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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXADAPTER_H_
- #define _GFXADAPTER_H_
- #ifndef _GFXSTRUCTS_H_
- #include "gfx/gfxStructs.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _UTIL_DELEGATE_H_
- #include "core/util/delegate.h"
- #endif
- struct GFXAdapterLUID
- {
- unsigned long LowPart;
- long HighPart;
- };
- struct GFXAdapter
- {
- public:
- typedef Delegate<GFXDevice* (U32 adapterIndex)> CreateDeviceInstanceDelegate;
- enum
- {
- MaxAdapterNameLen = 512,
- };
- char mName[MaxAdapterNameLen];
- /// The name of the display output device for the adapter, if any.
- /// For example under Windows, this could be: \\.\DISPLAY1
- char mOutputName[MaxAdapterNameLen];
- /// List of available full-screen modes. Windows can be any size,
- /// so we do not enumerate them here.
- Vector<GFXVideoMode> mAvailableModes;
- /// Supported shader model. 0.f means none supported.
- F32 mShaderModel;
- /// LUID for windows oculus support
- GFXAdapterLUID mLUID;
- const char * getName() const { return mName; }
- const char * getOutputName() const { return mOutputName; }
- GFXAdapterType mType;
- U32 mIndex;
- CreateDeviceInstanceDelegate mCreateDeviceInstanceDelegate;
- GFXAdapter()
- {
- VECTOR_SET_ASSOCIATION( mAvailableModes );
- mName[0] = 0;
- mOutputName[0] = 0;
- mShaderModel = 0.f;
- mIndex = 0;
- dMemset(&mLUID, '\0', sizeof(mLUID));
- mType = GFXAdapterType::NullDevice;
- }
- ~GFXAdapter()
- {
- mAvailableModes.clear();
- }
- private:
- // Disallow copying to prevent mucking with our data above.
- GFXAdapter(const GFXAdapter&);
- };
- #endif // _GFXADAPTER_H_
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