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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "materials/matTextureTarget.h"
- #include "console/console.h"
- #include "platform/profiler.h"
- #include "shaderGen/conditionerFeature.h"
- #include "gfx/gfxTextureObject.h"
- #include "gfx/gfxStructs.h"
- NamedTexTarget::TargetMap NamedTexTarget::smTargets;
- bool NamedTexTarget::registerWithName( const String &name )
- {
- if ( mIsRegistered )
- {
- // If we're already registered with
- // this name then do nothing.
- if ( mName == name )
- return true;
- // Else unregister ourselves first.
- unregister();
- }
- // Make sure the target name isn't empty or already taken.
- if ( name.isEmpty())
- {
- Con::errorf("NamedTexTarget::registerWithName( const String &name ) No name given!");
- return false;
- }
- if (smTargets.contains( name ) )
- {
- Con::errorf("NamedTexTarget::registerWithName( %s ) Already used!", name.c_str());
- return false;
- }
- mName = name;
- mIsRegistered = true;
- smTargets.insert( mName, this );
- return true;
- }
- void NamedTexTarget::unregister()
- {
- if ( !mIsRegistered )
- return;
- TargetMap::Iterator iter = smTargets.find( mName );
- AssertFatal( iter != smTargets.end() &&
- iter->value == this,
- "NamedTexTarget::unregister - Bad registration!" );
- mIsRegistered = false;
- mName = String::EmptyString;
- smTargets.erase( iter );
- }
- NamedTexTarget* NamedTexTarget::find( const String &name )
- {
- PROFILE_SCOPE( NamedTexTarget_find );
- TargetMap::Iterator iter = smTargets.find( name );
- if ( iter != smTargets.end() )
- return iter->value;
- else
- return NULL;
- }
- NamedTexTarget::NamedTexTarget()
- : mIsRegistered( false ),
- mViewport( RectI::One ),
- mConditioner( NULL )
- {
- }
- NamedTexTarget::~NamedTexTarget()
- {
- unregister();
- }
- void NamedTexTarget::setTexture( U32 index, GFXTextureObject *tex )
- {
- AssertFatal( index < 4, "NamedTexTarget::setTexture - Got invalid index!" );
- mTex[index] = tex;
- }
- void NamedTexTarget::release()
- {
- mTex[0] = NULL;
- mTex[1] = NULL;
- mTex[2] = NULL;
- mTex[3] = NULL;
- }
- void NamedTexTarget::getShaderMacros( Vector<GFXShaderMacro> *outMacros )
- {
- ConditionerFeature *cond = getConditioner();
- if ( !cond )
- return;
- // TODO: No check for duplicates is
- // going on here which might be a problem?
- String targetName = String::ToLower( mName );
- // Add both the condition and uncondition macros.
- const String &condMethod = cond->getShaderMethodName( ConditionerFeature::ConditionMethod );
- if ( condMethod.isNotEmpty() )
- {
- GFXShaderMacro macro;
- macro.name = targetName + "Condition";
- macro.value = condMethod;
- outMacros->push_back( macro );
- }
- const String &uncondMethod = cond->getShaderMethodName( ConditionerFeature::UnconditionMethod );
- if ( uncondMethod.isNotEmpty() )
- {
- GFXShaderMacro macro;
- macro.name = targetName + "Uncondition";
- macro.value = uncondMethod;
- outMacros->push_back( macro );
- }
- }
- DefineEngineFunction(getNamedTargetList, String, (), , "")
- {
- String targetList = "";
- NamedTexTarget::TargetMap targets = NamedTexTarget::getTargetMap();
- for (NamedTexTarget::TargetMap::Iterator iter = targets.begin(); iter != targets.end(); iter++)
- {
- targetList += iter->value->getName() + " ";
- }
- return targetList;
- }
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