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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 年之前 |
customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 年之前 |
matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 年之前 |
matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 年之前 |
materialDefinition.cpp
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4c50270e25
fix orm vs single channel mapping
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2 年之前 |
materialDefinition.h
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4c50270e25
fix orm vs single channel mapping
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2 年之前 |
materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 年之前 |
materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
materialManager.cpp
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d23ee397e6
adds wetness
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2 年之前 |
materialManager.h
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d23ee397e6
adds wetness
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2 年之前 |
materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
processedCustomMaterial.cpp
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d23ee397e6
adds wetness
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2 年之前 |
processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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2 年之前 |
processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
processedShaderMaterial.cpp
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d23ee397e6
adds wetness
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2 年之前 |
processedShaderMaterial.h
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d23ee397e6
adds wetness
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2 年之前 |
sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 年之前 |
shaderData.h
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d23ee397e6
adds wetness
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2 年之前 |
shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |