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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MATERIALDEFINITION_H_
- #define _MATERIALDEFINITION_H_
- #ifndef _BASEMATERIALDEFINITION_H_
- #include "materials/baseMaterialDefinition.h"
- #endif
- #ifndef _TDICTIONARY_H_
- #include "core/util/tDictionary.h"
- #endif
- #ifndef _GFXTEXTUREHANDLE_H_
- #include "gfx/gfxTextureHandle.h"
- #endif
- #ifndef _GFXSTRUCTS_H_
- #include "gfx/gfxStructs.h"
- #endif
- #ifndef _GFXCUBEMAP_H_
- #include "gfx/gfxCubemap.h"
- #endif
- #ifndef _DYNAMIC_CONSOLETYPES_H_
- #include "console/dynamicTypes.h"
- #endif
- #ifndef IMAGE_ASSET_H
- #include "T3D/assets/ImageAsset.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #ifndef SOUND_ASSET_H
- #include "T3D/assets/SoundAsset.h"
- #endif
- class CubemapData;
- class SFXTrack;
- struct SceneData;
- class FeatureSet;
- class FeatureType;
- class MaterialSoundProfile;
- class MaterialPhysicsProfile;
- /// The basic material definition.
- class Material : public BaseMaterialDefinition
- {
- typedef BaseMaterialDefinition Parent;
- public:
- static GFXCubemap* GetNormalizeCube();
- //-----------------------------------------------------------------------
- // Enums
- //-----------------------------------------------------------------------
- enum Constants
- {
- MAX_TEX_PER_PASS = 8, ///< Number of textures per pass
- MAX_STAGES = 4,
- NUM_EFFECT_COLOR_STAGES = 2, ///< Number of effect color definitions for transitioning effects.
- };
- enum TexType
- {
- NoTexture = 0,
- Standard = 1,
- Detail,
- Bump,
- DetailBump,
- Env,
- Cube,
- SGCube, // scene graph cube - probably dynamic
- Lightmap,
- ToneMapTex,
- Mask,
- BackBuff,
- ReflectBuff,
- Misc,
- DynamicLight,
- DynamicLightMask,
- NormalizeCube,
- TexTarget,
- AccuMap,
- };
- enum BlendOp
- {
- None = 0,
- Mul,
- PreMul,
- Add,
- AddAlpha, // add modulated with alpha channel
- Sub,
- LerpAlpha, // linear interpolation modulated with alpha channel
- ToneMap,
- NumBlendTypes
- };
- enum AnimType
- {
- Scroll = 1,
- Rotate = 2,
- Wave = 4,
- Scale = 8,
- Sequence = 16,
- };
- enum WaveType
- {
- Sin = 0,
- Triangle,
- Square,
- };
- class StageData
- {
- protected:
- ///
- typedef HashTable<const FeatureType*, GFXTexHandle> TextureTable;
- /// The sparse table of textures by feature index.
- /// @see getTex
- /// @see setTex
- TextureTable mTextures;
- /// The cubemap for this stage.
- GFXCubemap* mCubemap;
- public:
- StageData()
- : mCubemap(NULL)
- {
- }
- /// Returns the texture object or NULL if there is no
- /// texture entry for that feature type in the table.
- inline GFXTextureObject* getTex(const FeatureType& type) const
- {
- TextureTable::ConstIterator iter = mTextures.find(&type);
- if (iter == mTextures.end())
- return NULL;
- return iter->value.getPointer();
- }
- /// Assigns a texture object by feature type.
- inline void setTex(const FeatureType& type, GFXTextureObject* tex)
- {
- if (!tex)
- {
- TextureTable::Iterator iter = mTextures.find(&type);
- if (iter != mTextures.end())
- mTextures.erase(iter);
- return;
- }
- TextureTable::Iterator iter = mTextures.findOrInsert(&type);
- iter->value = tex;
- }
- /// Returns true if we have a valid texture assigned to
- /// any feature in the texture table.
- inline bool hasValidTex() const
- {
- TextureTable::ConstIterator iter = mTextures.begin();
- for (; iter != mTextures.end(); ++iter)
- {
- if (iter->value.isValid())
- return true;
- }
- return false;
- }
- /// Returns the active texture features.
