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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gfx/sim/gfxStateBlockData.h"
- #include "console/consoleTypes.h"
- #include "gfx/gfxStringEnumTranslate.h"
- IMPLEMENT_CONOBJECT( GFXStateBlockData );
- ConsoleDocClass( GFXStateBlockData,
- "@brief A state block description for rendering.\n\n"
- "This object is used with ShaderData in CustomMaterial and PostEffect to define the "
- "render state.\n"
- "@tsexample\n"
- "singleton GFXStateBlockData( PFX_DOFDownSampleStateBlock )\n"
- "{\n"
- " zDefined = true;\n"
- " zEnable = false;\n"
- " zWriteEnable = false;\n"
- "\n"
- " samplersDefined = true;\n"
- " samplerStates[0] = SamplerClampLinear;\n"
- " samplerStates[1] = SamplerClampPoint;\n"
- "\n"
- " // Copy the clamped linear sampler, but change\n"
- " // the u coord to wrap for this special case.\n"
- " samplerStates[2] = new GFXSamplerStateData( : SamplerClampLinear )\n"
- " {\n"
- " addressModeU = GFXAddressWrap;\n"
- " };\n"
- "};\n"
- "@endtsexample\n"
- "@note The 'xxxxDefined' fields are used to know what groups of fields are modified "
- "when combining multiple state blocks in material processing. You should take care to "
- "enable the right ones when setting values.\n"
- "@ingroup GFX\n" );
- GFXStateBlockData::GFXStateBlockData()
- {
- for (U32 i = 0; i < GFX_TEXTURE_STAGE_COUNT; i++)
- mSamplerStates[i] = NULL;
- }
- void GFXStateBlockData::initPersistFields()
- {
- addGroup( "Alpha Blending" );
- addField( "blendDefined", TypeBool, Offset(mState.blendDefined, GFXStateBlockData),
- "Set to true if the alpha blend state is not all defaults." );
- addField( "blendEnable", TypeBool, Offset(mState.blendEnable, GFXStateBlockData),
- "Enables alpha blending. The default is false." );
- addField( "blendSrc", TypeGFXBlend, Offset(mState.blendSrc, GFXStateBlockData),
- "The source blend state. The default is GFXBlendOne." );
- addField("blendDest", TypeGFXBlend, Offset(mState.blendDest, GFXStateBlockData),
- "The destination blend state. The default is GFXBlendZero." );
- addField("blendOp", TypeGFXBlendOp, Offset(mState.blendOp, GFXStateBlockData),
- "The arithmetic operation applied to alpha blending. The default is GFXBlendOpAdd." );
- endGroup( "Alpha Blending" );
- addGroup( "Separate Alpha Blending" );
- addField( "separateAlphaBlendDefined", TypeBool, Offset(mState.separateAlphaBlendDefined, GFXStateBlockData),
- "Set to true if the seperate alpha blend state is not all defaults." );
- addField( "separateAlphaBlendEnable", TypeBool, Offset(mState.separateAlphaBlendEnable, GFXStateBlockData),
- "Enables the separate blend mode for the alpha channel. The default is false." );
- addField( "separateAlphaBlendSrc", TypeGFXBlend, Offset(mState.separateAlphaBlendSrc, GFXStateBlockData),
- "The source blend state. The default is GFXBlendOne." );
- addField( "separateAlphaBlendDest", TypeGFXBlend, Offset(mState.separateAlphaBlendDest, GFXStateBlockData),
- "The destination blend state. The default is GFXBlendZero." );
- addField( "separateAlphaBlendOp", TypeGFXBlendOp, Offset(mState.separateAlphaBlendOp, GFXStateBlockData),
- "The arithmetic operation applied to separate alpha blending. The default is GFXBlendOpAdd." );
- endGroup( "Separate Alpha Blending" );
- addGroup( "Alpha Test" );
- addField( "alphaDefined", TypeBool, Offset(mState.alphaDefined, GFXStateBlockData),
- "Set to true if the alpha test state is not all defaults." );
- addField( "alphaTestEnable", TypeBool, Offset(mState.alphaTestEnable, GFXStateBlockData),
- "Enables per-pixel alpha testing. The default is false." );
- addField( "alphaTestFunc", TypeGFXCmpFunc, Offset(mState.alphaTestFunc, GFXStateBlockData),
- "The test function used to accept or reject a pixel based on its alpha value. The default is GFXCmpGreaterEqual." );
- addField( "alphaTestRef", TypeS32, Offset(mState.alphaTestRef, GFXStateBlockData),
- "The reference alpha value against which pixels are tested. The default is zero." );
- endGroup( "Alpha Test" );
- addGroup( "Color Write" );
- addField( "colorWriteDefined", TypeBool, Offset(mState.colorWriteDefined, GFXStateBlockData),
