gfxDeviceStatistics.h 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXDEVICESTATISTICS_H_
  23. #define _GFXDEVICESTATISTICS_H_
  24. #ifndef _TORQUE_STRING_H_
  25. #include "core/util/str.h"
  26. #endif
  27. // A class that hold a simple set of device stats.
  28. class GFXDeviceStatistics
  29. {
  30. public:
  31. // Actual stats
  32. S32 mPolyCount;
  33. S32 mDrawCalls;
  34. S32 mRenderTargetChanges;
  35. GFXDeviceStatistics();
  36. void setPrefix(const String& prefix);
  37. /// Clear stats
  38. void clear();
  39. /// Copy from source (should just be a memcpy, but that may change later) used in
  40. /// conjunction with end to get a subset of statistics. For example, statistics
  41. /// for a particular render bin.
  42. void start(GFXDeviceStatistics * source);
  43. /// Used with start to get a subset of stats on a device. Basically will do
  44. /// this->mPolyCount = source->mPolyCount - this->mPolyCount. (Fancy!)
  45. void end(GFXDeviceStatistics * source);
  46. /// Exports the stats to the console
  47. void exportToConsole();
  48. private:
  49. String vnPolyCount;
  50. String vnDrawCalls;
  51. String vnRenderTargetChanges;
  52. };
  53. #endif