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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/buttons/guiButtonCtrl.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gui/core/guiCanvas.h"
- #include "gui/core/guiDefaultControlRender.h"
- IMPLEMENT_CONOBJECT(GuiButtonCtrl);
- ConsoleDocClass( GuiButtonCtrl,
- "@brief The most widely used button class.\n\n"
-
- "GuiButtonCtrl renders seperately of, but utilizes all of the functionality of GuiBaseButtonCtrl.\n"
- "This grants GuiButtonCtrl the versatility to be either of the 3 button types.\n\n"
- "@tsexample\n"
- "// Create a PushButton GuiButtonCtrl that calls randomFunction when clicked\n"
- "%button = new GuiButtonCtrl()\n"
- "{\n"
- " profile = \"GuiButtonProfile\";\n"
- " buttonType = \"PushButton\";\n"
- " command = \"randomFunction();\";\n"
- "};\n"
- "@endtsexample\n\n"
-
- "@ingroup GuiButtons"
- );
- //-----------------------------------------------------------------------------
- GuiButtonCtrl::GuiButtonCtrl()
- {
- setExtent(140, 30);
- mButtonText = StringTable->EmptyString();
- mHasTheme = false;
- }
- //-----------------------------------------------------------------------------
- bool GuiButtonCtrl::onWake()
- {
- if( !Parent::onWake() )
- return false;
- // Button Theme?
- if( mProfile->constructBitmapArray() >= 36 )
- mHasTheme = true;
- else
- mHasTheme = false;
- return true;
- }
- //-----------------------------------------------------------------------------
- void GuiButtonCtrl::onRender(Point2I offset,
- const RectI& updateRect)
- {
- bool highlight = mHighlighted;
- bool depressed = mDepressed;
- ColorI fontColor = mActive ? ( highlight ? mProfile->mFontColorHL : mProfile->mFontColor ) : mProfile->mFontColorNA;
- ColorI fillColor = mActive ? ( highlight ? mProfile->mFillColorHL : mProfile->mFillColor ) : mProfile->mFillColorNA;
- ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA;
- RectI boundsRect(offset, getExtent());
- if( !mHasTheme )
- {
- if( mProfile->mBorder != 0 )
- renderFilledBorder( boundsRect, borderColor, fillColor, mProfile->mBorderThickness );
- else
- GFX->getDrawUtil()->drawRectFill( boundsRect, fillColor );
- }
- else
- {
- S32 indexMultiplier = 1;
-
- if( !mActive )
- indexMultiplier = 4;
- else if ( mDepressed || mStateOn )
- indexMultiplier = 2;
- else if ( mHighlighted )
- indexMultiplier = 3;
- renderSizableBitmapBordersFilled( boundsRect, indexMultiplier, mProfile );
- }
- Point2I textPos = offset;
- if( depressed )
- textPos += Point2I( 1, 1 );
- GFX->getDrawUtil()->setBitmapModulation( fontColor );
- renderJustifiedText( textPos, getExtent(), mButtonText );
- //render the children
- renderChildControls( offset, updateRect);
- }
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