theoraTextureObject.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _THEORATEXTUREOBJECT_H_
  23. #define _THEORATEXTUREOBJECT_H_
  24. #ifdef TORQUE_OGGTHEORA
  25. #ifndef _SIMOBJECT_H_
  26. #include "console/simObject.h"
  27. #endif
  28. #ifndef _THEORATEXTURE_H_
  29. #include "gfx/video/theoraTexture.h"
  30. #endif
  31. #ifndef _MATTEXTURETARGET_H_
  32. #include "materials/matTextureTarget.h"
  33. #endif
  34. class SFXDescription;
  35. class TheoraTextureObject : public SimObject
  36. {
  37. typedef SimObject Parent;
  38. protected:
  39. /// Is the video currently playing
  40. bool mIsPlaying;
  41. /// Should the video loop
  42. bool mLoop;
  43. /// The Theora file we should play.
  44. StringTableEntry mFilename;
  45. /// Name for the NamedTexTarget.
  46. String mTexTargetName;
  47. /// Theora video player backend.
  48. TheoraTexture mTheoraTexture;
  49. /// The texture target which can be referenced in materials.
  50. NamedTexTarget mTexTarget;
  51. /// Sound description to use for the video's audio channel.
  52. SFXDescription* mSFXDescription;
  53. /// Method that is hooked up with the texture target's delegate.
  54. GFXTextureObject* _texDelegate( U32 index );
  55. public:
  56. TheoraTextureObject();
  57. void play();
  58. void stop() { mTheoraTexture.stop(); mIsPlaying = false; }
  59. void pause() { mTheoraTexture.pause(); mIsPlaying = false; }
  60. // SimObject.
  61. DECLARE_CONOBJECT( TheoraTextureObject );
  62. virtual bool onAdd();
  63. virtual void onRemove();
  64. static void initPersistFields();
  65. };
  66. #endif // TORQUE_OGGTHEORA
  67. #endif // _THEORATEXTUREOBJECT_H_