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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GENERICCONSTBUFFER_H_
- #define _GENERICCONSTBUFFER_H_
- #ifndef _TORQUE_STRING_H_
- #include "core/util/str.h"
- #endif
- #ifndef _TDICTIONARY_H_
- #include "core/util/tDictionary.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _ALIGNEDARRAY_H_
- #include "core/util/tAlignedArray.h"
- #endif
- #ifndef _COLOR_H_
- #include "core/color.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- #ifndef _MPOINT2_H_
- #include "math/mPoint2.h"
- #endif
- #ifndef _GFXENUMS_H_
- #include "gfx/gfxEnums.h"
- #endif
- class Stream;
- /// This class defines the memory layout for a GenericConstBuffer.
- class GenericConstBufferLayout
- {
- public:
- /// Describes the parameters we contain
- struct ParamDesc
- {
- ParamDesc()
- : name(),
- offset( 0 ),
- size( 0 ),
- constType( GFXSCT_Float ),
- arraySize( 0 ),
- alignValue( 0 ),
- index( 0 )
- {
- }
- void clear()
- {
- name = String::EmptyString;
- offset = 0;
- size = 0;
- constType = GFXSCT_Float;
- arraySize = 0;
- alignValue = 0;
- index = 0;
- }
- /// Parameter name
- String name;
- /// Offset into the memory block
- U32 offset;
- /// Size of the block
- U32 size;
- /// Type of data
- GFXShaderConstType constType;
- // For arrays, how many elements
- U32 arraySize;
- // Array element alignment value
- U32 alignValue;
- /// 0 based index of this param, in order of addParameter calls.
- U32 index;
- };
- GenericConstBufferLayout();
- virtual ~GenericConstBufferLayout() {}
- /// Add a parameter to the buffer
- virtual void addParameter(const String& name, const GFXShaderConstType constType, const U32 offset, const U32 size, const U32 arraySize, const U32 alignValue);
- /// Get the size of the buffer
- inline U32 getBufferSize() const { return mBufferSize; }
- /// Get the number of parameters
- inline U32 getParameterCount() const { return mParams.size(); }
- /// Returns the ParamDesc of a parameter
- bool getDesc(const String& name, ParamDesc& param) const;
- /// Returns the ParamDesc of a parameter
- bool getDesc(const U32 index, ParamDesc& param) const;
- /// Set a parameter, given a base pointer
- virtual bool set(const ParamDesc& pd, const GFXShaderConstType constType, const U32 size, const void* data, U8* basePointer);
- /// Save this layout to a stream
- bool write(Stream* s);
- /// Load this layout from a stream
- bool read(Stream* s);
- /// Restore to initial state.
- void clear();
- protected:
- /// Set a matrix, given a base pointer.
- virtual bool setMatrix(const ParamDesc& pd, const GFXShaderConstType constType, const U32 size, const void* data, U8* basePointer);
- /// Vector of parameter descriptions.
- typedef Vector<ParamDesc> Params;
-
- /// Vector of parameter descriptions.
- Params mParams;
- U32 mBufferSize;
- U32 mCurrentIndex;
- // This if for debugging shader reloading and can be removed later.
- U32 mTimesCleared;
- };
- /// This class manages shader constant data in a system memory buffer. It is
- /// used by device specific classes for batching together many constant changes
- /// which are then copied to the device thru a single API call.
- ///
- /// @see GenericConstBufferLayout
- ///
- class GenericConstBuffer
- {
- public:
- GenericConstBuffer(GenericConstBufferLayout* layout);
- ~GenericConstBuffer();
- /// @name Set shader constant values
- /// @{
- /// Actually set shader constant values
- /// @param name Name of the constant, this should be a name contained in the array returned in getShaderConstDesc,
- /// if an invalid name is used, its ignored, but it's not an error.
