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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/buttons/guiCheckBoxCtrl.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gui/core/guiCanvas.h"
- #include "sfx/sfxSystem.h"
- #include "sfx/sfxTrack.h"
- IMPLEMENT_CONOBJECT( GuiCheckBoxCtrl );
- ConsoleDocClass( GuiCheckBoxCtrl,
- "@brief A named checkbox that can be toggled on and off.\n\n"
-
- "A GuiCheckBoxCtrl displays a text label next to a checkbox that can be toggled on and off by the user. "
- "Checkboxes are usually used to present boolean choices like, for example, a switch to toggle fullscreen "
- "video on and off.\n\n"
-
- "@tsexample\n"
- "// Create a checkbox that allows to toggle fullscreen on and off.\n"
- "new GuiCheckBoxCtrl( FullscreenToggle )\n"
- "{\n"
- " text = \"Fullscreen\";\n"
- "};\n"
- "\n"
- "// Set the initial state to match the current fullscreen setting.\n"
- "FullscreenToggle.setStateOn( Canvas.isFullscreen() );\n"
- "\n"
- "// Define function to be called when checkbox state is toggled.\n"
- "function FullscreenToggle::onClick( %this )\n"
- "{\n"
- " Canvas.toggleFullscreen();\n"
- "}\n"
- "@endtsexample\n\n"
-
- "@ingroup GuiButtons"
- );
- //-----------------------------------------------------------------------------
- GuiCheckBoxCtrl::GuiCheckBoxCtrl()
- {
- setExtent(140, 30);
- mStateOn = false;
- mIndent = 0;
- mButtonType = ButtonTypeCheck;
- }
- //-----------------------------------------------------------------------------
- bool GuiCheckBoxCtrl::onWake()
- {
- if(!Parent::onWake())
- return false;
- // make sure there is a bitmap array for this control type
- // if it is declared as such in the control
- if( !mProfile->mBitmapArrayRects.size() && !mProfile->constructBitmapArray() )
- {
- Con::errorf( "GuiCheckBoxCtrl::onWake - failed to create bitmap array from profile '%s'", mProfile->getName() );
- return false;
- }
- return true;
- }
- //-----------------------------------------------------------------------------
- void GuiCheckBoxCtrl::onRender(Point2I offset, const RectI &updateRect)
- {
- // RLP/Sickhead NOTE: New/experimental code
- // for notifying the GuiCheckBoxCtrl of changes
- // to its mConsoleVariable's state.
- if ( mConsoleVariable[0] )
- {
- bool stateOn = Con::getBoolVariable( mConsoleVariable );
- if ( stateOn != mStateOn )
- mStateOn = stateOn;
- }
- ColorI backColor = mActive ? mProfile->mFillColor : mProfile->mFillColorNA;
- ColorI fontColor = mActive ? (mHighlighted ? mProfile->mFontColorHL : mProfile->mFontColor) : mProfile->mFontColorNA;
- ColorI insideBorderColor = isFirstResponder() ? mProfile->mBorderColorHL : mProfile->mBorderColor;
- // just draw the check box and the text:
- S32 xOffset = 0;
- GFX->getDrawUtil()->clearBitmapModulation();
- if(mProfile->mBitmapArrayRects.size() >= 4)
- {
- S32 index = mStateOn;
- if(!mActive)
- {
- if(mProfile->mBitmapArrayRects.size() >= 6)
- {
- // New style checkbox bitmap with 6 images
- index = 4 + mStateOn;
- }
- else
- {
- // Old style checkbox bitmap
- index = 2;
- }
- }
- else if(mDepressed)
- {
- index += 2;
- }
- xOffset = mProfile->mBitmapArrayRects[0].extent.x + 2 + mIndent;
- S32 y = (getHeight() - mProfile->mBitmapArrayRects[0].extent.y) / 2;
- GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), offset + Point2I(mIndent, y), mProfile->mBitmapArrayRects[index]);
- }
-
- if(mButtonText[0] != '\0')
- {
- GFX->getDrawUtil()->setBitmapModulation( fontColor );
- renderJustifiedText(Point2I(offset.x + xOffset, offset.y),
- Point2I(getWidth() - getHeight(), getHeight()),
- mButtonText);
- }
- //render the children
- renderChildControls(offset, updateRect);
- }
- //-----------------------------------------------------------------------------
- void GuiCheckBoxCtrl::autoSize()
- {
- U32 width, height;
- U32 bmpArrayRect0Width = 0;
-
- if( !mAwake )
- {
- mProfile->incLoadCount();
-
- if( !mProfile->mBitmapArrayRects.size() )
- mProfile->constructBitmapArray();
- if( mProfile->mBitmapArrayRects.size() )
- bmpArrayRect0Width = mProfile->mBitmapArrayRects[ 0 ].extent.x;
- }
- U32 bmpWidth = bmpArrayRect0Width + 2 + mIndent;
- U32 strWidth = mProfile->mFont->getStrWidthPrecise( mButtonText );
- width = bmpWidth + strWidth + 2;
- U32 bmpHeight = mProfile->mBitmapArrayRects[0].extent.y;
- U32 fontHeight = mProfile->mFont->getHeight();
- height = getMax( bmpHeight, fontHeight ) + 4;
- setExtent( width, height );
-
- if( !mAwake )
- mProfile->decLoadCount();
- }
- //=============================================================================
- // API.
- //=============================================================================
- // MARK: ---- API ----
- //-----------------------------------------------------------------------------
- DefineEngineMethod( GuiCheckBoxCtrl, setStateOn, void, ( bool newState ),,
- "Set whether the checkbox is ticked or not.\n"
- "@param newState If true the box will be checked, if false, it will be unchecked.\n\n"
- "@note This method will @b not trigger the command associated with the control. To toggle the "
- "checkbox state as if the user had clicked the control, use performClick()." )
- {
- object->setStateOn( newState );
- }
- //-----------------------------------------------------------------------------
- DefineEngineMethod( GuiCheckBoxCtrl, isStateOn, bool, (),,
- "Test whether the checkbox is currently checked.\n"
- "@return True if the checkbox is currently ticked, false otherwise.\n" )
- {
- return object->getStateOn();
- }
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