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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _THEORATEXTUREOBJECT_H_
- #define _THEORATEXTUREOBJECT_H_
- #ifdef TORQUE_OGGTHEORA
- #ifndef _SIMOBJECT_H_
- #include "console/simObject.h"
- #endif
- #ifndef _THEORATEXTURE_H_
- #include "gfx/video/theoraTexture.h"
- #endif
- #ifndef _MATTEXTURETARGET_H_
- #include "materials/matTextureTarget.h"
- #endif
- class SFXDescription;
- class TheoraTextureObject : public SimObject
- {
- typedef SimObject Parent;
- protected:
- /// Is the video currently playing
- bool mIsPlaying;
- /// Should the video loop
- bool mLoop;
- /// The Theora file we should play.
- StringTableEntry mFilename;
- /// Name for the NamedTexTarget.
- String mTexTargetName;
- /// Theora video player backend.
- TheoraTexture mTheoraTexture;
- /// The texture target which can be referenced in materials.
- NamedTexTarget mTexTarget;
- /// Sound description to use for the video's audio channel.
- SFXDescription* mSFXDescription;
- /// Method that is hooked up with the texture target's delegate.
- GFXTextureObject* _texDelegate( U32 index );
- public:
- TheoraTextureObject();
- void play();
- void stop() { mTheoraTexture.stop(); mIsPlaying = false; }
- void pause() { mTheoraTexture.pause(); mIsPlaying = false; }
- // SimObject.
- DECLARE_CONOBJECT( TheoraTextureObject );
- virtual bool onAdd();
- virtual void onRemove();
- static void initPersistFields();
- };
- #endif // TORQUE_OGGTHEORA
- #endif // _THEORATEXTUREOBJECT_H_
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