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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "materials/matInstance.h"
- #include "materials/materialManager.h"
- #include "materials/customMaterialDefinition.h"
- #include "materials/processedMaterial.h"
- #include "materials/processedShaderMaterial.h"
- #include "materials/processedCustomMaterial.h"
- #include "materials/materialFeatureTypes.h"
- #include "shaderGen/featureMgr.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/sim/cubemapData.h"
- #include "gfx/gfxCubemap.h"
- #include "core/util/safeDelete.h"
- #include "ts/tsShape.h"
- #include "gui/controls/guiTreeViewCtrl.h"
- class MatInstParameters;
- class MatInstanceParameterHandle : public MaterialParameterHandle
- {
- public:
- virtual ~MatInstanceParameterHandle() {}
- MatInstanceParameterHandle(const String& name);
- void loadHandle(ProcessedMaterial* pmat);
-
- // MaterialParameterHandle interface
- const String& getName() const { return mName; }
- virtual bool isValid() const;
- virtual S32 getSamplerRegister( U32 pass ) const;
- private:
- friend class MatInstParameters;
- String mName;
- MaterialParameterHandle* mProcessedHandle;
- };
- MatInstanceParameterHandle::MatInstanceParameterHandle(const String& name)
- {
- mName = name;
- mProcessedHandle = NULL;
- }
- bool MatInstanceParameterHandle::isValid() const
- {
- return mProcessedHandle && mProcessedHandle->isValid();
- }
- S32 MatInstanceParameterHandle::getSamplerRegister( U32 pass ) const
- {
- if ( !mProcessedHandle )
- return -1;
- return mProcessedHandle->getSamplerRegister( pass );
- }
- void MatInstanceParameterHandle::loadHandle(ProcessedMaterial* pmat)
- {
- mProcessedHandle = pmat->getMaterialParameterHandle(mName);
- }
- MatInstParameters::MatInstParameters()
- {
- mOwnParameters = false;
- mParameters = NULL;
- }
- MatInstParameters::MatInstParameters(MaterialParameters* matParams)
- {
- mOwnParameters = false;
- mParameters = matParams;
- }
- void MatInstParameters::loadParameters(ProcessedMaterial* pmat)
- {
- mOwnParameters = true;
- mParameters = pmat->allocMaterialParameters();
- }
- MatInstParameters::~MatInstParameters()
- {
- if (mOwnParameters)
- SAFE_DELETE(mParameters);
- }
- const Vector<GFXShaderConstDesc>& MatInstParameters::getShaderConstDesc() const
- {
- return mParameters->getShaderConstDesc();
- }
- U32 MatInstParameters::getAlignmentValue(const GFXShaderConstType constType)
- {
- return mParameters->getAlignmentValue(constType);
- }
- #define MATINSTPARAMSET(handle, f) \
- if (!mParameters) \
- return; \
- AssertFatal(dynamic_cast<MatInstanceParameterHandle*>(handle), "Invalid handle type!"); \
- MatInstanceParameterHandle* mph = static_cast<MatInstanceParameterHandle*>(handle); \
- mParameters->set(mph->mProcessedHandle, f); \
- void MatInstParameters::set(MaterialParameterHandle* handle, const F32 f)
- {
- MATINSTPARAMSET(handle, f);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const Point2F& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const Point3F& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const Point4F& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const LinearColorF& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const S32 f)
- {
- MATINSTPARAMSET(handle, f);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const Point2I& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const Point3I& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const Point4I& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<F32>& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point2F>& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point3F>& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point4F>& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<S32>& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point2I>& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point3I>& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point4I>& fv)