- "Set to true if the color write state is not all defaults." );
- addField( "colorWriteRed", TypeBool, Offset(mState.colorWriteRed, GFXStateBlockData),
- "Enables red channel writes. The default is true." );
- addField( "colorWriteBlue", TypeBool, Offset(mState.colorWriteBlue, GFXStateBlockData),
- "Enables blue channel writes. The default is true." );
- addField( "colorWriteGreen", TypeBool, Offset(mState.colorWriteGreen, GFXStateBlockData),
- "Enables green channel writes. The default is true." );
- addField( "colorWriteAlpha", TypeBool, Offset(mState.colorWriteAlpha, GFXStateBlockData),
- "Enables alpha channel writes. The default is true." );
- endGroup( "Color Write" );
- addGroup( "Culling" );
- addField("cullDefined", TypeBool, Offset(mState.cullDefined, GFXStateBlockData),
- "Set to true if the culling state is not all defaults." );
- addField("cullMode", TypeGFXCullMode, Offset(mState.cullMode, GFXStateBlockData),
- "Defines how back facing triangles are culled if at all. The default is GFXCullCCW." );
- endGroup( "Culling" );
- addGroup( "Depth" );
- addField( "zDefined", TypeBool, Offset(mState.zDefined, GFXStateBlockData),
- "Set to true if the depth state is not all defaults." );
- addField( "zEnable", TypeBool, Offset(mState.zEnable, GFXStateBlockData),
- "Enables z-buffer reads. The default is true." );
- addField( "zWriteEnable", TypeBool, Offset(mState.zWriteEnable, GFXStateBlockData),
- "Enables z-buffer writes. The default is true." );
- addField( "zFunc", TypeGFXCmpFunc, Offset(mState.zFunc, GFXStateBlockData),
- "The depth comparision function which a pixel must pass to be written to the z-buffer. The default is GFXCmpLessEqual." );
- addField( "zBias", TypeF32, Offset(mState.zBias, GFXStateBlockData),
- "A floating-point bias used when comparing depth values. The default is zero." );
- addField( "zSlopeBias", TypeF32, Offset(mState.zSlopeBias, GFXStateBlockData),
- "An additional floating-point bias based on the maximum depth slop of the triangle being rendered. The default is zero." );
- endGroup( "Depth" );
- addGroup( "Stencil" );
- addField( "stencilDefined", TypeBool, Offset(mState.stencilDefined, GFXStateBlockData),
- "Set to true if the stencil state is not all defaults." );
- addField( "stencilEnable", TypeBool, Offset(mState.stencilEnable, GFXStateBlockData),
- "Enables stenciling. The default is false." );
- addField( "stencilFailOp", TypeGFXStencilOp, Offset(mState.stencilFailOp, GFXStateBlockData),
- "The stencil operation to perform if the stencil test fails. The default is GFXStencilOpKeep." );
-
- addField( "stencilZFailOp", TypeGFXStencilOp, Offset(mState.stencilZFailOp, GFXStateBlockData),
- "The stencil operation to perform if the stencil test passes and the depth test fails. The default is GFXStencilOpKeep." );
-
- addField( "stencilPassOp", TypeGFXStencilOp, Offset(mState.stencilPassOp, GFXStateBlockData),
- "The stencil operation to perform if both the stencil and the depth tests pass. The default is GFXStencilOpKeep." );
-
- addField( "stencilFunc", TypeGFXCmpFunc, Offset(mState.stencilFunc, GFXStateBlockData),
- "The comparison function to test the reference value to a stencil buffer entry. The default is GFXCmpNever." );
- addField( "stencilRef", TypeS32, Offset(mState.stencilRef, GFXStateBlockData),
- "The reference value for the stencil test. The default is zero." );
- addField( "stencilMask", TypeS32, Offset(mState.stencilMask, GFXStateBlockData),
- "The mask applied to the reference value and each stencil buffer entry to determine the significant bits for the stencil test. The default is 0xFFFFFFFF." );
- addField( "stencilWriteMask", TypeS32, Offset(mState.stencilWriteMask, GFXStateBlockData),
- "The write mask applied to values written into the stencil buffer. The default is 0xFFFFFFFF." );
- endGroup( "Stencil" );
- addGroup( "Fixed Function" );
- addField( "vertexColorEnable", TypeBool, Offset(mState.vertexColorEnable, GFXStateBlockData),
- "Enables fixed function vertex coloring when rendering without a shader. The default is false." );
