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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/gfxTextureHandle.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/gfxTextureManager.h"
- GFXTexHandle GFXTexHandle::ZERO;
- GFXTexHandle GFXTexHandle::ONE;
- GFXTexHandle GFXTexHandle::ZUP;
- GFXTexHandle::GFXTexHandle( GFXTextureObject *obj )
- {
- StrongObjectRef::set( obj );
- }
- GFXTexHandle::GFXTexHandle( const GFXTexHandle &handle, const String &desc )
- {
- StrongObjectRef::set( handle.getPointer() );
-
- #ifdef TORQUE_DEBUG
- if ( getPointer() )
- getPointer()->mDebugDescription = desc;
- #endif
- }
- GFXTexHandle::GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc )
- {
- set( texName, profile, desc );
- }
- GFXTexHandle::GFXTexHandle(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc)
- {
- set(texNameR, texNameG, texNameB, texNameA, inputKey, profile, desc);
- }
- bool GFXTexHandle::set( const String &texName, GFXTextureProfile *profile, const String &desc )
- {
- // Clear the existing texture first, so that
- // its memory is free for the new allocation.
- free();
-
- // Create and set the new texture.
- AssertFatal( texName.isNotEmpty(), "Texture name is empty" );
- StrongObjectRef::set( TEXMGR->createTexture( texName, profile ) );
-
- #ifdef TORQUE_DEBUG
- if ( getPointer() )
- getPointer()->mDebugDescription = desc;
- #endif
-
- return isValid();
- }
- bool GFXTexHandle::set(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc)
- {
- // Clear the existing texture first, so that
- // its memory is free for the new allocation.
- free();
-
- // Create and set the new texture.
- AssertFatal( texNameR.isNotEmpty(), "Texture name is empty" );
- StrongObjectRef::set( TEXMGR->createCompositeTexture( texNameR, texNameG, texNameB, texNameA, inputKey, profile ) );
-
- #ifdef TORQUE_DEBUG
- if ( getPointer() )
- getPointer()->mDebugDescription = desc;
- #endif
-
- return isValid();
- }
- GFXTexHandle::GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc )
- {
- set( bmp, profile, deleteBmp, desc );
- }
- bool GFXTexHandle::set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc )
- {
- // Clear the existing texture first, so that
- // its memory is free for the new allocation.
- free();
-
- // Create and set the new texture.
- AssertFatal( bmp, "Bitmap is NULL" );
- StrongObjectRef::set( TEXMGR->createTexture( bmp, String(), profile, deleteBmp ) );
- #ifdef TORQUE_DEBUG
- if ( getPointer() )
- getPointer()->mDebugDescription = desc;
- #endif
- return isValid();
- }
- GFXTexHandle::GFXTexHandle( DDSFile *dds, GFXTextureProfile *profile, bool deleteDDS, const String &desc )
- {
- set( dds, profile, deleteDDS, desc );
- }
- bool GFXTexHandle::set( DDSFile *dds, GFXTextureProfile *profile, bool deleteDDS, const String &desc )
- {
- // Clear the existing texture first, so that
- // its memory is free for the new allocation.
- free();
- // Create and set the new texture.
- AssertFatal( dds, "Bitmap is NULL" );
- StrongObjectRef::set( TEXMGR->createTexture( dds, profile, deleteDDS ) );
- #ifdef TORQUE_DEBUG
- if ( getPointer() )
- getPointer()->mDebugDescription = desc;
- #endif
- return isValid();
- }
- GFXTexHandle::GFXTexHandle( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels, S32 antialiasLevel)
- {
- set( width, height, format, profile, desc, numMipLevels, antialiasLevel );
- }
- bool GFXTexHandle::set( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels, S32 antialiasLevel)
- {
- // Clear the existing texture first, so that
- // its memory is free for the new allocation.
- free();
- // Create and set the new texture.
- StrongObjectRef::set( TEXMGR->createTexture( width, height, format, profile, numMipLevels, antialiasLevel ) );
- #ifdef TORQUE_DEBUG
- if ( getPointer() )
- getPointer()->mDebugDescription = desc;
- #endif
- return isValid();
- }
- bool GFXTexHandle::set(U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, const String& desc, U32 numMipLevels)
- {
- // Clear the existing texture first, so that
- // its memory is free for the new allocation.
- free();
- // Create and set the new texture.
- StrongObjectRef::set(TEXMGR->createTexture(width, height, depth, format, profile, numMipLevels));
- #ifdef TORQUE_DEBUG
- if ( getPointer() )
- getPointer()->mDebugDescription = desc;
- #endif
- return isValid();
- }
- void GFXTexHandle::refresh()
- {
- TEXMGR->reloadTexture( getPointer() );
- }
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