- {
- MATINSTPARAMSET(handle, fv);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const MatrixF& mat, const GFXShaderConstType matrixType)
- {
- AssertFatal(dynamic_cast<MatInstanceParameterHandle*>(handle), "Invalid handle type!");
- MatInstanceParameterHandle* mph = static_cast<MatInstanceParameterHandle*>(handle);
- mParameters->set(mph->mProcessedHandle, mat, matrixType);
- }
- void MatInstParameters::set(MaterialParameterHandle* handle, const MatrixF* mat, const U32 arraySize, const GFXShaderConstType matrixType)
- {
- AssertFatal(dynamic_cast<MatInstanceParameterHandle*>(handle), "Invalid handle type!");
- MatInstanceParameterHandle* mph = static_cast<MatInstanceParameterHandle*>(handle);
- mParameters->set(mph->mProcessedHandle, mat, arraySize, matrixType);
- }
- #undef MATINSTPARAMSET
- //****************************************************************************
- // Material Instance
- //****************************************************************************
- MatInstance::MatInstance( Material &mat )
- {
- VECTOR_SET_ASSOCIATION( mCurrentHandles );
- VECTOR_SET_ASSOCIATION( mCurrentParameters );
- mMaterial = &mat;
- mCreatedFromCustomMaterial = (dynamic_cast<CustomMaterial *>(&mat) != NULL);
- construct();
- }
- //----------------------------------------------------------------------------
- // Construct
- //----------------------------------------------------------------------------
- void MatInstance::construct()
- {
- mUserObject = NULL;
- mCurPass = -1;
- mProcessedMaterial = NULL;
- mVertexFormat = NULL;
- mMaxStages = 1;
- mActiveParameters = NULL;
- mDefaultParameters = NULL;
- mHasNormalMaps = false;
- mUsesHardwareSkinning = false;
- mIsForwardLit = false;
- mIsValid = false;
- mIsHardwareSkinned = false;
- needsHighlighting = false;
- MATMGR->_track(this);
- }
- //----------------------------------------------------------------------------
- // Destructor
- //----------------------------------------------------------------------------
- MatInstance::~MatInstance()
- {
- SAFE_DELETE(mProcessedMaterial);
- SAFE_DELETE(mDefaultParameters);
- for (U32 i = 0; i < mCurrentHandles.size(); i++)
- SAFE_DELETE(mCurrentHandles[i]);
- MATMGR->_untrack(this);
- }
- //----------------------------------------------------------------------------
- // Init
- //----------------------------------------------------------------------------
- bool MatInstance::init( const FeatureSet &features,
- const GFXVertexFormat *vertexFormat )
- {
- AssertFatal( vertexFormat, "MatInstance::init - Got null vertex format!" );
- mFeatureList = features;
- mVertexFormat = vertexFormat;
- SAFE_DELETE(mProcessedMaterial);
- mIsValid = processMaterial();
- return mIsValid;
- }
- //----------------------------------------------------------------------------
- // reInitialize
- //----------------------------------------------------------------------------
- bool MatInstance::reInit()
- {
- if (!mVertexFormat)
- {
- mIsValid = false;
- return mIsValid;
- }
- SAFE_DELETE(mProcessedMaterial);
- deleteAllHooks();
- mIsValid = processMaterial();
- if ( mIsValid )
- {
- for (U32 i = 0; i < mCurrentHandles.size(); i++)
- mCurrentHandles[i]->loadHandle(mProcessedMaterial);
- for (U32 i = 0; i < mCurrentParameters.size(); i++)
- mCurrentParameters[i]->loadParameters(mProcessedMaterial);
- }
- return mIsValid;
- }
- //----------------------------------------------------------------------------
- // Process stages
- //----------------------------------------------------------------------------
- bool MatInstance::processMaterial()
- {
- AssertFatal( mMaterial, "MatInstance::processMaterial - Got null material!" );
- //AssertFatal( mVertexFormat, "MatInstance::processMaterial - Got null vertex format!" );
- if ( !mMaterial || !mVertexFormat )
- return false;
- SAFE_DELETE(mDefaultParameters);
- CustomMaterial *custMat = NULL;
- if( dynamic_cast<CustomMaterial*>(mMaterial) )
- {
- F32 pixVersion = GFX->getPixelShaderVersion();
