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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXTEXTUREOBJECT_H_
- #define _GFXTEXTUREOBJECT_H_
- #ifndef _REFBASE_H_
- #include "core/util/refBase.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _GFXENUMS_H_
- #include "gfx/gfxEnums.h"
- #endif
- #ifndef _GFXTEXTUREPROFILE_H_
- #include "gfx/gfxTextureProfile.h"
- #endif
- #ifndef _GFXRESOURCE_H_
- #include "gfx/gfxResource.h"
- #endif
- class Point2I;
- class GFXDevice;
- class GFXTextureProfile;
- class GBitmap;
- struct DDSFile;
- class RectI;
- /// Contains information on a locked region of a texture.
- ///
- /// In general, to access a given pixel in a locked rectangle, use this
- /// equation:
- ///
- /// @code
- /// U8 *pixelAtXY = bits + x * pitch + y * pixelSizeInBytes;
- /// @endcode
- ///
- /// @note D3DLOCKED_RECT and this structure match up. If you change this
- /// assumption, be sure to revisit the D3D GFX implementation.
- ///
- /// @see GFXTextureObject::lock()
- struct GFXLockedRect
- {
- /// Pitch of the lock. This is the spacing in bytes of the start
- /// of each row of the locked region.
- S32 pitch;
- /// Pointer to the start of locked rectangle.
- U8* bits;
- };
- class GFXTextureObject : public StrongRefBase, public GFXResource
- {
- public:
- #ifdef TORQUE_DEBUG
- // In debug builds we provide a TOC leak tracking system.
- static U32 smActiveTOCount;
- static GFXTextureObject *smHead;
- static U32 dumpActiveTOs();
- String mDebugCreationPath;
- String mDebugDescription;
- GFXTextureObject *mDebugNext;
- GFXTextureObject *mDebugPrev;
- #endif
- /// The path to the texture file if the
- /// content was loaded from a resource.
- String mPath;
- bool mDead;
- /// The device this texture belongs to.
- GFXDevice *mDevice;
- /// The next texture in the linked list.
- /// @see GFXTextureManager::mListHead
- GFXTextureObject *mNext;
- /// The previous texture in the linked list.
- /// @see GFXTextureManager::mListHead
- GFXTextureObject *mPrev;
- /// The siblings in the cache hash table.
- /// @see GFXTextureManager::mHashTable
- GFXTextureObject *mHashNext;
- /// This is the file name or other unique string used
- /// to hash this texture object.
- String mTextureLookupName;
- /// The time at which all references to this
- /// texture were removed.
- U32 mDeleteTime;
- Point3I mBitmapSize;
- Point3I mTextureSize;
- U32 mMipLevels;
- // TODO: This looks unused in the engine... not even sure
- // what it means. We should investigate and remove it.
- S32 mAntialiasLevel;
- bool mHasTransparency;
- // These two should be removed, and replaced by a reference to a resource
- // object, or data buffer. Something more generic. -patw
- GBitmap *mBitmap; ///< GBitmap we are backed by.
- DDSFile *mDDS; ///< DDSFile we're backed by.
-
- U32 getFormatByteSize() const { return GFXFormat_getByteSize( mFormat ); }
- GFXTextureProfile *mProfile;
- GFXFormat mFormat;
- GFXTextureObject(GFXDevice * aDevice, GFXTextureProfile *profile);
- virtual ~GFXTextureObject();
- GBitmap *getBitmap();
- DDSFile *getDDS();
- U32 getWidth() const { return mTextureSize.x; }
- U32 getHeight() const { return mTextureSize.y; }
- const Point3I& getSize() const { return mTextureSize; }
- U32 getDepth() const { return mTextureSize.z; }
- U32 getMipLevels() const { return mMipLevels; }
- U32 getBitmapWidth() const { return mBitmapSize.x; }
- U32 getBitmapHeight() const { return mBitmapSize.y; }
- U32 getBitmapDepth() const { return mBitmapSize.z; }
- GFXFormat getFormat() const { return mFormat; }
- /// Returns true if this texture is a render target.
- bool isRenderTarget() const { return mProfile->isRenderTarget(); }
- /// Returns the file path to the texture if
- /// it was loaded from disk.
- const String& getPath() const { return mPath; }
- virtual F32 getMaxUCoord() const;
- virtual F32 getMaxVCoord() const;
- /// Returns the estimated video memory usage
- /// in bytes including mipmaps.
- U32 getEstimatedSizeInBytes() const;
- /// Acquire a lock on part of the texture. The GFXLockedRect returned
- /// is managed by the GFXTextureObject and does not need to be freed.
- virtual GFXLockedRect * lock( U32 mipLevel = 0, RectI *inRect = NULL ) = 0;
- /// Releases a lock previously acquired. Note that the mipLevel parameter
- /// must match the corresponding lock!
- virtual void unlock( U32 mipLevel = 0) = 0;
- // copy the texture data into the specified bitmap.
- // - this texture object must be a render target. the function will assert if this is not the case.
- // - you must have called allocateBitmap() on the input bitmap first. the bitmap should have the
- // same dimensions as this texture. the bitmap format can be RGB or RGBA (in the latter case
- // the alpha values from the texture are copied too)
- // - returns true if successful, false otherwise
- // - this process is not fast.
- virtual bool copyToBmp(GBitmap* bmp) = 0;
- #ifdef TORQUE_DEBUG
- // It is important for any derived objects to define this method
- // and also call 'kill' from their destructors. If you fail to
- // do either, you will get a pure virtual function call crash
- // in debug mode. This is a precaution to make sure you don't
- // forget to add 'kill' to your destructor.
- virtual void pureVirtualCrash() = 0;
- #endif
- virtual void kill();
- /// Debug helper function for writing the texture to disk.
- bool dumpToDisk( const String &bmType, const String &path );
- // GFXResource interface
- /// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer
- virtual const String describeSelf() const;
- // StrongRefBase
- virtual void destroySelf();
- };
- //-----------------------------------------------------------------------------
- inline GBitmap *GFXTextureObject::getBitmap()
- {
- AssertFatal( mProfile->doStoreBitmap(), avar("GFXTextureObject::getBitmap - Cannot access bitmap for a '%s' texture.", mProfile->getName().c_str()) );
- return mBitmap;
- }
- inline DDSFile *GFXTextureObject::getDDS()
- {
- AssertFatal( mProfile->doStoreBitmap(), avar("GFXTextureObject::getDDS - Cannot access bitmap for a '%s' texture.", mProfile->getName().c_str()) );
- return mDDS;
- }
- #endif // _GFXTEXTUREOBJECT_H_
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