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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFX_GFXDRAWER_H_
- #define _GFX_GFXDRAWER_H_
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _MPOLYHEDRON_H_
- #include "math/mPolyhedron.h"
- #endif
- class FontRenderBatcher;
- class Frustum;
- /// Helper class containing utility functions for useful drawing routines
- /// (line, box, rect, billboard, text).
- class GFXDrawUtil
- {
- public:
- GFXDrawUtil(GFXDevice *);
- ~GFXDrawUtil();
- //-----------------------------------------------------------------------------
- // Draw Rectangles
- //-----------------------------------------------------------------------------
- void drawRect( const Point2F &upperLeft, const Point2F &lowerRight, const ColorI &color );
- void drawRect( const RectF &rect, const ColorI &color );
- void drawRect( const Point2I &upperLeft, const Point2I &lowerRight, const ColorI &color );
- void drawRect( const RectI &rect, const ColorI &color );
- void drawRectFill( const Point2F &upperL, const Point2F &lowerR, const ColorI &color );
- void drawRectFill( const RectF &rect, const ColorI &color );
- void drawRectFill( const Point2I &upperLeft, const Point2I &lowerRight, const ColorI &color );
- void drawRectFill( const RectI &rect, const ColorI &color );
- void draw2DSquare( const Point2F &screenPoint, F32 width, F32 spinAngle = 0.0f );
- //-----------------------------------------------------------------------------
- // Draw Lines
- //-----------------------------------------------------------------------------
- void drawLine( const Point3F &startPt, const Point3F &endPt, const ColorI &color );
- void drawLine( const Point2F &startPt, const Point2F &endPt, const ColorI &color );
- void drawLine( const Point2I &startPt, const Point2I &endPt, const ColorI &color );
- void drawLine( F32 x1, F32 y1, F32 x2, F32 y2, const ColorI &color );
- void drawLine( F32 x1, F32 y1, F32 z1, F32 x2, F32 y2, F32 z2, const ColorI &color );
- //-----------------------------------------------------------------------------
- // Draw Text
- //-----------------------------------------------------------------------------
- U32 drawText( GFont *font, const Point2I &ptDraw, const UTF8 *in_string, const ColorI *colorTable = NULL, const U32 maxColorIndex = 9, F32 rot = 0.f );
- U32 drawTextN( GFont *font, const Point2I &ptDraw, const UTF8 *in_string, U32 n, const ColorI *colorTable = NULL, const U32 maxColorIndex = 9, F32 rot = 0.f );
- U32 drawText( GFont *font, const Point2I &ptDraw, const UTF16 *in_string, const ColorI *colorTable = NULL, const U32 maxColorIndex = 9, F32 rot = 0.f );
- U32 drawTextN( GFont *font, const Point2I &ptDraw, const UTF16 *in_string, U32 n, const ColorI *colorTable = NULL, const U32 maxColorIndex = 9, F32 rot = 0.f );
- U32 drawText( GFont *font, const Point2F &ptDraw, const UTF8 *in_string, const ColorI *colorTable = NULL, const U32 maxColorIndex = 9, F32 rot = 0.f );
- U32 drawTextN( GFont *font, const Point2F &ptDraw, const UTF8 *in_string, U32 n, const ColorI *colorTable = NULL, const U32 maxColorIndex = 9, F32 rot = 0.f );
- U32 drawText( GFont *font, const Point2F &ptDraw, const UTF16 *in_string, const ColorI *colorTable = NULL, const U32 maxColorIndex = 9, F32 rot = 0.f );
- U32 drawTextN( GFont *font, const Point2F &ptDraw, const UTF16 *in_string, U32 n, const ColorI *colorTable = NULL, const U32 maxColorIndex = 9, F32 rot = 0.f );
- //-----------------------------------------------------------------------------
- // Color Modulation
- //-----------------------------------------------------------------------------
- void setBitmapModulation( const ColorI &modColor );
- void setTextAnchorColor( const ColorI &ancColor );
- void clearBitmapModulation();
- void getBitmapModulation( ColorI *color );
- //-----------------------------------------------------------------------------
- // Draw Bitmaps
- //-----------------------------------------------------------------------------
- void drawBitmap( GFXTextureObject*texture, const Point2F &in_rAt, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
- void drawBitmapSR( GFXTextureObject*texture, const Point2F &in_rAt, const RectF &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
- void drawBitmapStretch( GFXTextureObject*texture, const RectF &dstRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
- void drawBitmapStretchSR( GFXTextureObject*texture, const RectF &dstRect, const RectF &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
- void drawBitmap( GFXTextureObject*texture, const Point2I &in_rAt, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
- void drawBitmapSR( GFXTextureObject*texture, const Point2I &in_rAt, const RectI &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
- void drawBitmapStretch( GFXTextureObject*texture, const RectI &dstRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
- void drawBitmapStretchSR( GFXTextureObject*texture, const RectI &dstRect, const RectI &srcRect, const GFXBitmapFlip in_flip = GFXBitmapFlip_None, const GFXTextureFilterType filter = GFXTextureFilterPoint , bool in_wrap = true, F32 angle = 0.0f);
- //-----------------------------------------------------------------------------
- // Draw 3D Shapes
- //-----------------------------------------------------------------------------
- void drawTriangle( const GFXStateBlockDesc &desc, const Point3F &p0, const Point3F &p1, const Point3F &p2, const ColorI &color, const MatrixF *xfm = NULL );
- void drawPolygon( const GFXStateBlockDesc& desc, const Point3F* points, U32 numPoints, const ColorI& color, const MatrixF* xfm = NULL );
- void drawCube( const GFXStateBlockDesc &desc, const Point3F &size, const Point3F &pos, const ColorI &color, const MatrixF *xfm = NULL );
- void drawCube( const GFXStateBlockDesc &desc, const Box3F &box, const ColorI &color, const MatrixF *xfm = NULL );
- void drawObjectBox( const GFXStateBlockDesc &desc, const Point3F &size, const Point3F &pos, const MatrixF &objMat, const ColorI &color );
- void drawSphere( const GFXStateBlockDesc &desc, F32 radius, const Point3F &pos, const ColorI &color, bool drawTop = true, bool drawBottom = true, const MatrixF *xfm = NULL );
- void drawCapsule( const GFXStateBlockDesc &desc, const Point3F ¢er, F32 radius, F32 height, const ColorI &color, const MatrixF *xfm = NULL );
- void drawCone( const GFXStateBlockDesc &desc, const Point3F &basePnt, const Point3F &tipPnt, F32 baseRadius, const ColorI &color );
- void drawCylinder( const GFXStateBlockDesc &desc, const Point3F &basePnt, const Point3F &tipPnt, F32 baseRadius, const ColorI &color );
- void drawArrow( const GFXStateBlockDesc &desc, const Point3F &start, const Point3F &end, const ColorI &color, F32 baseRad = 0.0f);
- void drawFrustum( const Frustum& f, const ColorI &color );
- /// Draw a solid or wireframe (depending on fill mode of @a desc) polyhedron with the given color.
- ///
- /// @param desc Render state description.
- /// @param poly Polyhedron.
- /// @param color Color.
- /// @param xfm Optional matrix to transform all vertices of the given polyhedron by.
- void drawPolyhedron( const GFXStateBlockDesc &desc, const AnyPolyhedron &poly, const ColorI &color, const MatrixF *xfm = NULL );
- /// Draws a solid XY plane centered on the point with the specified dimensions.
- void drawSolidPlane( const GFXStateBlockDesc &desc, const Point3F &pos, const Point2F &size, const ColorI &color );
-
- enum Plane
- {
- PlaneXY,
- PlaneXZ,
- PlaneYZ
- };
- /// Draws a grid on XY, XZ, or YZ plane centered on the point with the specified size and step size.
- void drawPlaneGrid( const GFXStateBlockDesc &desc, const Point3F &pos, const Point2F &size, const Point2F &step, const ColorI &color, Plane plane = PlaneXY );
- /// Draws axis lines representing the passed matrix.
- /// If scale is NULL axes will be drawn the length they exist within the MatrixF.
- /// If colors is NULL the default colors are RED, GREEEN, BLUE ( x, y, z ).
- void drawTransform( const GFXStateBlockDesc &desc, const MatrixF &mat, const Point3F *scale = NULL, const ColorI colors[3] = NULL );
- protected:
- void _setupStateBlocks();
- void _drawWireTriangle( const GFXStateBlockDesc &desc, const Point3F &p0, const Point3F &p1, const Point3F &p2, const ColorI &color, const MatrixF *xfm = NULL );
- void _drawSolidTriangle( const GFXStateBlockDesc &desc, const Point3F &p0, const Point3F &p1, const Point3F &p2, const ColorI &color, const MatrixF *xfm = NULL );
- void _drawWireCube( const GFXStateBlockDesc &desc, const Point3F &size, const Point3F &pos, const ColorI &color, const MatrixF *xfm = NULL );
- void _drawSolidCube( const GFXStateBlockDesc &desc, const Point3F &size, const Point3F &pos, const ColorI &color, const MatrixF *xfm = NULL );
- void _drawWireCapsule( const GFXStateBlockDesc &desc, const Point3F ¢er, F32 radius, F32 height, const ColorI &color, const MatrixF *xfm = NULL );
- void _drawSolidCapsule( const GFXStateBlockDesc &desc, const Point3F ¢er, F32 radius, F32 height, const ColorI &color, const MatrixF *xfm = NULL );
- void _drawWirePolyhedron( const GFXStateBlockDesc &desc, const AnyPolyhedron &poly, const ColorI &color, const MatrixF *xfm = NULL );
- void _drawSolidPolyhedron( const GFXStateBlockDesc &desc, const AnyPolyhedron &poly, const ColorI &color, const MatrixF *xfm = NULL );
- protected:
- /// The device we're rendering to.
- GFXDevice *mDevice;
- /// Bitmap modulation color; bitmaps are multiplied by this color when
- /// drawn.
- GFXVertexColor mBitmapModulation;
- /// Base text color; what color text is drawn at when no other color is
- /// specified.
- GFXVertexColor mTextAnchorColor;
- GFXStateBlockRef mBitmapStretchSB;
- GFXStateBlockRef mBitmapStretchLinearSB;
- GFXStateBlockRef mBitmapStretchWrapSB;
- GFXStateBlockRef mBitmapStretchWrapLinearSB;
- GFXStateBlockRef mRectFillSB;
-
- FontRenderBatcher* mFontRenderBatcher;
- };
- #endif // _GFX_GFXDRAWER_H_
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