- custMat = static_cast<CustomMaterial*>(mMaterial);
- if ((custMat->mVersion > pixVersion) || (custMat->mVersion == 0.0))
- {
- if(custMat->mFallback)
- {
- mMaterial = custMat->mFallback;
- return processMaterial();
- }
- else
- {
- AssertWarn(custMat->mVersion == 0.0f, avar("Can't load CustomMaterial %s for %s, using generic FF fallback",
- String(mMaterial->getName()).isEmpty() ? "Unknown" : mMaterial->getName(), custMat->mMapTo.c_str()));
- }
- }
- else
- mProcessedMaterial = new ProcessedCustomMaterial(*mMaterial);
- }
- else
- mProcessedMaterial = getShaderMaterial();
- if (mProcessedMaterial)
- {
- mProcessedMaterial->addStateBlockDesc( mUserDefinedState );
- mProcessedMaterial->setShaderMacros( mUserMacros );
- mProcessedMaterial->setUserObject( mUserObject );
- FeatureSet features( mFeatureList );
- features.exclude( MATMGR->getExclusionFeatures() );
- if (mVertexFormat->hasBlendIndices() && TSShape::smUseHardwareSkinning)
- {
- features.addFeature( MFT_HardwareSkinning );
- }
-
- if( !mProcessedMaterial->init(features, mVertexFormat, mFeaturesDelegate) )
- {
- Con::errorf( "Failed to initialize material '%s'", getMaterial()->getName() );
- SAFE_DELETE( mProcessedMaterial );
- return false;
- }
- mDefaultParameters = new MatInstParameters(mProcessedMaterial->getDefaultMaterialParameters());
- mActiveParameters = mDefaultParameters;
- const FeatureSet &finalFeatures = mProcessedMaterial->getFeatures();
- mHasNormalMaps = finalFeatures.hasFeature( MFT_NormalMap );
- mUsesHardwareSkinning = finalFeatures.hasFeature( MFT_HardwareSkinning );
- mIsForwardLit = ( custMat && custMat->mForwardLit ) ||
- ( !finalFeatures.hasFeature( MFT_IsEmissive ) &&
- finalFeatures.hasFeature( MFT_ForwardShading ) );
- mIsHardwareSkinned = finalFeatures.hasFeature( MFT_HardwareSkinning );
- return true;
- }
-
- return false;
- }
- const MatStateHint& MatInstance::getStateHint() const
- {
- if ( mProcessedMaterial )
- return mProcessedMaterial->getStateHint();
- else
- return MatStateHint::Default;
- }
- ProcessedMaterial* MatInstance::getShaderMaterial()
- {
- return new ProcessedShaderMaterial(*mMaterial);
- }
- void MatInstance::addStateBlockDesc(const GFXStateBlockDesc& desc)
- {
- mUserDefinedState = desc;
- }
- void MatInstance::updateStateBlocks()
- {
- if ( mProcessedMaterial )
- mProcessedMaterial->updateStateBlocks();
- }
- void MatInstance::addShaderMacro( const String &name, const String &value )
- {
- // Check to see if we already have this macro.
- Vector<GFXShaderMacro>::iterator iter = mUserMacros.begin();
- for ( ; iter != mUserMacros.end(); iter++ )
- {
- if ( iter->name == name )
- {
- iter->value = value;
- return;
- }
- }
- // Add a new macro.
- mUserMacros.increment();
- mUserMacros.last().name = name;
- mUserMacros.last().value = value;
- }
- //----------------------------------------------------------------------------
- // Setup pass - needs scenegraph data because the lightmap will change across
- // several materials.
- //----------------------------------------------------------------------------
- bool MatInstance::setupPass(SceneRenderState * state, const SceneData &sgData )
- {
- PROFILE_SCOPE( MatInstance_SetupPass );
-
- if( !mProcessedMaterial )
- return false;
- ++mCurPass;
- if ( !mProcessedMaterial->setupPass( state, sgData, mCurPass ) )
- {
- mCurPass = -1;
- return false;
- }
- return true;
- }
- void MatInstance::setTransforms(const MatrixSet &matrixSet, SceneRenderState *state)
- {
- PROFILE_SCOPE(MatInstance_setTransforms);
- mProcessedMaterial->setTransforms(matrixSet, state, getCurPass());
- }
- void MatInstance::setNodeTransforms(const MatrixF *address, const U32 numTransforms)
- {
- PROFILE_SCOPE(MatInstance_setNodeTransforms);
- mProcessedMaterial->setNodeTransforms(address, numTransforms, getCurPass());
- }
- void MatInstance::setCustomShaderData(Vector<CustomShaderBindingData> &shaderData)
- {
- PROFILE_SCOPE(MatInstance_setCustomShaderData);
- mProcessedMaterial->setCustomShaderData(shaderData, getCurPass());
- }
- void MatInstance::setSceneInfo(SceneRenderState * state, const SceneData& sgData)
- {
- PROFILE_SCOPE(MatInstance_setSceneInfo);
- mProcessedMaterial->setSceneInfo(state, sgData, getCurPass());
- }
- void MatInstance::setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer)
- {
- mProcessedMaterial->setBuffers(vertBuffer, primBuffer);
- }
- void MatInstance::setTextureStages(SceneRenderState * state, const SceneData &sgData )
- {
- PROFILE_SCOPE(MatInstance_setTextureStages);
- mProcessedMaterial->setTextureStages(state, sgData, getCurPass());
- }
- bool MatInstance::isInstanced() const
- {
- return mProcessedMaterial->getFeatures().hasFeature( MFT_UseInstancing );
- }
- bool MatInstance::stepInstance()
- {
- AssertFatal( isInstanced(), "MatInstance::stepInstance - This material isn't instanced!" );
- AssertFatal( mCurPass >= 0, "MatInstance::stepInstance - Must be within material setup pass!" );
- return mProcessedMaterial->stepInstance();
- }
- U32 MatInstance::getCurStageNum()
- {
- return mProcessedMaterial->getStageFromPass(getCurPass());
- }
- RenderPassData* MatInstance::getPass(U32 pass)
- {
- return mProcessedMaterial->getPass(pass);
- }
- bool MatInstance::hasGlow()
- {
- if( mProcessedMaterial )
- return mProcessedMaterial->hasGlow();
- else
- return false;
- }
- bool MatInstance::hasAccumulation()
- {
- if( mProcessedMaterial )
- return mProcessedMaterial->hasAccumulation();
- else
- return false;
- }
- const FeatureSet& MatInstance::getFeatures() const
- {
- return mProcessedMaterial->getFeatures();
- }
- MaterialParameterHandle* MatInstance::getMaterialParameterHandle(const String& name)
- {
- AssertFatal(mProcessedMaterial, "Not init'ed!");
- for (U32 i = 0; i < mCurrentHandles.size(); i++)
- {
- if (mCurrentHandles[i]->getName().equal(name))
- {
- return mCurrentHandles[i];
- }
- }
- MatInstanceParameterHandle* mph = new MatInstanceParameterHandle(name);
- mph->loadHandle(mProcessedMaterial);
- mCurrentHandles.push_back(mph);
- return mph;
- }
- MaterialParameters* MatInstance::allocMaterialParameters()
- {
- AssertFatal(mProcessedMaterial, "Not init'ed!");
- MatInstParameters* mip = new MatInstParameters();
- mip->loadParameters(mProcessedMaterial);
- mCurrentParameters.push_back(mip);
- return mip;
- }
- void MatInstance::setMaterialParameters(MaterialParameters* param)
- {
- AssertFatal(mProcessedMaterial, "Not init'ed!");
- mProcessedMaterial->setMaterialParameters(param, mCurPass);
- AssertFatal(dynamic_cast<MatInstParameters*>(param), "Incorrect param type!");
- mActiveParameters = static_cast<MatInstParameters*>(param);
- }
- MaterialParameters* MatInstance::getMaterialParameters()
- {
- AssertFatal(mProcessedMaterial, "Not init'ed!");
- return mActiveParameters;
- }
- void MatInstance::dumpShaderInfo() const
- {
- if ( mMaterial == NULL )
- {
- Con::errorf( "Trying to get Material information on an invalid MatInstance" );
- return;
- }
- Con::printf( "Material Info for object %s - %s", mMaterial->getName(), mMaterial->mMapTo.c_str() );
- if ( mProcessedMaterial == NULL )
- {
- Con::printf( " [no processed material!]" );
- return;
- }
- mProcessedMaterial->dumpMaterialInfo();
- }
- void MatInstance::getShaderInfo(GuiTreeViewCtrl* tree, U32 item) const
- {
- if (mMaterial == NULL)
- {
- Con::errorf("Trying to get Material information on an invalid MatInstance");
- return;
- }
- if (mProcessedMaterial == NULL)
- {
- Con::printf(" [no processed material!]");
- return;
- }
- const FeatureSet features = mProcessedMaterial->getFeatures();
- String featureDesc = "";
- for (U32 i = 0; i < features.getCount(); i++)
- {
- const FeatureType& ft = features.getAt(i);
- featureDesc += ft.getName();
- if(i+1 < features.getCount())
- featureDesc += ", ";
- }
- U32 newItem = tree->insertItem(item, featureDesc);
- mProcessedMaterial->getMaterialInfo(tree, newItem);
- }
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