gfxNullDevice.cpp 13 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gfx/Null/gfxNullDevice.h"
  24. #include "core/strings/stringFunctions.h"
  25. #include "gfx/gfxCubemap.h"
  26. #include "gfx/screenshot.h"
  27. #include "gfx/gfxPrimitiveBuffer.h"
  28. #include "gfx/gfxCardProfile.h"
  29. #include "gfx/gfxTextureManager.h"
  30. #include "gfx/bitmap/gBitmap.h"
  31. #include "core/util/safeDelete.h"
  32. GFXAdapter::CreateDeviceInstanceDelegate GFXNullDevice::mCreateDeviceInstance(GFXNullDevice::createInstance);
  33. class GFXNullCardProfiler: public GFXCardProfiler
  34. {
  35. private:
  36. typedef GFXCardProfiler Parent;
  37. public:
  38. ///
  39. virtual const String &getRendererString() const { static String sRS("GFX Null Device Renderer"); return sRS; }
  40. protected:
  41. virtual void setupCardCapabilities() { };
  42. virtual bool _queryCardCap(const String &query, U32 &foundResult){ return false; }
  43. virtual bool _queryFormat(const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips) { inOutAutogenMips = false; return false; }
  44. public:
  45. virtual void init()
  46. {
  47. mCardDescription = "GFX Null Device Card";
  48. mChipSet = "NULL Device";
  49. mVersionString = "0";
  50. Parent::init(); // other code notes that not calling this is "BAD".
  51. };
  52. };
  53. class GFXNullTextureObject : public GFXTextureObject
  54. {
  55. public:
  56. GFXNullTextureObject(GFXDevice * aDevice, GFXTextureProfile *profile);
  57. ~GFXNullTextureObject() { kill(); };
  58. virtual void pureVirtualCrash() { };
  59. virtual GFXLockedRect * lock( U32 mipLevel = 0, RectI *inRect = NULL ) { return NULL; };
  60. virtual void unlock( U32 mipLevel = 0) {};
  61. virtual bool copyToBmp(GBitmap *) { return false; };
  62. virtual void zombify() {}
  63. virtual void resurrect() {}
  64. };
  65. GFXNullTextureObject::GFXNullTextureObject(GFXDevice * aDevice, GFXTextureProfile *profile) :
  66. GFXTextureObject(aDevice, profile)
  67. {
  68. mProfile = profile;
  69. mTextureSize.set( 0, 0, 0 );
  70. }
  71. class GFXNullTextureManager : public GFXTextureManager
  72. {
  73. public:
  74. GFXTextureObject* createTexture(GBitmap* bmp, const String& resourceName, GFXTextureProfile* profile, bool deleteBmp) { return nullptr; } // _createNullTextureObject();}
  75. GFXTextureObject* createTexture(DDSFile* dds, GFXTextureProfile* profile, bool deleteDDS) { return nullptr; }
  76. GFXTextureObject* createTexture(const Torque::Path& path, GFXTextureProfile* profile) { return nullptr; }
  77. GFXTextureObject* createTexture(U32 width, U32 height, void* pixels, GFXFormat format, GFXTextureProfile* profile) { return nullptr; }
  78. GFXTextureObject* createTexture(U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, U32 numMipLevels = 1) { return nullptr; }
  79. GFXTextureObject* createTexture(U32 width, U32 height, GFXFormat format, GFXTextureProfile* profile, U32 numMipLevels, S32 antialiasLevel) { return nullptr; }
  80. GFXTextureObject* createCompositeTexture(GBitmap* bmp[4], U32 inputKey[4], const String& resourceName, GFXTextureProfile* profile, bool deleteBmp) { return nullptr; }
  81. protected:
  82. GFXTextureObject *_createTextureObject( U32 height,
  83. U32 width,
  84. U32 depth,
  85. GFXFormat format,
  86. GFXTextureProfile *profile,
  87. U32 numMipLevels,
  88. bool forceMips = false,
  89. S32 antialiasLevel = 0,
  90. GFXTextureObject *inTex = NULL )
  91. {
  92. GFXNullTextureObject *retTex;
  93. if ( inTex )
  94. {
  95. AssertFatal( dynamic_cast<GFXNullTextureObject*>( inTex ), "GFXNullTextureManager::_createTexture() - Bad inTex type!" );
  96. retTex = static_cast<GFXNullTextureObject*>( inTex );
  97. }
  98. else
  99. {
  100. retTex = new GFXNullTextureObject( GFX, profile );
  101. retTex->registerResourceWithDevice( GFX );
  102. }
  103. SAFE_DELETE( retTex->mBitmap );
  104. retTex->mBitmap = new GBitmap(width, height);
  105. return retTex;
  106. };
  107. /// Load a texture from a proper DDSFile instance.
