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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/buttons/guiRadioCtrl.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "gfx/gfxDevice.h"
- #include "gui/core/guiCanvas.h"
- IMPLEMENT_CONOBJECT(GuiRadioCtrl);
- ConsoleDocClass( GuiRadioCtrl,
- "@brief A button based around the radio concept.\n\n"
-
- "GuiRadioCtrl's functionality is based around GuiButtonBaseCtrl's ButtonTypeRadio type.\n\n"
- "A button control with a radio box and a text label.\n"
- "This control is used in groups where multiple radio buttons\n"
- "present a range of options out of which one can be chosen.\n"
- "A radio button automatically signals its siblings when it is\n"
- "toggled on.\n\n"
-
- "@tsexample\n"
- "// Create a GuiCheckBoxCtrl that calls randomFunction with its current value when clicked.\n"
- "%radio = new GuiRadioCtrl()\n"
- "{\n"
- " profile = \"GuiRadioProfile\";\n"
- "};\n"
- "@endtsexample\n\n"
-
- "@ingroup GuiButtons"
- );
- //-----------------------------------------------------------------------------
- GuiRadioCtrl::GuiRadioCtrl()
- {
- mButtonType = ButtonTypeRadio;
- }
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