rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 年之前 |
Areloch
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39f86d8c30
asdasd
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7 年之前 |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 年之前 |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 年之前 |
Azaezel
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a4adf28ef5
mVertexFormat validation fix
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10 年之前 |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 年之前 |
Thomas Fischer
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688e54cb43
fixed pointer problems and guard in material files
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |