gfxInit.cpp 17 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gfx/gfxInit.h"
  24. #include "gfx/gfxTextureManager.h"
  25. #include "gfx/gfxAPI.h"
  26. #include "console/console.h"
  27. #include "windowManager/platformWindowMgr.h"
  28. #include "core/module.h"
  29. Vector<GFXAdapter*> GFXInit::smAdapters( __FILE__, __LINE__ );
  30. GFXInit::RegisterDeviceSignal* GFXInit::smRegisterDeviceSignal;
  31. MODULE_BEGIN( GFX )
  32. MODULE_INIT
  33. {
  34. GFXInit::init();
  35. if( engineAPI::gUseConsoleInterop )
  36. GFXDevice::initConsole();
  37. GFXTextureManager::init();
  38. }
  39. MODULE_SHUTDOWN
  40. {
  41. GFXDevice::destroy();
  42. GFXInit::cleanup();
  43. }
  44. MODULE_END;
  45. IMPLEMENT_STATIC_CLASS( GFXInit, GFXAPI,
  46. "Functions for tracking GFX adapters and initializing them into devices."
  47. );
  48. ConsoleDoc(
  49. "@class GFXInit\n"
  50. "@ingroup GFX\n"
  51. "@brief Functions for tracking GFX adapters and initializing them into devices.\n"
  52. );
  53. inline static void _GFXInitReportAdapters(Vector<GFXAdapter*> &adapters)
  54. {
  55. for (U32 i = 0; i < adapters.size(); i++)
  56. {
  57. switch (adapters[i]->mType)
  58. {
  59. case OpenGL:
  60. Con::printf(" OpenGL device found");
  61. break;
  62. case NullDevice:
  63. Con::printf(" Null device found");
  64. break;
  65. case Direct3D11:
  66. Con::printf(" Direct 3D (version 11.x) device found");
  67. break;
  68. default :
  69. Con::printf(" Unknown device found");
  70. break;
  71. }
  72. }
  73. }
  74. inline static void _GFXInitGetInitialRes(GFXVideoMode &vm)
  75. {
  76. // cache the desktop size of the main screen
  77. GFXVideoMode desktopVm = GFXInit::getDesktopResolution();
  78. // load pref variables, properly choose windowed / fullscreen
  79. const String resString = Con::getVariable("$pref::Video::mode");
  80. // Parse video mode settings from pref string
  81. vm.parseFromString(resString);
  82. }
  83. GFXInit::RegisterDeviceSignal& GFXInit::getRegisterDeviceSignal()
  84. {
  85. if (smRegisterDeviceSignal)
  86. return *smRegisterDeviceSignal;
  87. smRegisterDeviceSignal = new RegisterDeviceSignal();
  88. return *smRegisterDeviceSignal;
  89. }
  90. void GFXInit::init()
  91. {
  92. // init only once.
  93. static bool doneOnce = false;
  94. if(doneOnce)
  95. return;
  96. doneOnce = true;
  97. Con::printf( "GFX Init:" );
  98. //find our adapters
  99. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  100. GFXInit::enumerateAdapters();
  101. GFXInit::getAdapters(&adapters);
  102. if(!adapters.size())
  103. Con::errorf("Could not find a display adapter");
  104. //loop through and tell the user what kind of adapters we found
  105. _GFXInitReportAdapters(adapters);
  106. Con::printf( "" );
  107. }
  108. void GFXInit::cleanup()
  109. {
  110. while( smAdapters.size() )
  111. {
  112. GFXAdapter* adapter = smAdapters.last();
  113. smAdapters.decrement();
  114. delete adapter;
  115. }
  116. if( smRegisterDeviceSignal )
  117. SAFE_DELETE( smRegisterDeviceSignal );
  118. }
  119. bool GFXInit::compareAdapterOutputDevice(const GFXAdapter* adapter, const char* outputDevice)
  120. {
  121. // If the adapter doesn't have an output display device, then it supports all of them
  122. if(!adapter->mOutputName[0])
  123. return true;
  124. // Try and match the first part of the output device display name. For example,
  125. // an adapter->mOutputName of "\\.\DISPLAY1" might correspond to a display name
  126. // of "\\.\DISPLAY1\Monitor0". If two monitors are set up in duplicate mode then
  127. // they will have the same 'display' part in their display name.
  128. return (dStrstr(outputDevice, adapter->mOutputName) == outputDevice);
  129. }
  130. GFXAdapter* GFXInit::getAdapterOfType( GFXAdapterType type, const char* outputDevice )
  131. {
  132. bool testOutputDevice = false;
  133. if(outputDevice && outputDevice[0])
  134. testOutputDevice = true;
  135. for( U32 i = 0; i < smAdapters.size(); i++ )
  136. {
  137. if( smAdapters[i]->mType == type )
  138. {
  139. if(testOutputDevice)
  140. {
  141. // Check if the output display device also matches
  142. if(compareAdapterOutputDevice(smAdapters[i], outputDevice))
  143. {
  144. return smAdapters[i];
  145. }
  146. }
  147. else
  148. {
  149. // No need to also test the output display device, so return
  150. return smAdapters[i];
  151. }
  152. }
  153. }
  154. return NULL;
  155. }
  156. GFXAdapter* GFXInit::getAdapterOfType(GFXAdapterType type, S32 outputDeviceIndex)
  157. {
  158. for (U32 i = 0; i < smAdapters.size(); i++)
  159. {
  160. if (smAdapters[i]->mType == type)
  161. {
  162. if (smAdapters[i]->mIndex == outputDeviceIndex)
  163. {
  164. return smAdapters[i];
  165. }
  166. }
  167. }
  168. return NULL;
  169. }
  170. GFXAdapter* GFXInit::chooseAdapter( GFXAdapterType type, const char* outputDevice)
  171. {
  172. GFXAdapter* adapter = GFXInit::getAdapterOfType(type, outputDevice);
  173. if(!adapter && type != OpenGL)
  174. {
  175. Con::errorf("The requested renderer, %s, doesn't seem to be available."
  176. " Trying the default, OpenGL.", getAdapterNameFromType(type));
  177. adapter = GFXInit::getAdapterOfType(OpenGL, outputDevice);
  178. }
  179. if(!adapter)
  180. {
  181. Con::errorf("The OpenGL renderer doesn't seem to be available. Trying the GFXNulDevice.");
  182. adapter = GFXInit::getAdapterOfType(NullDevice, "");
  183. }
  184. AssertFatal( adapter, "There is no rendering device available whatsoever.");
  185. return adapter;
  186. }
  187. GFXAdapter* GFXInit::chooseAdapter(GFXAdapterType type, S32 outputDeviceIndex)
  188. {
  189. GFXAdapter* adapter = GFXInit::getAdapterOfType(type, outputDeviceIndex);
  190. if (!adapter && type != OpenGL)
  191. {
  192. Con::errorf("The requested renderer, %s, doesn't seem to be available."
  193. " Trying the default, OpenGL.", getAdapterNameFromType(type));
  194. adapter = GFXInit::getAdapterOfType(OpenGL, outputDeviceIndex);
  195. }
  196. if (!adapter)
  197. {
  198. Con::errorf("The OpenGL renderer doesn't seem to be available. Trying the GFXNulDevice.");
  199. adapter = GFXInit::getAdapterOfType(NullDevice, 0);
  200. }
  201. AssertFatal(adapter, "There is no rendering device available whatsoever.");
  202. return adapter;
  203. }
  204. const char* GFXInit::getAdapterNameFromType(GFXAdapterType type)
  205. {
  206. // must match GFXAdapterType order
  207. static const char* _names[] = { "OpenGL", "D3D11", "NullDevice" };
  208. if( type < 0 || type >= GFXAdapterType_Count )
  209. {
  210. Con::errorf( "GFXInit::getAdapterNameFromType - Invalid renderer type, defaulting to OpenGL" );
  211. return _names[OpenGL];
  212. }
  213. return _names[type];
  214. }
  215. GFXAdapterType GFXInit::getAdapterTypeFromName(const char* name)
  216. {
  217. S32 ret = -1;
  218. for(S32 i = 0; i < GFXAdapterType_Count; i++)
  219. {
  220. if( !dStricmp( getAdapterNameFromType((GFXAdapterType)i), name ) )
  221. ret = i;
  222. }
  223. if( ret == -1 )
  224. {
  225. Con::errorf( "GFXInit::getAdapterTypeFromName - Invalid renderer name, defaulting to D3D11" );
  226. ret = Direct3D11;
  227. }
  228. return (GFXAdapterType)ret;
  229. }
  230. GFXAdapter *GFXInit::getBestAdapterChoice()
  231. {
  232. // Get the user's preference for device...
