1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXDEBUGEVENT_H_
- #define _GFXDEBUGEVENT_H_
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- /// See TorqueConfig.h to enable this.
- #ifdef TORQUE_ENABLE_GFXDEBUGEVENTS
- /// You shouldn't use this class directly... use the
- /// following macros:
- ///
- /// GFXDEBUGEVENT_START / GFXDEBUGEVENT_END
- /// GFXDEBUGEVENT_SCOPE
- ///
- class GFXDebugEventScope
- {
- public:
- GFXDebugEventScope( const char* name, const ColorI &color )
- {
- GFX->enterDebugEvent( color, name );
- }
- ~GFXDebugEventScope()
- {
- GFX->leaveDebugEvent();
- }
- };
- #define GFXDEBUGEVENT_START( name, color ) GFX->enterDebugEvent( color, #name )
- #define GFXDEBUGEVENT_END() GFX->leaveDebugEvent()
- #define GFXDEBUGEVENT_MARKER( name, color ) GFX->setDebugMarker( color, #name )
- ///
- /// Will add start/end GFX debug events around the
- /// current scope.
- ///
- /// @param name The unquoted name for the event.
- /// @param color A ColorI to associate with the event.
- ///
- #define GFXDEBUGEVENT_SCOPE( name, color ) GFXDebugEventScope GFXDebugEventScope##name##Obj( #name, color )
- #define GFXDEBUGEVENT_SCOPE_EX( name, color, desc ) GFXDebugEventScope GFXDebugEventScope##name##Obj( desc, color )
- #else // !TORQUE_ENABLE_GFXDEBUGEVENTS
- /// These are disabled in shipping builds or maybe you
- /// forgot to include "platform/platform.h" first?
- #define GFXDEBUGEVENT_START(n,c)
- #define GFXDEBUGEVENT_END()
- #define GFXDEBUGEVENT_MARKER(n,c)
- #define GFXDEBUGEVENT_SCOPE(n,c)
- #define GFXDEBUGEVENT_SCOPE_EX(n,c,d)
- #endif
- #endif // _GFXDEBUGEVENT_H_
|