12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXFONTBATCHER_H_
- #define _GFXFONTBATCHER_H_
- #include "core/dataChunker.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/gFont.h"
- #define TEXT_MAG 1
- class FontRenderBatcher
- {
- struct CharMarker
- {
- S32 c;
- F32 x;
- GFXVertexColor color;
- PlatformFont::CharInfo *ci;
- };
- struct SheetMarker
- {
- S32 numChars;
- S32 startVertex;
- CharMarker charIndex[1];
- };
- DataChunker mStorage;
- Vector<SheetMarker *> mSheets;
- GFont *mFont;
- U32 mLength;
- GFXStateBlockRef mFontSB;
- SheetMarker &getSheetMarker(U32 sheetID);
- public:
- FontRenderBatcher();
- void init(GFont *font, U32 n);
- void queueChar(UTF16 c, S32 ¤tX, GFXVertexColor ¤tColor);
- void render(F32 rot, const Point2F &offset );
- };
- #endif
|