Brian Roberts a304198abb Merge pull request #930 from Azaezel/alpha402/fixORMChanMap 2 år sedan
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 år sedan
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 år sedan
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 år sedan
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 år sedan
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 år sedan
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 4 år sedan
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 4 år sedan
materialDefinition.cpp 4c50270e25 fix orm vs single channel mapping 2 år sedan
materialDefinition.h 4c50270e25 fix orm vs single channel mapping 2 år sedan
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 4 år sedan
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 4 år sedan
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 år sedan
materialList.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
materialManager.cpp d23ee397e6 adds wetness 2 år sedan
materialManager.h d23ee397e6 adds wetness 2 år sedan
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 år sedan
processedCustomMaterial.cpp d23ee397e6 adds wetness 2 år sedan
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 2 år sedan
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 år sedan
processedShaderMaterial.cpp d23ee397e6 adds wetness 2 år sedan
processedShaderMaterial.h d23ee397e6 adds wetness 2 år sedan
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 år sedan
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 år sedan
shaderData.h d23ee397e6 adds wetness 2 år sedan
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan