Commit History

Autor SHA1 Mensaxe Data
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=4) %!d(string=hai) anos
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion %!s(int64=6) %!d(string=hai) anos
  Areloch 39f86d8c30 asdasd %!s(int64=7) %!d(string=hai) anos
  Marc Chapman d4c2eeea98 Selection Highlighting %!s(int64=8) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development %!s(int64=10) %!d(string=hai) anos
  Azaezel a4adf28ef5 mVertexFormat validation fix %!s(int64=10) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos