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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CUBEMAPDATA_H_
- #define _CUBEMAPDATA_H_
- #ifndef _SIMOBJECT_H_
- #include "console/simObject.h"
- #endif
- #ifndef _GFXCUBEMAP_H_
- #include "gfx/gfxCubemap.h"
- #endif
- #ifndef _GFXTARGET_H_
- #include "gfx/gfxTarget.h"
- #endif
- #ifndef _SCENEMANAGER_H_
- #include "scene/sceneManager.h"
- #endif
- #include "T3D/assets/ImageAsset.h"
- /// A script interface for creating static or dynamic cubemaps.
- class CubemapData : public SimObject
- {
- typedef SimObject Parent;
- public:
- GFXCubemapHandle mCubemap;
- CubemapData();
- ~CubemapData();
- bool onAdd();
- static void initPersistFields();
- DECLARE_CONOBJECT(CubemapData);
- // Force creation of cubemap
- void createMap();
- // Update a static cubemap @ pos
- void updateFaces();
- void setCubemapFile(FileName newCubemapFile);
- void setCubeFaceFile(U32 index, FileName newFaceFile);
- void setCubeFaceTexture(U32 index, GFXTexHandle newFaceTexture);
- GFXTexHandle* getCubeFaceTexture(U32 faceIdx) { return &mCubeMapFace[faceIdx]; }
- protected:
- DECLARE_IMAGEASSET(CubemapData, CubeMap, onCubemapChanged, GFXStaticTextureSRGBProfile);
- DECLARE_ASSET_SETGET(CubemapData, CubeMap);
- DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, 6);
- DECLARE_IMAGEASSET_ARRAY_SETGET(CubemapData, CubeMapFace);
- GFXTexHandle mDepthBuff;
- GFXTextureTargetRef mRenderTarget;
- void onCubemapChanged() {}
- };
- #endif // CUBEMAPDATA
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