  233. const String renderer = Con::getVariable("$pref::Video::displayDevice");
  234. const String outputDevice = Con::getVariable("$pref::Video::displayOutputDevice");
  235. const String adapterDevice = Con::getVariable("$Video::forceDisplayAdapter");
  236. GFXAdapterType adapterType = getAdapterTypeFromName(renderer.c_str());;
  237. GFXAdapter *adapter = NULL;
  238. if (adapterDevice.isEmpty())
  239. {
  240. adapter = chooseAdapter(adapterType, outputDevice.c_str());
  241. }
  242. else
  243. {
  244. S32 adapterIdx = dAtoi(adapterDevice.c_str());
  245. if (adapterIdx == -1)
  246. adapter = chooseAdapter(NullDevice, outputDevice.c_str());
  247. else
  248. adapter = chooseAdapter(adapterType, adapterIdx);
  249. }
  250. // Did they have one? Return it.
  251. if(adapter)
  252. return adapter;
  253. // Didn't have one. So make it up. Find the highest SM available. Prefer
  254. // D3D to GL because if we have a D3D device at all we're on windows,
  255. // and in an unknown situation on Windows D3D is probably the safest bet.
  256. //
  257. // If D3D is unavailable, we're not on windows, so GL is de facto the
  258. // best choice!
  259. F32 highestSMDX = 0.f, highestSMGL = 0.f;
  260. GFXAdapter *foundAdapterGL = NULL, *foundAdapter11 = NULL;
  261. for (S32 i = 0; i<smAdapters.size(); i++)
  262. {
  263. GFXAdapter *currAdapter = smAdapters[i];
  264. switch (currAdapter->mType)
  265. {
  266. case Direct3D11:
  267. if (currAdapter->mShaderModel > highestSMDX)
  268. {
  269. highestSMDX = currAdapter->mShaderModel;
  270. foundAdapter11 = currAdapter;
  271. }
  272. break;
  273. case OpenGL:
  274. if (currAdapter->mShaderModel > highestSMGL)
  275. {
  276. highestSMGL = currAdapter->mShaderModel;
  277. foundAdapterGL = currAdapter;
  278. }
  279. break;
  280. default:
  281. break;
  282. }
  283. }
  284. // Return best found in order DX11, GL
  285. if (foundAdapter11)
  286. return foundAdapter11;
  287. if (foundAdapterGL)
  288. return foundAdapterGL;
  289. // Uh oh - we didn't find anything. Grab whatever we can that's not Null...
  290. for(S32 i=0; i<smAdapters.size(); i++)
  291. if(smAdapters[i]->mType != NullDevice)
  292. return smAdapters[i];
  293. // Dare we return a null device? No. Just return NULL.
  294. return NULL;
  295. }
  296. GFXVideoMode GFXInit::getInitialVideoMode()
  297. {
  298. GFXVideoMode vm;
  299. _GFXInitGetInitialRes(vm);
  300. return vm;
  301. }
  302. S32 GFXInit::getAdapterCount()
  303. {
  304. return smAdapters.size();
  305. }
  306. void GFXInit::getAdapters(Vector<GFXAdapter*> *adapters)
  307. {
  308. adapters->clear();
  309. for (U32 k = 0; k < smAdapters.size(); k++)
  310. adapters->push_back(smAdapters[k]);
  311. }
  312. GFXVideoMode GFXInit::getDesktopResolution()
  313. {
  314. GFXVideoMode resVm;
  315. // Retrieve Resolution Information.
  316. resVm.bitDepth = WindowManager->getDesktopBitDepth();
  317. resVm.resolution = WindowManager->getDesktopResolution();
  318. resVm.fullScreen = false;
  319. resVm.refreshRate = 60;
  320. // Return results
  321. return resVm;
  322. }
  323. void GFXInit::enumerateAdapters()
  324. {
  325. // Call each device class and have it report any adapters it supports.
  326. if(smAdapters.size())
  327. {
  328. // CodeReview Seems like this is ok to just ignore? [bjg, 5/19/07]
  329. //Con::warnf("GFXInit::enumerateAdapters - already have a populated adapter list, aborting re-analysis.");
  330. return;
  331. }
  332. getRegisterDeviceSignal().trigger(GFXInit::smAdapters);
  333. }
  334. GFXDevice *GFXInit::createDevice( GFXAdapter *adapter )
  335. {
  336. Con::printf("Attempting to create GFX device: %s [%s]", adapter->getName(), adapter->getOutputName());
  337. GFXDevice* temp = adapter->mCreateDeviceInstanceDelegate(adapter->mIndex);
  338. if (temp)
  339. {
  340. Con::printf("Device created, setting adapter and enumerating modes");
  341. temp->setAdapter(*adapter);
  342. temp->enumerateVideoModes();
  343. temp->getVideoModeList();
  344. }
  345. else
  346. Con::errorf("Failed to create GFX device");
  347. GFXDevice::getDeviceEventSignal().trigger(GFXDevice::deCreate);
  348. return temp;
  349. }
  350. DefineEngineFunction( getDesktopResolution, Point3F, (),,
  351. "Returns the width, height, and bitdepth of the screen/desktop.\n\n@ingroup GFX" )
  352. {
  353. GFXVideoMode res = GFXInit::getDesktopResolution();
  354. return Point3F( res.resolution.x, res.resolution.y, res.bitDepth );
  355. }
  356. DefineEngineStaticMethod( GFXInit, getAdapterCount, S32, (),,
  357. "Return the number of graphics adapters available. @ingroup GFX")
  358. {
  359. return GFXInit::getAdapterCount();
  360. }
  361. DefineEngineStaticMethod( GFXInit, getAdapterName, String, ( S32 index ),,
  362. "Returns the name of the graphics adapter.\n"
  363. "@param index The index of the adapter." )
  364. {
  365. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  366. GFXInit::getAdapters(&adapters);
  367. if(index >= 0 && index < adapters.size())
  368. return adapters[index]->mName;
  369. Con::errorf( "GFXInit::getAdapterName - Out of range adapter index." );
  370. return String::EmptyString;
  371. }
  372. DefineEngineStaticMethod( GFXInit, getAdapterOutputName, String, ( S32 index ),,
  373. "Returns the name of the graphics adapter's output display device.\n"
  374. "@param index The index of the adapter." )
  375. {
  376. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  377. GFXInit::getAdapters(&adapters);
  378. if(index >= 0 && index < adapters.size())
  379. return adapters[index]->mOutputName;
  380. Con::errorf( "GFXInit::getAdapterOutputName - Out of range adapter index." );
  381. return String::EmptyString;
  382. }
  383. DefineEngineStaticMethod( GFXInit, getAdapterType, GFXAdapterType, ( S32 index ),,
  384. "Returns the type (D3D11, GL, Null) of a graphics adapter.\n"
  385. "@param index The index of the adapter." )
  386. {
  387. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  388. GFXInit::getAdapters(&adapters);
  389. if( index >= 0 && index < adapters.size())
  390. return adapters[index]->mType;
  391. Con::errorf( "GFXInit::getAdapterType - Out of range adapter index." );
  392. return GFXAdapterType_Count;
  393. }
  394. DefineEngineStaticMethod( GFXInit, getAdapterShaderModel, F32, ( S32 index ),,
  395. "Returns the supported shader model of the graphics adapter or -1 if the index is bad.\n"
  396. "@param index The index of the adapter." )
  397. {
  398. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  399. GFXInit::getAdapters(&adapters);
  400. if(index < 0 || index >= adapters.size())
  401. {
  402. Con::errorf("GFXInit::getAdapterShaderModel - Out of range adapter index.");
  403. return -1.0f;
  404. }
  405. return adapters[index]->mShaderModel;
  406. }
  407. DefineEngineStaticMethod( GFXInit, getDefaultAdapterIndex, S32, (),,
  408. "Returns the index of the default graphics adapter. This is the graphics device "
  409. "which will be used to initialize the engine." )
  410. {
  411. GFXAdapter *a = GFXInit::getBestAdapterChoice();
  412. // We have to find the index of the adapter in the list to
  413. // return an index that makes sense to the script.
  414. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  415. GFXInit::getAdapters(&adapters);
  416. for(S32 i=0; i<adapters.size(); i++)
  417. if ( adapters[i]->mIndex == a->mIndex &&
  418. adapters[i]->mType == a->mType )
  419. return i;
  420. Con::warnf( "GFXInit::getDefaultAdapterIndex - Didn't find the adapter in the list!" );
  421. return -1;
  422. }
  423. DefineEngineStaticMethod( GFXInit, getAdapterModeCount, S32, ( S32 index ),,
  424. "Gets the number of modes available on the specified adapter.\n\n"
  425. "@param index Index of the adapter to get modes from.\n"
  426. "@return The number of video modes supported by the adapter or -1 if the given adapter was not found." )
  427. {
  428. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  429. GFXInit::getAdapters(&adapters);
  430. if( index < 0 || index >= adapters.size())
  431. {
  432. Con::warnf( "GFXInit::getAdapterModeCount - The index was out of range." );
  433. return -1;
  434. }
  435. return adapters[index]->mAvailableModes.size();
  436. }
  437. DefineEngineStaticMethod( GFXInit, getAdapterMode, String, ( S32 index, S32 modeIndex ),,
  438. "Gets the details of the specified adapter mode.\n\n"
  439. "@param index Index of the adapter to query.\n"
  440. "@param modeIndex Index of the mode to get data from.\n"
  441. "@return A video mode string in the format 'width height fullscreen bitDepth refreshRate aaLevel'.\n"
  442. "@see GuiCanvas::getVideoMode()" )
  443. {
  444. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  445. GFXInit::getAdapters(&adapters);
  446. if ( index < 0 || index >= adapters.size() )
  447. {
  448. Con::warnf( "GFXInit::getAdapterMode - The adapter index was out of range." );
  449. return String::EmptyString;
  450. }
  451. if ( modeIndex < 0 || modeIndex >= adapters[index]->mAvailableModes.size() )
  452. {
  453. Con::warnf( "GFXInit::getAdapterMode - The mode index was out of range." );
  454. return String::EmptyString;
  455. }
  456. const GFXVideoMode &vm = adapters[index]->mAvailableModes[modeIndex];
  457. return vm.toString();
  458. }
  459. DefineEngineStaticMethod( GFXInit, createNullDevice, void, (),,
  460. "Create the NULL graphics device used for testing or headless operation." )
  461. {
  462. // Enumerate things for GFX before we have an active device.
  463. GFXInit::enumerateAdapters();
  464. // Create a device.
  465. GFXAdapter *a = GFXInit::chooseAdapter(NullDevice, "");
  466. GFXDevice *newDevice = GFX;
  467. // Do we have a global device already? (This is the site if you want
  468. // to start rendering to multiple devices simultaneously)
  469. if(newDevice == NULL)
  470. newDevice = GFXInit::createDevice(a);
  471. newDevice->setAllowRender( false );
  472. }