gfxFontRenderBatcher.h 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXFONTBATCHER_H_
  23. #define _GFXFONTBATCHER_H_
  24. #include "core/dataChunker.h"
  25. #include "gfx/gfxDevice.h"
  26. #include "gfx/gFont.h"
  27. #define TEXT_MAG 1
  28. class FontRenderBatcher
  29. {
  30. struct CharMarker
  31. {
  32. S32 c;
  33. F32 x;
  34. GFXVertexColor color;
  35. PlatformFont::CharInfo *ci;
  36. };
  37. struct SheetMarker
  38. {
  39. S32 numChars;
  40. S32 startVertex;
  41. CharMarker charIndex[1];
  42. };
  43. DataChunker mStorage;
  44. Vector<SheetMarker *> mSheets;
  45. GFont *mFont;
  46. U32 mLength;
  47. GFXStateBlockRef mFontSB;
  48. SheetMarker &getSheetMarker(U32 sheetID);
  49. public:
  50. FontRenderBatcher();
  51. void init(GFont *font, U32 n);
  52. void queueChar(UTF16 c, S32 &currentX, GFXVertexColor &currentColor);
  53. void render(F32 rot, const Point2F &offset );
  54. };
  55. #endif