shadowCommon.h 1.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SHADOW_COMMON_H_
  23. #define _SHADOW_COMMON_H_
  24. #ifndef _DYNAMIC_CONSOLETYPES_H_
  25. #include "console/dynamicTypes.h"
  26. #endif
  27. ///
  28. enum ShadowType
  29. {
  30. ShadowType_None = -1,
  31. ShadowType_Spot,
  32. ShadowType_PSSM,
  33. ShadowType_Paraboloid,
  34. ShadowType_DualParaboloidSinglePass,
  35. ShadowType_DualParaboloid,
  36. ShadowType_CubeMap,
  37. ShadowType_Count,
  38. };
  39. DefineEnumType( ShadowType );
  40. /// The different shadow filter modes used when rendering
  41. /// shadowed lights.
  42. /// @see setShadowFilterMode
  43. enum ShadowFilterMode
  44. {
  45. ShadowFilterMode_None,
  46. ShadowFilterMode_SoftShadow,
  47. ShadowFilterMode_SoftShadowHighQuality
  48. };
  49. DefineEnumType( ShadowFilterMode );
  50. #endif // _SHADOW_COMMON_H_