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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUITSCONTROL_H_
- #define _GUITSCONTROL_H_
- #ifndef _GUICONTAINER_H_
- #include "gui/containers/guiContainer.h"
- #endif
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- #ifndef _MATTEXTURETARGET_H_
- #include "materials/matTextureTarget.h"
- #endif
- #ifndef _GUIOFFSCREENCANVAS_H_
- #include "gui/core/guiOffscreenCanvas.h"
- #endif
- class IDisplayDevice;
- class GuiOffscreenCanvas;
- struct CameraQuery
- {
- SimObject* object;
- F32 nearPlane;
- F32 farPlane;
- F32 fov;
- FovPort fovPort[2]; // fov for each eye
- Point3F eyeOffset[2];
- MatrixF eyeTransforms[2];
- bool ortho;
- bool hasFovPort;
- bool hasStereoTargets;
- MatrixF cameraMatrix;
- MatrixF headMatrix; // center matrix (for HMDs)
- S32 currentEye;
- RectI stereoViewports[2]; // destination viewports
- GFXTextureTarget* stereoTargets[2];
- GuiCanvas* drawCanvas; // Canvas we are drawing to. Needed for VR
- IDisplayDevice* displayDevice;
- };
- /// Abstract base class for 3D viewport GUIs.
- class GuiTSCtrl : public GuiContainer
- {
- typedef GuiContainer Parent;
- public:
- enum RenderStyles {
- RenderStyleStandard = 0,
- RenderStyleStereoSideBySide = (1<<0),
- RenderStyleStereoSeparate = (1<<1),
- };
- protected:
- static U32 smFrameCount;
- static bool smUseLatestDisplayTransform;
- F32 mCameraZRot;
- F32 mForceFOV;
- /// A list of GuiTSCtrl which are awake and
- /// most likely rendering.
- static Vector<GuiTSCtrl*> smAwakeTSCtrls;
- /// A scalar which controls how much of the reflection
- /// update timeslice for this viewport to get.
- F32 mReflectPriority;
- /// The current render type
- U32 mRenderStyle;
- F32 mOrthoWidth;
- F32 mOrthoHeight;
- MatrixF mSaveModelview;
- MatrixF mSaveProjection;
- RectI mSaveViewport;
- Frustum mSaveFrustum;
-
- /// The saved world to screen space scale.
- /// @see getWorldToScreenScale
- Point2F mSaveWorldToScreenScale;
- /// The last camera query set in onRender.
- /// @see getLastCameraQuery
- CameraQuery mLastCameraQuery;
- NamedTexTargetRef mStereoGuiTarget;
- GFXVertexBufferHandle<GFXVertexPCT> mStereoOverlayVB;
- GFXStateBlockRef mStereoGuiSB;
- GFXVertexBufferHandle<GFXVertexPCT> mStereoPreviewVB;
- GFXStateBlockRef mStereoPreviewSB;
- SimObjectPtr<GuiOffscreenCanvas> mStereoCanvas;
-
- public:
-
- GuiTSCtrl();
- void onPreRender();
- void _internalRender(RectI guiViewport, RectI renderViewport, Frustum &frustum);
- void onRender(Point2I offset, const RectI &updateRect);
- virtual bool processCameraQuery(CameraQuery *query);
- /// Subclasses can override this to perform 3D rendering.
- virtual void renderWorld(const RectI &updateRect);
- /// Subclasses can override this to perform 2D rendering.
- virtual void renderGui(Point2I offset, const RectI &updateRect) {}
- static void initPersistFields();
- static void consoleInit();
- virtual bool onWake();
- virtual void onSleep();
- /// Returns the last World Matrix set in onRender.
- const MatrixF& getLastWorldMatrix() const { return mSaveModelview; }
- /// Returns the last Projection Matrix set in onRender.
- const MatrixF& getLastProjectionMatrix() const { return mSaveProjection; }
- /// Returns the last Viewport Rect set in onRender.
- const RectI& getLastViewportRect() const { return mSaveViewport; }
- /// Returns the last Frustum set in onRender.
- const Frustum& getLastFrustum() const { return mSaveFrustum; }
- /// Returns the scale for converting world space
- /// units to screen space units... aka pixels.
- /// @see GFXDevice::getWorldToScreenScale
- const Point2F& getWorldToScreenScale() const { return mSaveWorldToScreenScale; }
- /// Returns the last camera query set in onRender.
- const CameraQuery& getLastCameraQuery() const { return mLastCameraQuery; }
-
- /// Returns the screen space X,Y and Z for world space point.
- /// The input z coord is depth, from 0 to 1.
- bool project( const Point3F &pt, Point3F *dest ) const;
- /// Returns the world space point for X, Y and Z. The ouput
- /// z coord is depth, from 0 to 1
- bool unproject( const Point3F &pt, Point3F *dest ) const;
- ///
- F32 projectRadius( F32 dist, F32 radius ) const;
- /// Returns the distance required to fit the given
- /// radius within the camera's view.
- F32 calculateViewDistance(F32 radius);
- /// Takes Points in World Space representing a Line or LineList.
- /// These will be projected into screen space and rendered with the requested
- /// width in pixels.
- ///
- /// This is a 2D drawing operation and should not be called from within
- /// renderScene without preparing the GFX for 2D rendering first.
- ///
- /// These methods are NOT optimized for performance in any way and are only
- /// intended for debug rendering, editor rendering, or infrequent rendering.
- ///
- void drawLine( Point3F p0, Point3F p1, const ColorI &color, F32 width );
- void drawLineList( const Vector<Point3F> &points, const ColorI color, F32 width );
- static const U32& getFrameCount() { return smFrameCount; }
- bool shouldRenderChildControls() { return mRenderStyle == RenderStyleStandard; }
- void setStereoGui(GuiOffscreenCanvas *canvas);
- void renderDisplayPreview(const RectI &updateRect, GFXTexHandle &previewTexture);
- DECLARE_CONOBJECT(GuiTSCtrl);
- DECLARE_CATEGORY( "Gui 3D" );
- DECLARE_DESCRIPTION( "Abstract base class for controls that render a 3D viewport." );
- };
- typedef GuiTSCtrl::RenderStyles GuiTSRenderStyles;
- DefineEnumType( GuiTSRenderStyles );
- #endif // _GUITSCONTROL_H_
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