gfxFrustumSaver.h 1.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef TORQUE_GFX_UTIL_GFXFRUSTUMSAVER_H_
  23. #define TORQUE_GFX_UTIL_GFXFRUSTUMSAVER_H_
  24. #include "platform/types.h"
  25. #ifndef _MATHUTIL_FRUSTUM_H_
  26. #include "math/util/frustum.h"
  27. #endif
  28. class GFXFrustumSaver
  29. {
  30. public:
  31. /// Saves the current frustum state.
  32. GFXFrustumSaver();
  33. /// Restores the saved frustum state.
  34. ~GFXFrustumSaver();
  35. private:
  36. Frustum mFrustum;
  37. };
  38. #endif