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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXTEXTUREHANDLE_H_
- #define _GFXTEXTUREHANDLE_H_
- #ifndef _GFXTEXTUREOBJECT_H_
- #include "gfx/gfxTextureObject.h"
- #endif
- #ifndef _MPOINT2_H_
- #include "math/mPoint2.h"
- #endif
- class GFXTextureProfile;
- /// A reference counted handle to a texture resource.
- class GFXTexHandle : public StrongRefPtr<GFXTextureObject>
- {
- public:
- GFXTexHandle() {}
- GFXTexHandle( GFXTextureObject* obj );
- GFXTexHandle( const GFXTexHandle &handle, const String &desc );
- // load texture
- GFXTexHandle( const String &texName, GFXTextureProfile *profile, const String &desc );
- bool set( const String &texName, GFXTextureProfile *profile, const String &desc );
- // load composite
- GFXTexHandle(const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc);
- bool set( const String &texNameR, const String &texNameG, const String &texNameB, const String &texNameA, U32 inputKey[4], GFXTextureProfile *profile, const String &desc );
- // register texture
- GFXTexHandle( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
- bool set( GBitmap *bmp, GFXTextureProfile *profile, bool deleteBmp, const String &desc );
- GFXTexHandle( DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, const String &desc );
- bool set( DDSFile *bmp, GFXTextureProfile *profile, bool deleteDDS, const String &desc );
- // Sized bitmap
- GFXTexHandle( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0);
- bool set( U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, const String &desc, U32 numMipLevels = 1, S32 antialiasLevel = 0);
- bool set( U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, const String& desc, U32 numMipLevels = 1);
- /// Returns the width and height as a point.
- Point2I getWidthHeight() const { return getPointer() ? Point2I( getPointer()->getWidth(), getPointer()->getHeight() ) : Point2I::Zero; }
-
- U32 getWidth() const { return getPointer() ? getPointer()->getWidth() : 0; }
- U32 getHeight() const { return getPointer() ? getPointer()->getHeight() : 0; }
- U32 getDepth() const { return getPointer() ? getPointer()->getDepth() : 0; }
- GFXFormat getFormat() const { return getPointer() ? getPointer()->getFormat() : GFXFormat_COUNT; }
-
- /// Reloads the texture.
- /// @see GFXTextureManager::reloadTexture
- void refresh();
- /// Releases the texture handle.
- void free() { StrongObjectRef::set( NULL ); }
-
- GFXLockedRect *lock( U32 mipLevel = 0, RectI *inRect = NULL )
- {
- return getPointer()->lock(mipLevel, inRect);
- }
- void unlock( U32 mipLevel = 0)
- {
- getPointer()->unlock(mipLevel);
- }
- // copy to bitmap. see gfxTetureObject.h for description of what types of textures
- // can be copied into bitmaps. returns true if successful, false otherwise
- bool copyToBmp(GBitmap* bmp) { return getPointer() ? getPointer()->copyToBmp(bmp) : false; }
- //---------------------------------------------------------------------------
- // Operator overloads
- //---------------------------------------------------------------------------
- GFXTexHandle& operator=(const GFXTexHandle &t)
- {
- StrongObjectRef::set(t.getPointer());
- return *this;
- }
-
- GFXTexHandle& operator=( GFXTextureObject *to)
- {
- StrongObjectRef::set(to);
- return *this;
- }
- bool operator==(const GFXTexHandle &t) const { return t.getPointer() == getPointer(); }
- bool operator!=(const GFXTexHandle &t) const { return t.getPointer() != getPointer(); }
- /// Returns the texture object.
- operator GFXTextureObject*() const { return getPointer(); }
- /// Returns the backing bitmap for this texture.
- GBitmap* getBitmap() { return getPointer() ? getPointer()->getBitmap() : NULL; }
- const GBitmap* getBitmap() const { return getPointer() ? getPointer()->getBitmap() : NULL; }
- /// Helper 2x2 R8G8B8A8 texture filled with 0.
- static GFXTexHandle ZERO;
- /// Helper 2x2 R8G8B8A8 texture filled with 255.
- static GFXTexHandle ONE;
- /// Helper 2x2 R8G8B8A8 normal map texture filled
- /// with 128, 128, 255.
- static GFXTexHandle ZUP;
- };
- #endif // _GFXTEXTUREHANDLE_H_
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