  108. virtual bool _loadTexture(GFXTextureObject *texture, DDSFile *dds){ return true; };
  109. /// Load data into a texture from a GBitmap using the internal API.
  110. virtual bool _loadTexture(GFXTextureObject *texture, GBitmap *bmp){ return true; };
  111. /// Load data into a texture from a raw buffer using the internal API.
  112. ///
  113. /// Note that the size of the buffer is assumed from the parameters used
  114. /// for this GFXTextureObject's _createTexture call.
  115. virtual bool _loadTexture(GFXTextureObject *texture, void *raw){ return true; };
  116. /// Refresh a texture using the internal API.
  117. virtual bool _refreshTexture(GFXTextureObject *texture){ return true; };
  118. /// Free a texture (but do not delete the GFXTextureObject) using the internal
  119. /// API.
  120. ///
  121. /// This is only called during zombification for textures which need it, so you
  122. /// don't need to do any internal safety checks.
  123. virtual bool _freeTexture(GFXTextureObject *texture, bool zombify=false) { return true; };
  124. virtual U32 _getTotalVideoMemory() { return 0; };
  125. virtual U32 _getFreeVideoMemory() { return 0; };
  126. };
  127. class GFXNullCubemap : public GFXCubemap
  128. {
  129. friend class GFXDevice;
  130. private:
  131. // should only be called by GFXDevice
  132. virtual void setToTexUnit( U32 tuNum ) { };
  133. public:
  134. virtual void initStatic( GFXTexHandle *faces ) { };
  135. virtual void initStatic( DDSFile *dds ) { };
  136. virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0) { };
  137. virtual U32 getSize() const { return 0; }
  138. virtual GFXFormat getFormat() const { return GFXFormatR8G8B8A8; }
  139. virtual ~GFXNullCubemap(){};
  140. virtual void zombify() {}
  141. virtual void resurrect() {}
  142. };
  143. class GFXNullCubemapArray : public GFXCubemapArray
  144. {
  145. friend class GFXDevice;
  146. private:
  147. // should only be called by GFXDevice
  148. virtual void setToTexUnit(U32 tuNum) { };
  149. public:
  150. virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) { };
  151. virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) { };
  152. virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) { };
  153. virtual void copyTo(GFXCubemapArray *pDstCubemap) { }
  154. virtual ~GFXNullCubemapArray() {};
  155. virtual void zombify() {}
  156. virtual void resurrect() {}
  157. };
  158. class GFXNullTextureArray : public GFXTextureArray
  159. {
  160. public:
  161. void zombify() override {}
  162. void resurrect() override {}
  163. void Release() override {}
  164. void setToTexUnit(U32 tuNum) override { }
  165. void init() override { }
  166. protected:
  167. void _setTexture(const GFXTexHandle& texture, U32 slot) override { }
  168. };
  169. class GFXNullVertexBuffer : public GFXVertexBuffer
  170. {
  171. unsigned char* tempBuf;
  172. public:
  173. GFXNullVertexBuffer( GFXDevice *device,
  174. U32 numVerts,
  175. const GFXVertexFormat *vertexFormat,
  176. U32 vertexSize,
  177. GFXBufferType bufferType ) :
  178. GFXVertexBuffer(device, numVerts, vertexFormat, vertexSize, bufferType) {tempBuf =NULL;};
  179. virtual void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr);
  180. virtual void unlock();
  181. virtual void prepare();
  182. virtual void zombify() {}
  183. virtual void resurrect() {}
  184. };
  185. void GFXNullVertexBuffer::lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr)
  186. {
  187. tempBuf = new unsigned char[(vertexEnd - vertexStart) * mVertexSize];
  188. *vertexPtr = (void*) tempBuf;
  189. lockedVertexStart = vertexStart;
  190. lockedVertexEnd = vertexEnd;
  191. }
  192. void GFXNullVertexBuffer::unlock()
  193. {
  194. delete[] tempBuf;
  195. tempBuf = NULL;
  196. }
  197. void GFXNullVertexBuffer::prepare()
  198. {
  199. }
  200. class GFXNullPrimitiveBuffer : public GFXPrimitiveBuffer
  201. {
  202. private:
  203. U16* temp;
  204. public:
  205. GFXNullPrimitiveBuffer( GFXDevice *device,
  206. U32 indexCount,
  207. U32 primitiveCount,
  208. GFXBufferType bufferType ) :
  209. GFXPrimitiveBuffer(device, indexCount, primitiveCount, bufferType), temp( NULL ) {};
  210. virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr); ///< locks this primitive buffer for writing into
  211. virtual void unlock(); ///< unlocks this primitive buffer.
