AzaezelX d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" há 2 anos atrás
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advanced 5d26dba7da * BugFix: Clear some MSVC compiler warnings. há 3 anos atrás
basic 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 3 anos atrás
common 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
shadowMap a05c83493e adress gl spotlights disapearing for deferred há 3 anos atrás
lightInfo.cpp 5a933c00d3 Removed old fixed function code from GFX. há 4 anos atrás
lightInfo.h 5a933c00d3 Removed old fixed function code from GFX. há 4 anos atrás
lightManager.cpp d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" há 2 anos atrás
lightManager.h ebe2c2dead Add vector light support to forward materials. há 6 anos atrás
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
lightQuery.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction há 7 anos atrás
shadowManager.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás