AzaezelX b79b1ae65e remove leftover 2 年之前
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guiArrayCtrl.cpp 539efcb1e1 Input event changes 12 年之前
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiCanvas.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 年之前
guiCanvas.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 年之前
guiControl.cpp 5c83b417a5 * [GuiControl] BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping. 3 年之前
guiControl.h 35500a87c6 initial port of the new interpreter 4 年之前
guiDefaultControlRender.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h 8 年之前
guiScriptNotifyControl.cpp c0eec93d55 Avoid nameclash in guiScriptNotifyControl fields 4 年之前
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTypes.cpp b79b1ae65e remove leftover 2 年之前
guiTypes.h 5d85664b40 Change GuiProfile to use Sound Asset 2 年之前