- endGroup( "Fixed Function" );
- addGroup( "Sampler States" );
- addField( "samplersDefined", TypeBool, Offset(mState.samplersDefined, GFXStateBlockData),
- "Set to true if the sampler states are not all defaults." );
- addField( "samplerStates", TYPEID<GFXSamplerStateData>(), Offset(mSamplerStates, GFXStateBlockData), GFX_TEXTURE_STAGE_COUNT,
- "The array of texture sampler states.\n"
- "@note Not all graphics devices support 16 samplers. In general "
- "all systems support 4 samplers with most modern cards doing 8." );
- addField( "textureFactor", TypeColorI, Offset(mState.textureFactor, GFXStateBlockData),
- "The color used for multiple-texture blending with the GFXTATFactor texture-blending argument or "
- "the GFXTOPBlendFactorAlpha texture-blending operation. The default is opaque white (255, 255, 255, 255)." );
- endGroup( "Sampler States" );
- Parent::initPersistFields();
- }
- bool GFXStateBlockData::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- for (U32 i = 0; i < GFX_TEXTURE_STAGE_COUNT; i++)
- {
- if (mSamplerStates[i])
- mSamplerStates[i]->setSamplerState(mState.samplers[i]);
- }
- return true;
- }
- IMPLEMENT_CONOBJECT( GFXSamplerStateData );
- ConsoleDocClass( GFXSamplerStateData,
- "@brief A sampler state used by GFXStateBlockData.\n\n"
- "The samplers define how a texture will be sampled when used from the shader "
- "or fixed function device\n"
- "@tsexample\n"
- "singleton GFXSamplerStateData(SamplerClampLinear)\n"
- "{\n"
- " textureColorOp = GFXTOPModulate;\n"
- " addressModeU = GFXAddressClamp;\n"
- " addressModeV = GFXAddressClamp;\n"
- " addressModeW = GFXAddressClamp;\n"
- " magFilter = GFXTextureFilterLinear;\n"
- " minFilter = GFXTextureFilterLinear;\n"
- " mipFilter = GFXTextureFilterLinear;\n"
- "};\n"
- "@endtsexample\n"
- "There are a few predefined samplers in the core scripts which you can use with "
- "GFXStateBlockData for the most common rendering cases:\n"
- " - SamplerClampLinear\n"
- " - SamplerClampPoint\n"
- " - SamplerWrapLinear\n"
- " - SamplerWrapPoint\n"
- "\n"
- "@see GFXStateBlockData\n"
- "@ingroup GFX\n" );
- void GFXSamplerStateData::initPersistFields()
- {
- Parent::initPersistFields();
- addGroup( "Address Mode" );
- addField("addressModeU", TypeGFXTextureAddressMode, Offset(mState.addressModeU, GFXSamplerStateData),
- "The texture address mode for the u coordinate. The default is GFXAddressWrap." );
- addField("addressModeV", TypeGFXTextureAddressMode, Offset(mState.addressModeV, GFXSamplerStateData),
- "The texture address mode for the v coordinate. The default is GFXAddressWrap." );
- addField("addressModeW", TypeGFXTextureAddressMode, Offset(mState.addressModeW, GFXSamplerStateData),
- "The texture address mode for the w coordinate. The default is GFXAddressWrap." );
- endGroup( "Address Mode" );
- addGroup( "Filter State" );
- addField("magFilter", TypeGFXTextureFilterType, Offset(mState.magFilter, GFXSamplerStateData),
- "The texture magnification filter. The default is GFXTextureFilterLinear." );
- addField("minFilter", TypeGFXTextureFilterType, Offset(mState.minFilter, GFXSamplerStateData),
- "The texture minification filter. The default is GFXTextureFilterLinear." );
- addField("mipFilter", TypeGFXTextureFilterType, Offset(mState.mipFilter, GFXSamplerStateData),
- "The texture mipmap filter used during minification. The default is GFXTextureFilterLinear." );
- addField("mipLODBias", TypeF32, Offset(mState.mipLODBias, GFXSamplerStateData),
- "The mipmap level of detail bias. The default value is zero." );
- addField("maxAnisotropy", TypeS32, Offset(mState.maxAnisotropy, GFXSamplerStateData),
- "The maximum texture anisotropy. The default value is 1." );
- endGroup( "Filter State" );
- addField("samplerFunc", TypeGFXCmpFunc, Offset(mState.samplerFunc, GFXSamplerStateData),
- "Compares sampled data against existing sampled data. The default is GFXCmpNever.");
- }
- /// Copies the data of this object into desc
- void GFXSamplerStateData::setSamplerState(GFXSamplerStateDesc& desc)
- {
- desc = mState;
- }
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