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basicLightManager.cpp
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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5 years ago |
basicLightManager.h
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ebe2c2dead
Add vector light support to forward materials.
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6 years ago |
basicSceneObjectLightingPlugin.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
basicSceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
blTerrainSystem.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 years ago |
blTerrainSystem.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |