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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CUSTOMMATERIALDEFINITION_H_
- #define _CUSTOMMATERIALDEFINITION_H_
- #ifndef _MATERIALDEFINITION_H_
- #include "materials/materialDefinition.h"
- #endif
- class ShaderData;
- class GFXStateBlockData;
- //**************************************************************************
- // Custom Material
- //**************************************************************************
- class CustomMaterial : public Material
- {
- typedef Material Parent;
- public:
- enum CustomConsts
- {
- MAX_PASSES = 8,
- NUM_FALLBACK_VERSIONS = 2,
- };
-
- FileName mTexFilename[MAX_TEX_PER_PASS];
- String mSamplerNames[MAX_TEX_PER_PASS];
- String mOutputTarget;
- Material* mFallback;
- bool mForwardLit;
- F32 mVersion; // 0 = legacy, 1 = DX 8.1, 2 = DX 9.0
- bool mRefract;
- ShaderData* mShaderData;
- CustomMaterial();
- const GFXStateBlockData* getStateBlockData() const;
- //
- // SimObject interface
- //
- virtual bool onAdd();
- virtual void onRemove();
- //
- // ConsoleObject interface
- //
- static void initPersistFields();
- DECLARE_CONOBJECT(CustomMaterial);
- protected:
- U32 mMaxTex;
- String mShaderDataName;
- U32 mFlags[MAX_TEX_PER_PASS];
- GFXStateBlockData* mStateBlockData;
- virtual void _mapMaterial();
- };
- #endif
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