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const F32 f) { internalSet(pd, GFXSCT_Float, sizeof(F32), &f); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const Point2F& fv) { internalSet(pd, GFXSCT_Float2, sizeof(Point2F), &fv); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const Point3F& fv) { internalSet(pd, GFXSCT_Float3, sizeof(Point3F), &fv); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const Point4F& fv) { internalSet(pd, GFXSCT_Float4, sizeof(Point4F), &fv); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const PlaneF& fv) { internalSet(pd, GFXSCT_Float4, sizeof(PlaneF), &fv); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const LinearColorF& fv) { internalSet(pd, GFXSCT_Float4, sizeof(Point4F), &fv); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const S32 f) { internalSet(pd, GFXSCT_Int, sizeof(S32), &f); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const Point2I& fv) { internalSet(pd, GFXSCT_Int2, sizeof(Point2I), &fv); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const Point3I& fv) { internalSet(pd, GFXSCT_Int3, sizeof(Point3I), &fv); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const Point4I& fv) { internalSet(pd, GFXSCT_Int4, sizeof(Point4I), &fv); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const AlignedArray<F32>& fv) { internalSet(pd, GFXSCT_Float, fv.getElementSize() * fv.size(), fv.getBuffer()); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const AlignedArray<Point2F>& fv) { internalSet(pd, GFXSCT_Float2, fv.getElementSize() * fv.size(), fv.getBuffer()); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const AlignedArray<Point3F>& fv) { internalSet(pd, GFXSCT_Float3, fv.getElementSize() * fv.size(), fv.getBuffer()); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const AlignedArray<Point4F>& fv) { internalSet(pd, GFXSCT_Float4, fv.getElementSize() * fv.size(), fv.getBuffer()); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const AlignedArray<S32>& fv) { internalSet(pd, GFXSCT_Int, fv.getElementSize() * fv.size(), fv.getBuffer()); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const AlignedArray<Point2I>& fv) { internalSet(pd, GFXSCT_Int2, fv.getElementSize() * fv.size(), fv.getBuffer()); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const AlignedArray<Point3I>& fv) { internalSet(pd, GFXSCT_Int3, fv.getElementSize() * fv.size(), fv.getBuffer()); }
- inline void set(const GenericConstBufferLayout::ParamDesc& pd, const AlignedArray<Point4I>& fv) { internalSet(pd, GFXSCT_Int4, fv.getElementSize() * fv.size(), fv.getBuffer()); }
- inline void set( const GenericConstBufferLayout::ParamDesc& pd, const MatrixF& mat, const GFXShaderConstType matrixType )
- {
- AssertFatal( matrixType == GFXSCT_Float2x2 ||
- matrixType == GFXSCT_Float3x3 ||
- matrixType == GFXSCT_Float3x4 ||
- matrixType == GFXSCT_Float4x3 ||
- matrixType == GFXSCT_Float4x4,
- "GenericConstBuffer::set() - Invalid matrix type!" );
- internalSet( pd, matrixType, sizeof(MatrixF), &mat );
- }
- inline void set( const GenericConstBufferLayout::ParamDesc& pd, const MatrixF* mat, const U32 arraySize, const GFXShaderConstType matrixType )
- {
- AssertFatal( matrixType == GFXSCT_Float2x2 ||
- matrixType == GFXSCT_Float3x3 ||
- matrixType == GFXSCT_Float3x4 ||
- matrixType == GFXSCT_Float4x3 ||
- matrixType == GFXSCT_Float4x4,
- "GenericConstBuffer::set() - Invalid matrix type!" );
- internalSet( pd, matrixType, sizeof(MatrixF)*arraySize, mat );
- }
- /// Gets the dirty buffer range and clears the dirty
- /// state at the same time.
- inline const U8* getDirtyBuffer( U32 *start, U32 *size );
- /// Gets the entire buffer ignoring dirty range
- inline const U8* getEntireBuffer();
- /// Sets the entire buffer as dirty or clears the dirty state.
- inline void setDirty( bool dirty );
- /// Returns true if the buffer has been modified since the
- /// last call to getDirtyBuffer or setDirty. The buffer is
- /// not dirty on initial creation.
- ///
- /// @see getDirtyBuffer
- /// @see setDirty
- inline bool isDirty() const { return mDirtyEnd != 0; }
- /// Returns true if have the same layout and hold the same
- /// data as the input buffer.
- inline bool isEqual( const GenericConstBuffer *buffer ) const;
- /// Returns our layout object.
- inline GenericConstBufferLayout* getLayout() const { return mLayout; }
- #ifdef TORQUE_DEBUG
-
- /// Helper function used to assert on unset constants.
