123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2016 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/bitmap/imageUtils.h"
- #include "gfx/bitmap/ddsFile.h"
- #include "platform/threads/threadPool.h"
- #include "squish/squish.h"
- namespace ImageUtil
- {
- // get squish quality flag
- S32 _getSquishQuality(const CompressQuality quality)
- {
- switch (quality)
- {
- case LowQuality:
- return squish::kColourRangeFit;
- case MediumQuality:
- return squish::kColourClusterFit;
- case HighQuality:
- return squish::kColourIterativeClusterFit;
- default:
- return squish::kColourRangeFit;//default is low quality
- }
- }
- // get squish compression flag
- S32 _getSquishFormat(const GFXFormat compressFormat)
- {
- switch (compressFormat)
- {
- case GFXFormatBC1:
- return squish::kDxt1;
- case GFXFormatBC2:
- return squish::kDxt3;
- case GFXFormatBC3:
- return squish::kDxt5;
- case GFXFormatBC4:
- return squish::kBc4;
- case GFXFormatBC5:
- return squish::kBc5;
- default:
- return squish::kDxt1;
- }
- }
- //Thread work job for compression
- struct CompressJob : public ThreadPool::WorkItem
- {
- S32 width;
- S32 height;
- const U8 *pSrc;
- U8 *pDst;
- GFXFormat format;
- CompressQuality quality;
- CompressJob(const U8 *srcRGBA, U8 *dst, const S32 w, const S32 h, const GFXFormat compressFormat, const CompressQuality compressQuality)
- : pSrc(srcRGBA),pDst(dst), width(w), height(h), format(compressFormat),quality(compressQuality) {}
- protected:
- virtual void execute()
- {
- rawCompress(pSrc,pDst, width, height, format,quality);
- }
- };
- // compress raw pixel data, expects rgba format
- bool rawCompress(const U8 *srcRGBA, U8 *dst, const S32 width, const S32 height, const GFXFormat compressFormat, const CompressQuality compressQuality)
- {
- if (!isCompressedFormat(compressFormat))
- return false;
- S32 squishFlags = _getSquishQuality(compressQuality);
- S32 squishFormat = _getSquishFormat(compressFormat);
- squishFlags |= squishFormat;
- squish::CompressImage(srcRGBA, width,height,dst,squishFlags);
- return true;
- }
- // compress DDSFile
- bool ddsCompress(DDSFile *srcDDS, const GFXFormat compressFormat,const CompressQuality compressQuality)
- {
- if (srcDDS->mBytesPerPixel != 4)
- {
- Con::errorf("ImageCompress::ddsCompress: data must be 32bit");
- return false;
- }
- //can't compress DDSFile if it is already compressed
- if (ImageUtil::isCompressedFormat(srcDDS->mFormat))
- {
- Con::errorf("ImageCompress::ddsCompress: file is already compressed");
- return false;
- }
- const bool cubemap = srcDDS->mFlags.test(DDSFile::CubeMapFlag);
- const U32 mipCount = srcDDS->mMipMapCount;
- // We got this far, so assume we can finish (gosh I hope so)
- srcDDS->mFormat = compressFormat;
- srcDDS->mFlags.set(DDSFile::CompressedData);
- //grab global thread pool
- ThreadPool* pThreadPool = &ThreadPool::GLOBAL();
- if (cubemap)
- {
- static U32 nCubeFaces = 6;
- Vector<U8*> dstDataStore;
- dstDataStore.setSize(nCubeFaces * mipCount);
- for (S32 cubeFace = 0; cubeFace < nCubeFaces; cubeFace++)
- {
- DDSFile::SurfaceData *srcSurface = srcDDS->mSurfaces[cubeFace];
- for (U32 currentMip = 0; currentMip < mipCount; currentMip++)
- {
- const U32 dataIndex = cubeFace * mipCount + currentMip;
- const U8 *srcBits = srcSurface->mMips[currentMip];
- const U32 mipSz = srcDDS->getSurfaceSize(currentMip);
- U8 *dstBits = new U8[mipSz];
- dstDataStore[dataIndex] = dstBits;
- ThreadSafeRef<CompressJob> item(new CompressJob(srcBits, dstBits, srcDDS->getWidth(currentMip), srcDDS->getHeight(currentMip), compressFormat, compressQuality));
- pThreadPool->queueWorkItem(item);
- }
- }
- //wait for work items to finish
- pThreadPool->waitForAllItems();
- for (S32 cubeFace = 0; cubeFace < nCubeFaces; cubeFace++)
- {
- DDSFile::SurfaceData *pSrcSurface = srcDDS->mSurfaces[cubeFace];
- for (U32 currentMip = 0; currentMip < mipCount; currentMip++)
- {
- const U32 dataIndex = cubeFace * mipCount + currentMip;
- delete[] pSrcSurface->mMips[currentMip];
- pSrcSurface->mMips[currentMip] = dstDataStore[dataIndex];
- }
- }
- }
- else
- {
- // The source surface is the original surface of the file
- DDSFile::SurfaceData *pSrcSurface = srcDDS->mSurfaces.last();
- // Create a new surface, this will be the DXT compressed surface. Once we
- // are done, we can discard the old surface, and replace it with this one.
- DDSFile::SurfaceData *pNewSurface = new DDSFile::SurfaceData();
- //no point using threading if only 1 mip
- const bool useThreading = bool(mipCount > 1);
- for (U32 currentMip = 0; currentMip < mipCount; currentMip++)
- {
- const U8 *pSrcBits = pSrcSurface->mMips[currentMip];
- const U32 mipSz = srcDDS->getSurfaceSize(currentMip);
- U8 *pDstBits = new U8[mipSz];
- pNewSurface->mMips.push_back(pDstBits);
- if (useThreading)
- {
- // Create CompressJob item
- ThreadSafeRef<CompressJob> item(new CompressJob(pSrcBits, pDstBits, srcDDS->getWidth(currentMip), srcDDS->getHeight(currentMip), compressFormat, compressQuality));
- pThreadPool->queueWorkItem(item);
- }
- else
- rawCompress(pSrcBits, pDstBits, srcDDS->getWidth(currentMip), srcDDS->getHeight(currentMip), compressFormat, compressQuality);
- }
- //block and wait for CompressJobs to finish
- if(useThreading)
- pThreadPool->waitForAllItems();
- // Now delete the source surface and replace with new compressed surface
- srcDDS->mSurfaces.pop_back();
- delete pSrcSurface;
- srcDDS->mSurfaces.push_back(pNewSurface);
- }
- return true;
- }
- bool decompress(const U8 *src, U8 *dstRGBA,const S32 width,const S32 height, const GFXFormat srcFormat)
- {
- if (!isCompressedFormat(srcFormat))
- return false;
- S32 squishFlag = _getSquishFormat(srcFormat);
- squish::DecompressImage(dstRGBA, width, height, src, squishFlag);
- return true;
- }
- void swizzleDDS(DDSFile *srcDDS, const Swizzle<U8, 4> &swizzle)
- {
- if (srcDDS->mFlags.test(DDSFile::CubeMapFlag))
- {
- for (S32 cubeFace = 0; cubeFace < DDSFile::Cubemap_Surface_Count; cubeFace++)
- {
- for (S32 i = 0; i < srcDDS->mMipMapCount; i++)
- {
- swizzle.InPlace(srcDDS->mSurfaces[cubeFace]->mMips[i], srcDDS->getSurfaceSize(i));
- }
- }
- }
- else
- {
- for (S32 i = 0; i < srcDDS->mMipMapCount; i++)
- {
- swizzle.InPlace(srcDDS->mSurfaces.last()->mMips[i], srcDDS->getSurfaceSize(i));
- }
- }
- }
- bool isCompressedFormat(const GFXFormat format)
- {
- if (format >= GFXFormatBC1 && format <= GFXFormatBC3_SRGB)
- return true;
- else
- return false;
- }
- bool isAlphaFormat(const GFXFormat format)
- {
- switch (format)
- {
- case GFXFormatA8:
- case GFXFormatA4L4:
- case GFXFormatA8L8:
- case GFXFormatR5G5B5A1:
- case GFXFormatR8G8B8A8:
- case GFXFormatB8G8R8A8:
- case GFXFormatR16G16B16A16F:
- case GFXFormatR32G32B32A32F:
- case GFXFormatR10G10B10A2:
- //case GFXFormatBC1://todo BC1 can store alpha
- case GFXFormatBC2:
- case GFXFormatBC3:
- return true;
- default:
- return false;
- }
- }
- bool isSRGBFormat(const GFXFormat format)
- {
- switch (format)
- {
- case GFXFormatR8G8B8_SRGB:
- case GFXFormatR8G8B8A8_SRGB:
- case GFXFormatBC1_SRGB:
- case GFXFormatBC2_SRGB:
- case GFXFormatBC3_SRGB:
- return true;
- default:
- return false;
- };
- }
- GFXFormat toSRGBFormat(const GFXFormat format)
- {
- switch (format)
- {
- case GFXFormatR8G8B8:
- return GFXFormatR8G8B8_SRGB;
- case GFXFormatR8G8B8X8:
- case GFXFormatR8G8B8A8:
- return GFXFormatR8G8B8A8_SRGB;
- case GFXFormatBC1:
- return GFXFormatBC1_SRGB;
- case GFXFormatBC2:
- return GFXFormatBC2_SRGB;
- case GFXFormatBC3:
- return GFXFormatBC3_SRGB;
- default:
- return format;
- };
- }
- U32 getMaxMipCount(const U32 width, const U32 height)
- {
- return mFloor(mLog2(mMax(width, height))) + 1;
- }
- }
|