- void getFeatureSet(FeatureSet* outFeatures) const;
- /// Returns the stage cubemap.
- GFXCubemap* getCubemap() const { return mCubemap; }
- /// Set the stage cubemap.
- void setCubemap(GFXCubemap* cubemap) { mCubemap = cubemap; }
- };
- public:
- //-----------------------------------------------------------------------
- // Data
- //-----------------------------------------------------------------------
- DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DiffuseMap);
- bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
- DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, OverlayMap);
- DECLARE_IMAGEASSET_ARRAY(Material, LightMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, LightMap);
- DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ToneMap);
- DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailMap);
- DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, NormalMap);
- DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ORMConfigMap);
- bool mIsSRGb[MAX_STAGES];
- DECLARE_IMAGEASSET_ARRAY(Material, AOMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, AOMap);
- F32 mAOChan[MAX_STAGES];
- DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, RoughMap);
- bool mInvertRoughness[MAX_STAGES];
- F32 mRoughnessChan[MAX_STAGES];
- DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, MetalMap);
- F32 mMetalChan[MAX_STAGES];
- DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, GlowMap);
- F32 mGlowMul[MAX_STAGES];
- /// A second normal map which repeats at the detail map
- /// scale and blended with the base normal map.
- DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, MAX_STAGES);
- DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailNormalMap);
- /// The strength scalar for the detail normal map.
- F32 mDetailNormalMapStrength[MAX_STAGES];
- bool mAccuEnabled[MAX_STAGES];
- F32 mAccuScale[MAX_STAGES];
- F32 mAccuDirection[MAX_STAGES];
- F32 mAccuStrength[MAX_STAGES];
- F32 mAccuCoverage[MAX_STAGES];
- F32 mAccuSpecular[MAX_STAGES];
- /// This color is the diffuse color of the material
- /// or if it has a texture it is multiplied against
- /// the diffuse texture color.
- LinearColorF mDiffuse[MAX_STAGES];
- F32 mRoughness[MAX_STAGES];
- F32 mMetalness[MAX_STAGES];
- bool mVertLit[MAX_STAGES];
- /// If true for a stage, vertex colors are multiplied
- /// against diffuse colors.
- bool mVertColor[MAX_STAGES];
- F32 mParallaxScale[MAX_STAGES];
- F32 mMinnaertConstant[MAX_STAGES];
- bool mSubSurface[MAX_STAGES];
- LinearColorF mSubSurfaceColor[MAX_STAGES];
- F32 mSubSurfaceRolloff[MAX_STAGES];
- /// The repetition scale of the detail texture
- /// over the base texture.
- Point2F mDetailScale[MAX_STAGES];
- U32 mAnimFlags[MAX_STAGES];
- Point2F mScrollDir[MAX_STAGES];
- F32 mScrollSpeed[MAX_STAGES];
- Point2F mScrollOffset[MAX_STAGES];
- F32 mRotSpeed[MAX_STAGES];
- Point2F mRotPivotOffset[MAX_STAGES];
- F32 mRotPos[MAX_STAGES];
- F32 mWavePos[MAX_STAGES];
- F32 mWaveFreq[MAX_STAGES];
- F32 mWaveAmp[MAX_STAGES];
- U32 mWaveType[MAX_STAGES];
- F32 mSeqFramePerSec[MAX_STAGES];
- F32 mSeqSegSize[MAX_STAGES];
- bool mGlow[MAX_STAGES]; // entire stage glows
- bool mEmissive[MAX_STAGES];
- Point2I mCellIndex[MAX_STAGES];
- Point2I mCellLayout[MAX_STAGES];
- U32 mCellSize[MAX_STAGES];
- bool mNormalMapAtlas[MAX_STAGES];
- /// Special array of UVs for imposter rendering.
- /// @see TSLastDetail
- Vector<RectF> mImposterUVs;
- /// Specual imposter rendering paramters.
- /// @see TSLastDetail
- Point4F mImposterLimits;
- /// If the stage should use anisotropic filtering.