- void assertUnassignedConstants( const char *shaderName );
- #endif
- protected:
- /// Returns a pointer to the raw buffer
- inline const U8* getBuffer() const { return mBuffer; }
- /// Called by the inlined set functions above to do the
- /// real dirty work of copying the data to the right location
- /// within the buffer.
- inline void internalSet( const GenericConstBufferLayout::ParamDesc &pd,
- const GFXShaderConstType constType,
- const U32 size,
- const void *data );
- /// The buffer layout.
- GenericConstBufferLayout *mLayout;
- /// The pointer to the contant store or
- /// NULL if the layout is empty.
- U8 *mBuffer;
- /// The byte offset to the start of the dirty
- /// range within the buffer or U32_MAX if the
- /// buffer is not dirty.
- U32 mDirtyStart;
- /// The btye offset to the end of the dirty
- /// range within the buffer or 0 if the buffer
- /// is not dirty.
- U32 mDirtyEnd;
- #ifdef TORQUE_DEBUG
-
- /// A vector used to keep track if a constant
- /// has beed assigned a value or not.
- ///
- /// @see assertUnassignedConstants
- Vector<bool> mWasAssigned;
- #endif
- };
- // NOTE: These inlines below are here to get the very best possible
- // performance when setting the device shader constants and can be
- // called 4000-8000 times per frame or more.
- //
- // You need a very good reason to consider changing them.
- inline void GenericConstBuffer::internalSet( const GenericConstBufferLayout::ParamDesc &pd,
- const GFXShaderConstType constType,
- const U32 size,
- const void *data )
- {
- // NOTE: We should have never gotten here if the buffer
- // was null as no valid shader constant could have been
- // assigned.
- //
- // If this happens its a bug in another part of the code.
- //
- AssertFatal( mBuffer, "GenericConstBuffer::internalSet - The buffer is NULL!" );
- if ( mLayout->set( pd, constType, size, data, mBuffer ) )
- {
- #ifdef TORQUE_DEBUG
-
- // Update the debug assignment tracking.
- mWasAssigned[ pd.index ] = true;
- #endif
- // Keep track of the dirty range so it can be queried
- // later in GenericConstBuffer::getDirtyBuffer.
- mDirtyStart = getMin( pd.offset, mDirtyStart );
- mDirtyEnd = getMax( pd.offset + pd.size, mDirtyEnd );
- }
- }
- inline void GenericConstBuffer::setDirty( bool dirty )
- {
- if ( !mBuffer )
- return;
- if ( dirty )
- {
- mDirtyStart = 0;
- mDirtyEnd = mLayout->getBufferSize();
- }
- else if ( !dirty )
- {
- mDirtyStart = U32_MAX;
- mDirtyEnd = 0;
- }
- }
- inline const U8* GenericConstBuffer::getDirtyBuffer( U32 *start, U32 *size )
- {
- AssertFatal( isDirty(), "GenericConstBuffer::getDirtyBuffer() - Buffer is not dirty!" );
- AssertFatal( mDirtyEnd > mDirtyStart, "GenericConstBuffer::getDirtyBuffer() - Dirty range is invalid!" );
- AssertFatal( mBuffer, "GenericConstBuffer::getDirtyBuffer() - Buffer is empty!" );
- // Use the area we calculated during internalSet.
- *size = mDirtyEnd - mDirtyStart;
- *start = mDirtyStart;
- const U8 *buffer = mBuffer + mDirtyStart;
- // Clear the dirty state while we're here.
- mDirtyStart = U32_MAX;
- mDirtyEnd = 0;
- return buffer;
- }
- inline const U8* GenericConstBuffer::getEntireBuffer()
- {
- AssertFatal(mBuffer, "GenericConstBuffer::getDirtyBuffer() - Buffer is empty!");
- return mBuffer;
- }
- inline bool GenericConstBuffer::isEqual( const GenericConstBuffer *buffer ) const
- {
- U32 bsize = mLayout->getBufferSize();
- if ( bsize != buffer->mLayout->getBufferSize() )
- return false;
- return dMemcmp( mBuffer, buffer->getBuffer(), bsize ) == 0;
- }
- #endif // _GENERICCONSTBUFFER_H_
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