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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MATERIALLIST_H_
- #define _MATERIALLIST_H_
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _GFXTEXTUREHANDLE_H_
- #include "gfx/gfxTextureHandle.h"
- #endif
- class Material;
- class BaseMatInstance;
- class Stream;
- class GFXVertexFormat;
- class FeatureSet;
- class MaterialList
- {
- public:
- MaterialList();
- MaterialList(U32 materialCount, const char **materialNames);
- virtual ~MaterialList();
- /// Note: this is not to be confused with MaterialList(const MaterialList&). Copying
- /// a material list in the middle of it's lifetime is not a good thing, so we force
- /// it to copy at construction time by restricting the copy syntax to
- /// ML* pML = new ML(©);
- explicit MaterialList(const MaterialList*);
- const Vector<String> &getMaterialNameList() const { return mMaterialNames; }
- const String &getMaterialName(U32 index) const { return mMaterialNames[index]; }
- GFXTextureObject *getDiffuseTexture(U32 index);
- void setTextureLookupPath(const String& path) { mLookupPath = path; }
- void setMaterialName(U32 index, const String& name);
- void set(U32 materialCount, const char **materialNames);
- U32 push_back(const String &filename, Material* = 0);
- virtual void free();
- void clearMatInstList();
- bool empty() const { return mMaterialNames.empty(); }
- U32 size() const { return (U32)mMaterialNames.size(); }
- bool read(Stream &stream);
- bool write(Stream &stream);
- bool readText(Stream &stream, U8 firstByte);
- bool readText(Stream &stream);
- bool writeText(Stream &stream);
- void mapMaterials();
- /// Initialize material instances in material list.
- void initMatInstances( const FeatureSet &features,
- const GFXVertexFormat *vertexFormat );
- /// Return the material instance or NULL if the
- /// index is out of bounds.
- inline BaseMatInstance* getMaterialInst( U32 index ) const
- {
- return index < mMatInstList.size() ? mMatInstList[index] : NULL;
- }
- void setMaterialInst( BaseMatInstance *matInst, U32 index );
- // Needs to be accessible if were going to freely edit instances
- Vector<BaseMatInstance*> mMatInstList;
- protected:
- String mLookupPath;
- Vector<String> mMaterialNames; //!< Material 'mapTo' targets
- virtual void mapMaterial( U32 index );
- private:
- enum Constants { BINARY_FILE_VERSION = 1 };
- };
- #endif // _MATERIALLIST_H_
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