customMaterialDefinition.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _CUSTOMMATERIALDEFINITION_H_
  23. #define _CUSTOMMATERIALDEFINITION_H_
  24. #ifndef _MATERIALDEFINITION_H_
  25. #include "materials/materialDefinition.h"
  26. #endif
  27. class ShaderData;
  28. class GFXStateBlockData;
  29. //**************************************************************************
  30. // Custom Material
  31. //**************************************************************************
  32. class CustomMaterial : public Material
  33. {
  34. typedef Material Parent;
  35. public:
  36. enum CustomConsts
  37. {
  38. MAX_PASSES = 8,
  39. NUM_FALLBACK_VERSIONS = 2,
  40. };
  41. FileName mTexFilename[MAX_TEX_PER_PASS];
  42. String mSamplerNames[MAX_TEX_PER_PASS];
  43. String mOutputTarget;
  44. Material* mFallback;
  45. bool mForwardLit;
  46. F32 mVersion; // 0 = legacy, 1 = DX 8.1, 2 = DX 9.0
  47. bool mRefract;
  48. ShaderData* mShaderData;
  49. CustomMaterial();
  50. const GFXStateBlockData* getStateBlockData() const;
  51. //
  52. // SimObject interface
  53. //
  54. virtual bool onAdd();
  55. virtual void onRemove();
  56. //
  57. // ConsoleObject interface
  58. //
  59. static void initPersistFields();
  60. DECLARE_CONOBJECT(CustomMaterial);
  61. protected:
  62. U32 mMaxTex;
  63. String mShaderDataName;
  64. U32 mFlags[MAX_TEX_PER_PASS];
  65. GFXStateBlockData* mStateBlockData;
  66. virtual void _mapMaterial();
  67. };
  68. #endif