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- //-----------------------------------------------------------------------------
- // Copyright (c) 2016 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _IMAGE_UTILS_H_
- #define _IMAGE_UTILS_H_
- #ifndef _SWIZZLE_H_
- #include "core/util/swizzle.h"
- #endif
- #ifndef _GFXENUMS_H_
- #include "gfx/gfxEnums.h"
- #endif
- #ifndef _MMATHFN_H_
- #include "math/mMathFn.h"
- #endif
- struct DDSFile;
- namespace ImageUtil
- {
- enum CompressQuality
- {
- LowQuality,
- MediumQuality,
- HighQuality
- };
- // compress raw pixel data, expects rgba format
- bool rawCompress(const U8 *srcRGBA, U8 *dst, const S32 width, const S32 height, const GFXFormat compressFormat, const CompressQuality compressQuality = LowQuality);
- // compress DDSFile
- bool ddsCompress(DDSFile *srcDDS, const GFXFormat compressFormat, const CompressQuality compressQuality = LowQuality);
- // decompress compressed pixel data, dest data should be rgba format
- bool decompress(const U8 *src, U8 *dstRGBA, const S32 width, const S32 height, const GFXFormat srcFormat);
- //swizzle dds file
- void swizzleDDS(DDSFile *srcDDS, const Swizzle<U8, 4> &swizzle);
- //check if a GFXFormat is compressed
- bool isCompressedFormat(const GFXFormat format);
- bool isSRGBFormat(const GFXFormat format);
- //check if a GFXFormat has an alpha channel
- bool isAlphaFormat(const GFXFormat format);
- //convert to sRGB format
- GFXFormat toSRGBFormat(const GFXFormat format);
- U32 getMaxMipCount(const U32 width, const U32 height);
- };
- #endif
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