gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 жил өмнө |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 жил өмнө |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 жил өмнө |
gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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2 жил өмнө |
gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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4 жил өмнө |
gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 жил өмнө |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 жил өмнө |
gfxTextureManager.cpp
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d23ee397e6
adds wetness
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2 жил өмнө |
gfxTextureManager.h
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d23ee397e6
adds wetness
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2 жил өмнө |
gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 жил өмнө |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 жил өмнө |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 жил өмнө |
gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 жил өмнө |
gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 жил өмнө |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 жил өмнө |
screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 жил өмнө |