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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIBUTTONBASECTRL_H_
- #define _GUIBUTTONBASECTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/core/guiControl.h"
- #endif
- /// Base class for all button controls. Subclasses are mostly for specific
- /// rendering types.
- ///
- class GuiButtonBaseCtrl : public GuiControl
- {
- public:
-
- typedef GuiControl Parent;
- enum ButtonType
- {
- ButtonTypePush,
- ButtonTypeCheck,
- ButtonTypeRadio,
- };
- protected:
-
- StringTableEntry mButtonText;
- StringTableEntry mButtonTextID;
- bool mDepressed;
- bool mHighlighted;
- bool mStateOn;
- S32 mButtonType;
- S32 mRadioGroup;
- bool mUseMouseEvents;
-
- /// Point where left mouse button was pressed down. Used to find when to start
- /// a mouse drag.
- Point2I mMouseDownPoint;
-
- ///
- bool mMouseDragged;
-
- /// @name Callbacks
- /// @{
- DECLARE_CALLBACK( void, onMouseDown, () );
- DECLARE_CALLBACK( void, onMouseUp, () );
- DECLARE_CALLBACK( void, onClick, () );
- DECLARE_CALLBACK( void, onRightClick, () );
- DECLARE_CALLBACK( void, onDoubleClick, () );
- DECLARE_CALLBACK( void, onMouseEnter, () );
- DECLARE_CALLBACK( void, onMouseLeave, () );
- DECLARE_CALLBACK( void, onMouseDragged, () );
- /// @}
- public:
- GuiButtonBaseCtrl();
- bool onWake();
- DECLARE_CONOBJECT( GuiButtonBaseCtrl );
- DECLARE_CATEGORY( "Gui Buttons" );
- DECLARE_DESCRIPTION( "A basic button control." );
-
- static void initPersistFields();
- void setText(const char *text);
- void setTextID(S32 id);
- void setTextID(const char *id);
- const char *getText();
- void setStateOn( bool bStateOn );
- bool getStateOn() const { return mStateOn; }
- void setDepressed( bool depressed ) { mDepressed = depressed; }
- void resetState() {mDepressed = false; mHighlighted = false;}
- void setHighlighted(bool highlighted) { mHighlighted = highlighted; }
- bool isHighlighted() { return mHighlighted; }
- void acceleratorKeyPress(U32 index);
- void acceleratorKeyRelease(U32 index);
- void onMouseDown(const GuiEvent &);
- void onMouseUp(const GuiEvent &);
- void onMouseDragged( const GuiEvent& event );
- void onRightMouseUp(const GuiEvent &);
- void onMouseEnter(const GuiEvent &);
- void onMouseLeave(const GuiEvent &);
- bool onKeyDown(const GuiEvent &event);
- bool onKeyUp(const GuiEvent &event);
- void setScriptValue(const char *value);
- const char *getScriptValue();
- void onMessage(GuiControl *,S32 msg);
- void onAction();
-
- bool usesMouseEvents() const { return mUseMouseEvents; }
- void setUseMouseEvents( bool val ) { mUseMouseEvents = val; }
- };
- typedef GuiButtonBaseCtrl::ButtonType GuiButtonType;
- DefineEnumType( GuiButtonType );
- #endif
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