- bool mUseAnisotropic[MAX_STAGES];
- bool mDoubleSided;
- String mCubemapName;
- CubemapData* mCubemapData;
- bool mDynamicCubemap;
- // Deferred Shading
- F32 mMatInfoFlags[MAX_STAGES];
- bool mTranslucent;
- BlendOp mTranslucentBlendOp;
- bool mTranslucentZWrite;
- /// A generic setting which tells the system to skip
- /// generation of shadows from this material.
- bool mCastShadows;
- bool mAlphaTest;
- U32 mAlphaRef;
- bool mPlanarReflection;
- bool mAutoGenerated;
- static bool sAllowTextureTargetAssignment;
- ///@{
- /// Behavioral properties.
- bool mShowFootprints; ///< If true, show footprints when walking on surface with this material. Defaults to false.
- bool mShowDust; ///< If true, show dust emitters (footpuffs, hover trails, etc) when on surface with this material. Defaults to false.
- /// Color to use for particle effects and such when located on this material.
- LinearColorF mEffectColor[NUM_EFFECT_COLOR_STAGES];
- /// Footstep sound to play when walking on surface with this material.
- /// Numeric ID of footstep sound defined on player datablock (0 == soft,
- /// 1 == hard, 2 == metal, 3 == snow).
- /// Defaults to -1 which deactivates default sound.
- /// @see mFootstepSoundCustom
- S32 mFootstepSoundId;
- S32 mImpactSoundId;
- S32 mImpactFXIndex;
- /// Sound effect to play when walking on surface with this material.
- /// If defined, overrides mFootstepSoundId.
- /// @see mFootstepSoundId
- DECLARE_SOUNDASSET(Material, CustomFootstepSound);
- DECLARE_ASSET_SETGET(Material, CustomFootstepSound);
- DECLARE_SOUNDASSET(Material, CustomImpactSound);
- DECLARE_ASSET_SETGET(Material, CustomImpactSound);
- F32 mFriction; ///< Friction coefficient when moving along surface.
- F32 mDirectSoundOcclusion; ///< Amount of volume occlusion on direct sounds.
- F32 mReverbSoundOcclusion; ///< Amount of volume occlusion on reverb sounds.
- ///@}
- String mMapTo; // map Material to this texture name
-
- ///
- /// Material interface
- ///
- Material();
- /// Allocates and returns a BaseMatInstance for this material. Caller is responsible
- /// for freeing the instance
- virtual BaseMatInstance* createMatInstance();
- virtual bool isTranslucent() const { return mTranslucent && mTranslucentBlendOp != Material::None; }
- virtual bool isAlphatest() const { return mAlphaTest; }
- virtual bool isDoubleSided() const { return mDoubleSided; }
- virtual bool isAutoGenerated() const { return mAutoGenerated; }
- virtual void setAutoGenerated(bool isAutoGenerated) { mAutoGenerated = isAutoGenerated; }
- virtual bool isLightmapped() const;
- virtual bool castsShadows() const { return mCastShadows; }
- const String& getPath() const { return mPath; }
- void flush();
- /// Re-initializes all the material instances
- /// that use this material.
- void reload();
- /// Called to update time based parameters for a material. Ensures
- /// that it only happens once per tick.
- void updateTimeBasedParams();
- // SimObject
- virtual bool onAdd();
- virtual void onRemove();
- virtual void inspectPostApply();
- virtual bool writeField(StringTableEntry fieldname, const char* value);
- //
- // ConsoleObject interface
- //
- static void initPersistFields();
- // Accumulation
- static bool _setAccuEnabled(void* object, const char* index, const char* data);
- DECLARE_CONOBJECT(Material);
- protected:
- // Per material animation parameters
- U32 mLastUpdateTime;
- String mPath;
- static EnumTable mAnimFlagTable;
- static EnumTable mBlendOpTable;
- static EnumTable mWaveTypeTable;
- /// Map this material to the texture specified
- /// in the "mapTo" data variable.
- virtual void _mapMaterial();
- private:
- static GFXCubemapHandle smNormalizeCube;
- };
- typedef Material::AnimType MaterialAnimType;
- typedef Material::BlendOp MaterialBlendOp;
- typedef Material::WaveType MaterialWaveType;
- DefineBitfieldType(MaterialAnimType);
- DefineEnumType(MaterialBlendOp);
- DefineEnumType(MaterialWaveType);
- #endif // _MATERIALDEFINITION_H_
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