123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXINIT_H_
- #define _GFXINIT_H_
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _ENGINEOBJECT_H_
- #include "console/engineObject.h"
- #endif
- /// Interface for tracking GFX adapters and initializing them into devices.
- /// @note Implement this class per platform.
- /// @note This is just a class so it can be friends with GFXDevice)
- class GFXInit
- {
- DECLARE_STATIC_CLASS( GFXInit );
-
- public:
- /// Allows device to register themselves as available
- typedef Signal<void (Vector<GFXAdapter*>&)> RegisterDeviceSignal;
- static RegisterDeviceSignal& getRegisterDeviceSignal();
- /// Prepares the adapter list.
- static void init();
- /// Cleans out the adapter list.
- static void cleanup();
-
- /// Creates a GFXDevice based on an adapter from the
- /// enumerateAdapters method.
- ///
- /// @param adapter Graphics adapter to create device
- static GFXDevice *createDevice( GFXAdapter *adapter );
- /// Enumerate all the graphics adapters on the system
- static void enumerateAdapters();
- /// Get the enumerated adapters. Should only call this after
- /// a call to enumerateAdapters.
- static void getAdapters( Vector<GFXAdapter*> *adapters );
- /// Get the number of available adapters.
- static S32 getAdapterCount();
-
- /// Compares the adapter's output display device with the given output display device
- static bool compareAdapterOutputDevice(const GFXAdapter* adapter, const char* outputDevice);
- /// Chooses a suitable GFXAdapter, based on type, preferences, and fallbacks.
- /// If the requested type is omitted, we use the prefs value.
- /// If the requested type isn't found, we use fallbacks: OpenGL, NullDevice
- /// This method never returns NULL.
- static GFXAdapter *chooseAdapter( GFXAdapterType type, const char* outputDevice);
- /// Override which chooses an adapter based on an index instead
- static GFXAdapter *chooseAdapter( GFXAdapterType type, S32 outputDeviceIndex );
- /// Gets the first adapter of the requested type (and on the requested output device)
- /// from the list of enumerated adapters. Should only call this after a call to
- /// enumerateAdapters.
- static GFXAdapter *getAdapterOfType( GFXAdapterType type, const char* outputDevice );
- /// Override which gets an adapter based on an index instead
- static GFXAdapter *getAdapterOfType( GFXAdapterType type, S32 outputDeviceIndex );
-
- /// Converts a GFXAdapterType to a string name. Useful for writing out prefs
- static const char *getAdapterNameFromType( GFXAdapterType type );
-
- /// Converts a string to a GFXAdapterType. Useful for reading in prefs.
- static GFXAdapterType getAdapterTypeFromName( const char* name );
-
- /// Returns a GFXVideoMode that describes the current state of the main monitor.
- /// This should probably move to the abstract window manager
- static GFXVideoMode getDesktopResolution();
- /// Based on user preferences (or in the absence of a valid user selection,
- /// a heuristic), return a "best" adapter.
- static GFXAdapter *getBestAdapterChoice();
- /// Get the initial video mode based on user preferences (or a heuristic).
- static GFXVideoMode getInitialVideoMode();
- private:
- /// List of known adapters.
- static Vector<GFXAdapter*> smAdapters;
- static RegisterDeviceSignal* smRegisterDeviceSignal;
- };
- #endif
|