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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/buttons/guiSwatchButtonCtrl.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gui/core/guiCanvas.h"
- #include "gui/core/guiDefaultControlRender.h"
- IMPLEMENT_CONOBJECT( GuiSwatchButtonCtrl );
- ConsoleDocClass( GuiSwatchButtonCtrl,
- "@brief A button that is used to represent color; often used in correlation with a color picker.\n\n"
-
- "A swatch button is a push button that uses its color field to designate the color drawn over an image, on top of a button.\n\n"
-
- "The color itself is a float value stored inside the GuiSwatchButtonCtrl::color field. The texture path that represents\n"
- "the image underlying the color is stored inside the GuiSwatchButtonCtrl::gridBitmap field.\n"
- "The default value assigned toGuiSwatchButtonCtrl::color is \"1 1 1 1\"( White ). The default/fallback image assigned to \n"
- "GuiSwatchButtonCtrl::gridBitmap is \"tools/gui/images/transp_grid\".\n\n"
-
- "@tsexample\n"
- "// Create a GuiSwatchButtonCtrl that calls randomFunction with its current color when clicked\n"
- "%swatchButton = new GuiSwatchButtonCtrl()\n"
- "{\n"
- " profile = \"GuiInspectorSwatchButtonProfile\";\n"
- " command = \"randomFunction( $ThisControl.color );\";\n"
- "};\n"
- "@endtsexample\n\n"
-
- "@ingroup GuiButtons"
- );
- //-----------------------------------------------------------------------------
- GuiSwatchButtonCtrl::GuiSwatchButtonCtrl()
- : mSwatchColor(1, 1, 1, 1)
- {
- mButtonText = StringTable->insert( "" );
- setExtent(140, 30);
-
- static StringTableEntry sProfile = StringTable->insert( "profile" );
- setDataField( sProfile, NULL, "GuiInspectorSwatchButtonProfile" );
- mGridBitmap = "tools/gui/images/transp_grid";
- }
- void GuiSwatchButtonCtrl::initPersistFields()
- {
- addField("color", TypeColorF, Offset(mSwatchColor, GuiSwatchButtonCtrl), "The foreground color of GuiSwatchButtonCtrl");
- addField( "gridBitmap", TypeRealString, Offset( mGridBitmap, GuiSwatchButtonCtrl ), "The bitmap used for the transparent grid" );
-
- Parent::initPersistFields();
- }
- bool GuiSwatchButtonCtrl::onWake()
- {
- if ( !Parent::onWake() )
- return false;
- if ( mGrid.isNull() )
- mGrid.set( mGridBitmap, &GFXDefaultGUIProfile, avar("%s() - mGrid (line %d)", __FUNCTION__, __LINE__) );
- return true;
- }
- void GuiSwatchButtonCtrl::onRender( Point2I offset, const RectI &updateRect )
- {
- bool highlight = mHighlighted;
- ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA;
- RectI renderRect( offset, getExtent() );
- if ( !highlight )
- renderRect.inset( 1, 1 );
- GFXDrawUtil *drawer = GFX->getDrawUtil();
- drawer->clearBitmapModulation();
- // Draw background transparency grid texture...
- if ( mGrid.isValid() )
- drawer->drawBitmapStretch( mGrid, renderRect );
- // Draw swatch color as fill...
- drawer->drawRectFill(renderRect, mSwatchColor.toColorI());
- // Draw any borders...
- drawer->drawRect( renderRect, borderColor );
- }
- //-----------------------------------------------------------------------------
- DefineEngineMethod( GuiSwatchButtonCtrl, setColor, void, ( const char* newColor ),,
- "Set the color of the swatch control.\n"
- "@param newColor The new color string given to the swatch control in float format \"r g b a\".\n"
- "@note It's also important to note that when setColor is called causes\n"
- "the control's altCommand field to be executed." )
- {
- object->setField( "color", newColor );
- object->execAltConsoleCallback();
- }
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