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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "lighting/common/scenePersist.h"
- #include "lighting/lightingInterfaces.h"
- #include "scene/sceneManager.h"
- #include "lighting/lightManager.h"
- U32 PersistInfo::smFileVersion = 0x11;
- PersistInfo::~PersistInfo()
- {
- for(U32 i = 0; i < mChunks.size(); i++)
- delete mChunks[i];
- }
- //------------------------------------------------------------------------------
- bool PersistInfo::read(Stream & stream)
- {
- U32 version;
- if(!stream.read(&version) || version != smFileVersion)
- return(false);
- U32 numChunks;
- if(!stream.read(&numChunks))
- return(false);
- if(numChunks == 0)
- return(false);
- // read in all the chunks
- for(U32 i = 0; i < numChunks; i++)
- {
- U32 chunkType;
- if(!stream.read(&chunkType))
- return(false);
- // MissionChunk must be first chunk
- if(i == 0 && chunkType != PersistChunk::MissionChunkType)
- return(false);
- if(i != 0 && chunkType == PersistChunk::MissionChunkType)
- return(false);
- // Create the right chunk for the system
- bool bChunkFound = false;
- SceneLightingInterfaces sli = LIGHTMGR->getSceneLightingInterface()->mAvailableSystemInterfaces;
- for(SceneLightingInterface** itr = sli.begin(); itr != sli.end() && !bChunkFound; itr++)
- {
- PersistInfo::PersistChunk* pc = (*itr)->createPersistChunk(chunkType);
- if (pc != NULL)
- {
- mChunks.push_back(pc);
- bChunkFound = true;
- }
- }
-
- if (!bChunkFound)
- {
- // create the chunk
- switch(chunkType)
- {
- case PersistChunk::MissionChunkType:
- mChunks.push_back(new PersistInfo::MissionChunk);
- break;
- default:
- return(false);
- break;
- }
- }
- // load the chunk info
- if(!mChunks[i]->read(stream))
- return(false);
- }
- return(true);
- }
- bool PersistInfo::write(Stream & stream)
- {
- if(!stream.write(smFileVersion))
- return(false);
- if(!stream.write((U32)mChunks.size()))
- return(false);
- for(U32 i = 0; i < mChunks.size(); i++)
- {
- if(!stream.write(mChunks[i]->mChunkType))
- return(false);
- if(!mChunks[i]->write(stream))
- return(false);
- }
- return(true);
- }
- //------------------------------------------------------------------------------
- // Class SceneLighting::PersistInfo::PersistChunk
- //------------------------------------------------------------------------------
- bool PersistInfo::PersistChunk::read(Stream & stream)
- {
- if(!stream.read(&mChunkCRC))
- return(false);
- return(true);
- }
- bool PersistInfo::PersistChunk::write(Stream & stream)
- {
- if(!stream.write(mChunkCRC))
- return(false);
- return(true);
- }
- //------------------------------------------------------------------------------
- // Class SceneLighting::PersistInfo::MissionChunk
- //------------------------------------------------------------------------------
- PersistInfo::MissionChunk::MissionChunk()
- {
- mChunkType = PersistChunk::MissionChunkType;
- }
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