123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/gfxFence.h"
- #include "gfx/primBuilder.h"
- #include "gfx/gfxTextureManager.h"
- GFXGeneralFence::~GFXGeneralFence()
- {
- // Release the ref pointers
- mRenderTarget = NULL;
- mRTTexHandle = NULL;
- // Unregister texture callback
- GFXTextureManager::removeEventDelegate( this, &GFXGeneralFence::_onTextureEvent );
- }
- //------------------------------------------------------------------------------
- void GFXGeneralFence::_init()
- {
- // Register texture callback to re-create resources
- if ( !mInitialized )
- GFXTextureManager::addEventDelegate( this, &GFXGeneralFence::_onTextureEvent );
- // Set this to true for error checking
- mInitialized = true;
- // Allocate resources
- mInitialized &= mRTTexHandle.set( 2, 2, GFXFormatR8G8B8X8, &GFXRenderTargetProfile, avar("%s() - mInitialized (line %d)", __FUNCTION__, __LINE__) );
- mRenderTarget = GFX->allocRenderToTextureTarget();
- mInitialized &= ( mRenderTarget != NULL );
- GFXStateBlockDesc d;
- mRenderSB = GFX->createStateBlock(d);
- }
- //------------------------------------------------------------------------------
- void GFXGeneralFence::issue()
- {
- PROFILE_SCOPE(GFXGeneralFence_Issue);
-
- // Resource creation will be done on first call to issue()
- if( !mInitialized )
- _init();
- // If we can't init, return.
- if(!mInitialized)
- return;
- AssertFatal( mInitialized, "Error occured during GFXGeneralFence::_init, sorry I can't be more specific, break and debug." );
- RectI viewport = GFX->getViewport();
- GFX->pushActiveRenderTarget();
- mRenderTarget->attachTexture( GFXTextureTarget::Color0, mRTTexHandle );
- GFX->setActiveRenderTarget( mRenderTarget );
- // Set-up states
- GFX->setStateBlock(mRenderSB);
- GFX->pushWorldMatrix();
- GFX->setWorldMatrix( MatrixF::Identity );
- // CodeReview: We can re-do this with a static vertex buffer at some point. [5/9/2007 Pat]
- PrimBuild::begin( GFXTriangleList, 3 );
- PrimBuild::vertex2f( 0.f, 0.f );
- PrimBuild::vertex2f( 0.f, 1.f );
- PrimBuild::vertex2f( 1.f, 0.f );
- PrimBuild::end();
- GFX->popWorldMatrix();
- GFX->popActiveRenderTarget();
- GFX->setViewport(viewport);
- }
- //------------------------------------------------------------------------------
- void GFXGeneralFence::block()
- {
- PROFILE_SCOPE(GFXGeneralFence_block);
- if( !mInitialized )
- return;
- // We have to deal with the case where the lock fails (usually due to
- // a device reset).
- if(mRTTexHandle.lock())
- mRTTexHandle.unlock();
- }
- void GFXGeneralFence::_onTextureEvent( GFXTexCallbackCode code )
- {
- switch( code )
- {
- case GFXZombify:
- mRTTexHandle = NULL;
- break;
- case GFXResurrect:
- mRTTexHandle.set( 2, 2, GFXFormatR8G8B8X8, &GFXRenderTargetProfile, avar("%s() - GFXGeneralFence->mRTTexHandle (line %d)", __FUNCTION__, __LINE__) );
- break;
- }
- }
- void GFXGeneralFence::zombify()
- {
- mRTTexHandle = NULL;
- }
- void GFXGeneralFence::resurrect()
- {
- mRTTexHandle.set( 2, 2, GFXFormatR8G8B8X8, &GFXRenderTargetProfile, avar("%s() - mRTTexHandle (line %d)", __FUNCTION__, __LINE__) );
- }
- const String GFXGeneralFence::describeSelf() const
- {
- // We've got nothing
- return String();
- }
|