  212. virtual void prepare() { }; ///< prepares this primitive buffer for use on the device it was allocated on
  213. virtual void zombify() {}
  214. virtual void resurrect() {}
  215. };
  216. void GFXNullPrimitiveBuffer::lock(U32 indexStart, U32 indexEnd, void **indexPtr)
  217. {
  218. temp = new U16[indexEnd - indexStart];
  219. *indexPtr = temp;
  220. }
  221. void GFXNullPrimitiveBuffer::unlock()
  222. {
  223. delete[] temp;
  224. temp = NULL;
  225. }
  226. //
  227. // GFXNullStateBlock
  228. //
  229. class GFXNullStateBlock : public GFXStateBlock
  230. {
  231. public:
  232. /// Returns the hash value of the desc that created this block
  233. virtual U32 getHashValue() const { return 0; };
  234. /// Returns a GFXStateBlockDesc that this block represents
  235. virtual const GFXStateBlockDesc& getDesc() const { return mDefaultDesc; }
  236. //
  237. // GFXResource
  238. //
  239. virtual void zombify() { }
  240. /// When called the resource should restore all device sensitive information destroyed by zombify()
  241. virtual void resurrect() { }
  242. private:
  243. GFXStateBlockDesc mDefaultDesc;
  244. };
  245. //
  246. // GFXNullDevice
  247. //
  248. GFXDevice *GFXNullDevice::createInstance( U32 adapterIndex )
  249. {
  250. return new GFXNullDevice();
  251. }
  252. GFXNullDevice::GFXNullDevice()
  253. {
  254. clip.set(0, 0, 800, 800);
  255. mTextureManager = new GFXNullTextureManager();
  256. gScreenShot = new ScreenShot();
  257. mCardProfiler = new GFXNullCardProfiler();
  258. mCardProfiler->init();
  259. }
  260. GFXNullDevice::~GFXNullDevice()
  261. {
  262. }
  263. GFXVertexBuffer *GFXNullDevice::allocVertexBuffer( U32 numVerts,
  264. const GFXVertexFormat *vertexFormat,
  265. U32 vertSize,
  266. GFXBufferType bufferType,
  267. void* data )
  268. {
  269. return new GFXNullVertexBuffer(GFX, numVerts, vertexFormat, vertSize, bufferType);
  270. }
  271. GFXPrimitiveBuffer *GFXNullDevice::allocPrimitiveBuffer( U32 numIndices,
  272. U32 numPrimitives,
  273. GFXBufferType bufferType,
  274. void* data )
  275. {
  276. return new GFXNullPrimitiveBuffer(GFX, numIndices, numPrimitives, bufferType);
  277. }
  278. GFXCubemap* GFXNullDevice::createCubemap()
  279. {
  280. return new GFXNullCubemap();
  281. };
  282. GFXCubemapArray* GFXNullDevice::createCubemapArray()
  283. {
  284. return new GFXNullCubemapArray();
  285. };
  286. GFXTextureArray* GFXNullDevice::createTextureArray()
  287. {
  288. return new GFXNullTextureArray();
  289. };
  290. void GFXNullDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
  291. {
  292. // Add the NULL renderer
  293. GFXAdapter *toAdd = new GFXAdapter();
  294. toAdd->mIndex = 0;
  295. toAdd->mType = NullDevice;
  296. toAdd->mCreateDeviceInstanceDelegate = mCreateDeviceInstance;
  297. GFXVideoMode vm;
  298. vm.bitDepth = 32;
  299. vm.resolution.set(800,600);
  300. toAdd->mAvailableModes.push_back(vm);
  301. dStrcpy(toAdd->mName, "GFX Null Device", GFXAdapter::MaxAdapterNameLen);
  302. adapterList.push_back(toAdd);
  303. }
  304. void GFXNullDevice::init( const GFXVideoMode &mode, PlatformWindow *window )
  305. {
  306. mCardProfiler = new GFXNullCardProfiler();
  307. mCardProfiler->init();
  308. }
  309. GFXStateBlockRef GFXNullDevice::createStateBlockInternal(const GFXStateBlockDesc& desc)
  310. {
  311. return new GFXNullStateBlock();
  312. }
  313. //
  314. // Register this device with GFXInit
  315. //
  316. class GFXNullRegisterDevice
  317. {
  318. public:
  319. GFXNullRegisterDevice()
  320. {
  321. GFXInit::getRegisterDeviceSignal().notify(&GFXNullDevice::enumerateAdapters);
  322. }
  323. };
  324. static GFXNullRegisterDevice pNullRegisterDevice;